Outlaws of Thunder Junction
-
Marauding Sphinx (56)
Outlaws of Thunder Junction Marauding Sphinx Creature — Sphinx Rogue Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded. Power: 3 Toughness: 5 Illustrated by Mila Pesic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Metamorphic Blast (57)
Outlaws of Thunder Junction Metamorphic Blast Instant Spree (Choose one or more additional costs.) + — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + — Target player draws two cards. Rundo's craving for revenge was replaced by a craving for vegetables. Illustrated by Michal Ivan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Mine Raider (135)
Outlaws of Thunder Junction Mine Raider Creature — Human Rogue Trample When this creature enters, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with ", Sacrifice this token: Add one mana of any color.") Power: 3 Toughness: 2 Illustrated by Warren Mahy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Mirage Mesa (262)
Outlaws of Thunder Junction Mirage Mesa Land — Desert This land enters tapped. As it enters, choose a color. : Add one mana of the chosen color. "Out there, death and salvation may lie on either side of the same ridge of sand." —Ertha Jo, frontier mentor Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Miriam, Herd Whisperer (221)
Outlaws of Thunder Junction Miriam, Herd Whisperer Legendary Creature — Human Druid During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it. "Anything willing to bear your weight and save your feet a trip across the hot sands deserves respect. Show some." Power: 3 Toughness: 2 Illustrated by Viko Menezes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Mountain (283)
Outlaws of Thunder Junction Mountain Basic Land — Mountain (: Add .) Illustrated by Sergey Glushakov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Mountain (284)
Outlaws of Thunder Junction Mountain Basic Land — Mountain (: Add .) Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Mourner's Surprise (94)
Outlaws of Thunder Junction Mourner's Surprise Sorcery Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." "Y'all should've known better than to buy me a coffin!" Illustrated by Zuzanna Wużyk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Mystical Tether (19)
Outlaws of Thunder Junction Mystical Tether Enchantment You may cast this spell as though it had flash if you pay more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield. Kellan had no plan. He simply poured his focus into the train and willed it to stop. Illustrated by Adam Volker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Neutralize the Guards (95)
Outlaws of Thunder Junction Neutralize the Guards Instant Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) "Don't bother getting up. I'll see myself in." Illustrated by Nereida All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Nezumi Linkbreaker (96)
Outlaws of Thunder Junction Nezumi Linkbreaker Creature — Rat Warlock When this creature dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." "If they want to get to Prosperity so badly, they can walk there." Power: 1 Toughness: 1 Illustrated by Miro Petrov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
-
Nimble Brigand (58)
Outlaws of Thunder Junction Nimble Brigand Creature — Human Rogue This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card. The hard part wasn't sneaking aboard. It was safely exiting with Slickshot flair. Power: 1 Toughness: 3 Illustrated by Kim Sokol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Oasis Gardener (246)
Outlaws of Thunder Junction Oasis Gardener Artifact Creature — Scarecrow When this creature enters, you gain 2 life. : Add one mana of any color. "I think the blasted thing's actually attracting *more* birds, but all the same, the garden's never looked better." —Jay Marigold, homesteader Power: 2 Toughness: 2 Illustrated by Kristina Carroll All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Omenport Vigilante (21)
Outlaws of Thunder Junction Omenport Vigilante Creature — Human Mercenary This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Freestriders took to patrolling near the Omenpaths, protecting new arrivals from the robbers and charlatans prowling for easy marks. Power: 2 Toughness: 2 Illustrated by Forrest Imel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
One Last Job (22)
Outlaws of Thunder Junction One Last Job Sorcery Spree (Choose one or more additional costs.) + — Return target creature card from your graveyard to the battlefield. + — Return target Mount or Vehicle card from your graveyard to the battlefield. + — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. Illustrated by Caroline Gariba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
-
Outcaster Greenblade (172)
Outlaws of Thunder Junction Outcaster Greenblade Creature — Human Mercenary When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control. In the shade of his sword, the desert blooms. Power: 1 Toughness: 2 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Outlaw Medic (23)
Outlaws of Thunder Junction Outlaw Medic Creature — Human Rogue Lifelink When this creature dies, draw a card. "What are you gonna do, walk a hundred miles for a second opinion?" Power: 1 Toughness: 3 Illustrated by Nino Vecia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
-
Outlaw Stitcher (59)
Outlaws of Thunder Junction Outlaw Stitcher Creature — Human Warlock When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 1 Toughness: 4 Illustrated by Alix Branwyn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
-
Outlaws' Fury (136)
Outlaws of Thunder Junction Outlaws' Fury Instant Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) The only witness to their rampage was the stoic visage of the moon. Illustrated by Diego Gisbert All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Overzealous Muscle (97)
Outlaws of Thunder Junction Overzealous Muscle Creature — Ogre Mercenary Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) Not everyone can be a pickpocket. Power: 5 Toughness: 4 Illustrated by Sam White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Patient Naturalist (174)
Outlaws of Thunder Junction Patient Naturalist Creature — Human Scout When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) The Atiin delight in delving into the unique wonders of each world they visit. Power: 2 Toughness: 3 Illustrated by Inka Schulz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Peerless Ropemaster (60)
Outlaws of Thunder Junction Peerless Ropemaster Creature — Human Rogue When this creature enters, return up to one target tapped creature to its owner's hand. "Murder someone and you'll have a gaggle of folks lining up for revenge. Humiliate them, and they won't dare bother you again." Power: 4 Toughness: 4 Illustrated by Wayne Wu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Phantom Interference (61)
Outlaws of Thunder Junction Phantom Interference Instant Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays . To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive. Illustrated by Ruxing Gao All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
-
Plains (277)
Outlaws of Thunder Junction Plains Basic Land — Plains (: Add .) Illustrated by Sergey Glushakov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25