Jump to Lightspeed
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Tie Ambush Squadron (87)
Jump to Lightspeed TIE Ambush Squadron Fighter;Imperial;Vehicle Ambush (When you play this unit, it may attack an enemy unit.) When Played/When Defeated: Create a TIE Fighter token. Power: 2 HP: 3 Illustrated by Shane Molina
£0.20
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Tie Bomber (237)
Jump to Lightspeed TIE Bomber Fighter;Imperial;Vehicle On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.) Power: 0 HP: 4 Illustrated by Amad Mir
£0.20
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Tie Bomber (499) - Hyperspace
Jump to Lightspeed TIE Bomber Imperial;Vehicle;Fighter On Attack: Deal 3 indirect damage to the defending player. Illustrated by Amad Mir
£0.70
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Tie Bomber (735)
Jump to Lightspeed TIE Bomber Imperial;Vehicle;Fighter On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.) Illustrated by Amad Mir
£0.25
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Tie Bomber (971) - Hyperspace Foil
Jump to Lightspeed TIE Bomber Imperial;Vehicle;Fighter On Attack: Deal 3 indirect damage to the defending player. Illustrated by Amad Mir
£1.75
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Tie Dagger Vanguard (239)
Jump to Lightspeed TIE Dagger Vanguard Fighter;Sith;Vehicle;First Order When Played: You may deal 2 damage to a damaged unit. Power: 2 HP: 2 Illustrated by Francois Cannels
£0.20
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Tie Dagger Vanguard (501) - Hyperspace
Jump to Lightspeed TIE Dagger Vanguard First Order;Sith;Vehicle;Fighter When Played: You may deal 2 damage to a damaged unit. Power: 2 HP: 2 Illustrated by Francois Cannels
£0.20
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Tie Dagger Vanguard (737)
Jump to Lightspeed TIE Dagger Vanguard First Order;Sith;Vehicle;Fighter When Played: You may deal 2 damage to a damaged unit. Power: 2 HP: 2 Illustrated by Francois Cannels
£0.25
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Tie Dagger Vanguard (973) - Hyperspace Foil
Jump to Lightspeed TIE Dagger Vanguard First Order;Sith;Vehicle;Fighter When Played: You may deal 2 damage to a damaged unit. Power: 2 HP: 2 Illustrated by Francois Cannels
£0.65
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Timely Reinforcements (130)
Jump to Lightspeed Timely Reinforcements Tactic Choose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase. (Units in its arena can't attack your non-Sentinel units or your base.) Illustrated by Amad Mir
£0.30
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Timely Reinforcements (392) - Hyperspace
Jump to Lightspeed Timely Reinforcements Tactic Choose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase. Illustrated by Amad Mir
£0.50
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Timely Reinforcements (628)
Jump to Lightspeed Timely Reinforcements Tactic Choose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase. (Units in its arena can't attack your non-Sentinel units or your base.) Illustrated by Amad Mir
£0.35
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Timely Reinforcements (864) - Hyperspace Foil
Jump to Lightspeed Timely Reinforcements Tactic Choose an opponent. For every 2 resources they control, create an X-Wing token and give it Sentinel for this phase. Illustrated by Amad Mir
£0.85
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Torpedo Barrage (234)
Jump to Lightspeed Torpedo Barrage Tactic Deal 5 indirect damage to a player. (They assign 5 unpreventable damage among their base and units.) Illustrated by Sebastián Guidobono
£0.20
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Torpedo Barrage (496) - Hyperspace
Jump to Lightspeed Torpedo Barrage Tactic Deal 5 indirect damage to a player. Illustrated by Sebastián Guidobono
£0.25
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Torpedo Barrage (732)
Jump to Lightspeed Torpedo Barrage Tactic Deal 5 indirect damage to a player. (They assign 5 unpreventable damage among their base and units.) Illustrated by Sebastián Guidobono
£0.25
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Torpedo Barrage (968) - Hyperspace Foil
Jump to Lightspeed Torpedo Barrage Tactic Deal 5 indirect damage to a player. Illustrated by Sebastián Guidobono
£0.30
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Trace Martez (328) - Hyperspace
Jump to Lightspeed Trace Martez Trusting Sister Fringe;Pilot Power: 2(+1) HP: 2(+1) Illustrated by Salomé Goré
£0.30
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Trace Martez (564)
Jump to Lightspeed Trace Martez Trusting Sister Fringe;Pilot Power: 2(+1) HP: 2(+1) Illustrated by Salomé Goré
£0.32
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Trace Martez (66)
Jump to Lightspeed Trace Martez Trusting Sister Fringe;Pilot Power: 2(+1) HP: 5(+2) Illustrated by Salomé Goré
£0.30
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Trace Martez (800) - Hyperspace Foil
Jump to Lightspeed Trace Martez Trusting Sister Fringe;Pilot Power: 2(+1) HP: 2(+1) Illustrated by Salomé Goré
£0.45
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Trench Run (156)
Jump to Lightspeed Trench Run Gambit Attack with a Fighter unit. For this attack, it gets +4/+0 and gains: “On Attack: Discard 2 cards from the defending player's deck. Deal unpreventable damage equal to the difference in the discarded cards' costs to this unit.” Illustrated by Ignacio Bazan Lazcano
£0.95
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Trench Run (418) - Hyperspace
Jump to Lightspeed Trench Run Gambit Attack with a Fighter unit. For this attack, it gets +4/+0 and gains: “On Attack: Discard 2 cards from the defending player's deck. Deal unpreventable damage equal to the difference in the discarded cards' costs to this unit.” Illustrated by Ignacio Bazan Lazcano
£1.50
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Trench Run (654)
Jump to Lightspeed Trench Run Gambit Attack with a Fighter unit. For this attack, it gets +4/+0 and gains: “On Attack: Discard 2 cards from the defending player's deck. Deal unpreventable damage equal to the difference in the discarded cards' costs to this unit.” Illustrated by Ignacio Bazan Lazcano
£0.80