Outlaws of Thunder Junction
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Creosote Heath (255)
Outlaws of Thunder Junction Creosote Heath Land — Desert This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or . "The sunsets in Spinegully sure make the soul question why we bother with cities." —Pioneer journal of Big Ralph Illustrated by Leon Tukker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Cunning Coyote (118)
Outlaws of Thunder Junction Cunning Coyote Creature — Coyote Haste When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 2 Toughness: 2 Illustrated by David Auden Nash All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Dance of the Tumbleweeds (160)
Outlaws of Thunder Junction Dance of the Tumbleweeds Sorcery Spree (Choose one or more additional costs.) + — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + — Create an X/X green Elemental creature token, where X is the number of lands you control. Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Daring Thunder-Thief (41)
Outlaws of Thunder Junction Daring Thunder-Thief Creature — Turtle Rogue Flash This creature enters tapped. It's amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects. Power: 4 Toughness: 4 Illustrated by Inkognit All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Deadeye Duelist (119)
Outlaws of Thunder Junction Deadeye Duelist Creature — Human Assassin Reach , : This creature deals 1 damage to target opponent. Slickshots are always eager to demonstrate their skills to whomever questions them. Power: 1 Toughness: 3 Illustrated by Diana Cearley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Desert's Due (85)
Outlaws of Thunder Junction Desert's Due Instant Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. He was glad when the mirages appeared. At least he wouldn't die alone. Illustrated by David Palumbo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Desperate Bloodseeker (86)
Outlaws of Thunder Junction Desperate Bloodseeker Creature — Vampire Lifelink When this creature enters, target player mills two cards. (They put the top two cards of their library into their graveyard.) With no mammals around, some vampires tried to feed on cactusfolk, with horrible results for everyone involved. Power: 2 Toughness: 2 Illustrated by Camille Alquier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Discerning Peddler (121)
Outlaws of Thunder Junction Discerning Peddler Creature — Human Rogue When this creature enters, you may discard a card. If you do, draw a card. "Can I interest you in some herbs from Naktamun? Fresh from the Omenpath! Or a set of Fioran cookware? Finest in the Multiverse!" Power: 2 Toughness: 2 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Djinn of Fool's Fall (43)
Outlaws of Thunder Junction Djinn of Fool's Fall Creature — Djinn Flying Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) No one knew if the waterfall was a natural wonder the djinn guarded or if he'd conjured it to hide something even greater. Power: 4 Toughness: 3 Illustrated by Inkognit All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Drover Grizzly (161)
Outlaws of Thunder Junction Drover Grizzly Creature — Bear Mount Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) Power: 4 Toughness: 2 Illustrated by Adrián Rodríguez Pérez All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Dust Animus (9)
Outlaws of Thunder Junction Dust Animus Creature — Spirit Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 2 Toughness: 3 Illustrated by Uriah Voth All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Emergent Haunting (46)
Outlaws of Thunder Junction Emergent Haunting Enchantment At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Illustrated by Jorge Jacinto All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Eriette's Lullaby (10)
Outlaws of Thunder Junction Eriette's Lullaby Sorcery Destroy target tapped creature. You gain 2 life. When Kellan questioned her, Eriette reminded him that she'd been asked only to put the guard to sleep—the request said nothing about waking up. Illustrated by Anton Solovianchyk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Ertha Jo, Frontier Mentor (203)
Outlaws of Thunder Junction Ertha Jo, Frontier Mentor Legendary Creature — Kor Advisor When Ertha Jo enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy. Power: 2 Toughness: 4 Illustrated by Michal Ivan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Explosive Derailment (122)
Outlaws of Thunder Junction Explosive Derailment Instant Spree (Choose one or more additional costs.) + — Explosive Derailment deals 4 damage to target creature. + — Destroy target artifact. "BOMBS AND TRAINS AND SABOTAGE!" —Breeches Illustrated by Leon Tukker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Failed Fording (47)
Outlaws of Thunder Junction Failed Fording Instant Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) "We should have taken the blasted ferry!" —Hope Hagan, prospector Illustrated by José Parodi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Fake Your Own Death (87)
Outlaws of Thunder Junction Fake Your Own Death Instant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.") "Oh, he's done bothering us. Trust me." —Dwayne, Hellspur guard Illustrated by Monztre All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Ferocification (123)
Outlaws of Thunder Junction Ferocification Enchantment At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. Illustrated by Mila Pesic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Fleeting Reflection (49)
Outlaws of Thunder Junction Fleeting Reflection Instant Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. "You're not mad I pulled a little prank. You're just mad you fell for it." —Oko, to Annie Flash Illustrated by Camille Alquier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Forest (276)
Outlaws of Thunder Junction Forest Basic Land — Forest (: Add .) Illustrated by Salvatorre Zee Yazzie All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.30
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Forest (285)
Outlaws of Thunder Junction Forest Basic Land — Forest (: Add .) Illustrated by Sergey Glushakov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Forest (286)
Outlaws of Thunder Junction Forest Basic Land — Forest (: Add .) Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Forlorn Flats (258)
Outlaws of Thunder Junction Forlorn Flats Land — Desert This land enters tapped. When this land enters, it deals 1 damage to target opponent. : Add or . "Should have known that shine on the horizon wasn't water." —Pioneer journal of Big Ralph Illustrated by Robin Olausson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Form a Posse (204)
Outlaws of Thunder Junction Form a Posse Sorcery Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." The terms were simple: half in advance, half when the entire town belonged to their employer. Illustrated by J.Lonnee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35