Outlaws of Thunder Junction
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Plains (278)
Outlaws of Thunder Junction Plains Basic Land — Plains (: Add .) Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Plan the Heist (62)
Outlaws of Thunder Junction Plan the Heist Sorcery Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Illustrated by Fariba Khamseh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Prairie Dog (24)
Outlaws of Thunder Junction Prairie Dog Creature — Squirrel Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature. : Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. Power: 2 Toughness: 2 Illustrated by Kevin Sidharta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Prickly Pair (137)
Outlaws of Thunder Junction Prickly Pair Creature — Plant Mercenary When this creature enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." They grew together, awoke together, and took up arms together. If they were going to fall, they'd do that together too. Power: 2 Toughness: 2 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Prosperity Tycoon (25)
Outlaws of Thunder Junction Prosperity Tycoon Creature — Human Noble When this creature enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." , Sacrifice a token: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Power: 4 Toughness: 2 Illustrated by Caio Monteiro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Quick Draw (138)
Outlaws of Thunder Junction Quick Draw Instant Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. The opening of the Omenpaths awoke the wild magic of Thunder Junction. Settlers dubbed it "thunder" and put it to use in everything from farming tools to deadly weapons. Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Quilled Charger (139)
Outlaws of Thunder Junction Quilled Charger Creature — Porcupine Mount Whenever this creature attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) Power: 4 Toughness: 3 Illustrated by Diego Gisbert All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Rakish Crew (99)
Outlaws of Thunder Junction Rakish Crew Enchantment When this enchantment enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Illustrated by Ilse Gort All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Rambling Possum (176)
Outlaws of Thunder Junction Rambling Possum Creature — Possum Mount Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) Power: 3 Toughness: 3 Illustrated by Adrián Rodríguez Pérez All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Rattleback Apothecary (100)
Outlaws of Thunder Junction Rattleback Apothecary Creature — Gorgon Warlock Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) "Looking for a little liquid courage? I also stock liquid murder, if that's what you're after." Power: 3 Toughness: 2 Illustrated by Loïc Canavaggia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Raucous Entertainer (177)
Outlaws of Thunder Junction Raucous Entertainer Creature — Plant Bard , : Put a +1/+1 counter on each creature you control that entered this turn. It's not hard to know the right song for the occasion when most occasions are saloon brawls. Power: 2 Toughness: 2 Illustrated by Forrest Imel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Raven of Fell Omens (101)
Outlaws of Thunder Junction Raven of Fell Omens Creature — Bird Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) A raven sighted at midnight often means there's unkindness on the way. Power: 1 Toughness: 2 Illustrated by Justin Cornell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Razzle-Dazzler (63)
Outlaws of Thunder Junction Razzle-Dazzler Creature — Human Wizard Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. It can't be blocked this turn. "Now you see me, now you—" Power: 1 Toughness: 2 Illustrated by Wayne Wu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Reach for the Sky (178)
Outlaws of Thunder Junction Reach for the Sky Enchantment — Aura Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When this Aura is put into a graveyard from the battlefield, draw a card. Illustrated by Villarrte All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Reckless Lackey (140)
Outlaws of Thunder Junction Reckless Lackey Creature — Goblin Pirate First strike, haste , Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") "First to the fray, first to the pay!" Power: 1 Toughness: 2 Illustrated by Edgar Sánchez Hidalgo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.30
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Resilient Roadrunner (141)
Outlaws of Thunder Junction Resilient Roadrunner Creature — Bird Haste, protection from Coyotes : This creature can't be blocked this turn except by creatures with haste. "Chasing the roadrunner" —Omenport slang for wasting energy on impossible pursuits Power: 2 Toughness: 2 Illustrated by David Auden Nash All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Rictus Robber (102)
Outlaws of Thunder Junction Rictus Robber Creature — Zombie Rogue When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 4 Toughness: 3 Illustrated by Caio Monteiro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Rise of the Varmints (179)
Outlaws of Thunder Junction Rise of the Varmints Sorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Illustrated by Ralph Horsley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Rodeo Pyromancers (143)
Outlaws of Thunder Junction Rodeo Pyromancers Creature — Human Mercenary Whenever you cast your first spell each turn, add . "My citizens throw good money at them, and for what? Cheap tricks and collateral damage. Damnable Slickshot charlatans." —Baron Bertram Graywater Power: 3 Toughness: 4 Illustrated by Kim Sokol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.22 - £0.25
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Rooftop Assassin (103)
Outlaws of Thunder Junction Rooftop Assassin Creature — Vampire Assassin Flash Flying, lifelink When this creature enters, destroy target creature an opponent controls that was dealt damage this turn. "Sneaking behind people? Pedestrian." Power: 2 Toughness: 2 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Scalestorm Summoner (144)
Outlaws of Thunder Junction Scalestorm Summoner Creature — Human Warlock Whenever this creature attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater. The herd followed him through an Omenpath and found their curiosity rewarded with an untamed world rich with unsuspecting prey. Power: 3 Toughness: 3 Illustrated by Xabi Gaztelua All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Seize the Secrets (64)
Outlaws of Thunder Junction Seize the Secrets Sorcery This spell costs less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards. Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind. Illustrated by Miranda Meeks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Selvala, Eager Trailblazer (231)
Outlaws of Thunder Junction Selvala, Eager Trailblazer Legendary Creature — Elf Scout Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." : Choose a color. Add one mana of that color for each different power among creatures you control. Power: 4 Toughness: 5 Illustrated by Viko Menezes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Seraphic Steed (232)
Outlaws of Thunder Junction Seraphic Steed Creature — Unicorn Mount First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) Power: 2 Toughness: 2 Illustrated by Jonas De Ro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45