Jump to Lightspeed


  • 58-academygraduate-a

    Academy Graduate (58)

    1-3 Working Days

    Jump to Lightspeed Academy Graduate Imperial;Pilot Sentinel (Units in this arena can't attack your non-Sentinel units or your base.)   Power: 1 (+1) HP: 2 (+2) Illustrated by Facundo Moyano

    1-3 Working Days

    £0.20

  • 114-adeptarc170-a

    Adept Arc-170 (114)

    1-3 Working Days

    Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 (When this unit attacks, heal 2 damage from your base.) Power: 3 HP: 3 Illustrated by French Carlomagno

    1-3 Working Days

    £0.20

  • 376-adeptarc170-a

    Adept Arc-170 (376) - Hyperspace

    1 in stock 1-3 Working Days

    Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 Power: 3 HP: 3 Illustrated by French Carlomagno

    1 in stock 1-3 Working Days

    £0.20

  • 612-adeptarc170-a

    Adept Arc-170 (612)

    1 in stock 1-3 Working Days

    Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 (When this unit attacks, heal 2 damage from your base.) Power: 3 HP: 3 Illustrated by French Carlomagno

    1 in stock 1-3 Working Days

    £0.25

  • 16-admiralackbar-itsatrap-a 16-admiralackbar-itsatrap-a

    Admiral Ackbar (16)

    1-3 Working Days

    Jump to Lightspeed Admiral Ackbar It's A Trap! Official;Rebel Action [, ]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Amélie Hutt

    1-3 Working Days

    £0.20

  • 278-admiralackbar-itsatrap-a 278-admiralackbar-itsatrap-a

    Admiral Ackbar (278) - Hyperspace

    2 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Ackbar It's A Trap! Official;Rebel Action [, ]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Amélie Hutt

    2 in stock 1-3 Working Days

    £0.20

  • 269-admiralholdo-werenotalone-a 269-admiralholdo-werenotalone-a

    Admiral Holdo (269) - Hyperspace

    3 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Holdo We're Not Alone Official;Resistance Action [, ]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Robynn Frauhn

    3 in stock 1-3 Working Days

    £0.45

  • 7-admiralholdo-werenotalone-a 7-admiralholdo-werenotalone-a

    Admiral Holdo (7)

    8 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Holdo We're Not Alone Official;Resistance Action [, ]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Robynn Frauhn

    8 in stock 1-3 Working Days

    £0.45

  • 267-admiralpiett-commandingthearmada-a 267-admiralpiett-commandingthearmada-a

    Admiral Piett (267) - Hyperspace

    1 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by David Buisan

    1 in stock 1-3 Working Days

    £0.45

  • 5-admiralpiett-commandingthearmada-a 5-admiralpiett-commandingthearmada-a

    Admiral Piett (5)

    7 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by David Buisan

    7 in stock 1-3 Working Days

    £0.45

  • 14-admiraltrench-chkchkchkchk-a 14-admiraltrench-chkchkchkchk-a

    Admiral Trench (14)

    6 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Trench Chk-chk-chk-chk Official;Separatist Action []: Discard a card that costs 3 or more from your hand. If you do, draw a card. When Deployed: Reveal the top 4 cards of your deck. An opponent discards 2 of them. Draw 1 of the remaining cards and discard the other. Action [3, Exhaust]: If you control 6 or more resources, deploy this leader. Power: 4 HP: 5 Illustrated by Omercan Cirit

    6 in stock 1-3 Working Days

    £0.45

  • 309-admiralyularen-fleetcoordinator-a

    Admiral Yularen (309) - Hyperspace

    1 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti

    1 in stock 1-3 Working Days

    £1.50

  • 47-admiralyularen-fleetcoordinator-a

    Admiral Yularen (47)

    3 in stock 1-3 Working Days

    Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti

    3 in stock 1-3 Working Days

    £0.45

  • 125-airsuperiority-a

    Air Superiority (125)

    1-3 Working Days

    Jump to Lightspeed Air Superiority Tactic If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls. Illustrated by Kyle Petchock

    1-3 Working Days

    £0.20

  • 387-airsuperiority-a

    Air Superiority (387) - Hyperspace

    1 in stock 1-3 Working Days

    Jump to Lightspeed Air Superiority Tactic If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls. Illustrated by Kyle Petchock

    1 in stock 1-3 Working Days

    £0.55

  • 623-airsuperiority-a

    Air Superiority (623)

    1 in stock 1-3 Working Days

    Jump to Lightspeed Air Superiority Tactic If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls. Illustrated by Kyle Petchock

    1 in stock 1-3 Working Days

    £0.25

  • 122-allwingsreportin-a

    All Wings Report In (122)

    1-3 Working Days

    Jump to Lightspeed All Wings Report In Plan Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token. Illustrated by JB Casacop

    1-3 Working Days

    £0.20

  • 384-allwingsreportin-a

    All Wings Report In (384) - Hyperspace

    3 in stock 1-3 Working Days

    Jump to Lightspeed All Wings Report In Plan Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token. Illustrated by JB Casacop

    3 in stock 1-3 Working Days

    £0.25

  • 620-allwingsreportin-a

    All Wings Report In (620)

    2 in stock 1-3 Working Days

    Jump to Lightspeed All Wings Report In Plan Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token. Illustrated by JB Casacop

    2 in stock 1-3 Working Days

    £0.25

  • 197-anakinskywalker-illtryspinning-a

    Anakin Skywalker (197)

    17 in stock 1-3 Working Days

    Jump to Lightspeed Anakin Skywalker I'll Try Spinning Force;Fringe;Pilot Power: 2 (+2) HP: 3 (+3) Illustrated by Tatsiana Maksimuk

    17 in stock 1-3 Working Days

    £0.30

  • 695-anakinskywalker-illtryspinning-a

    Anakin Skywalker (695)

    1 in stock 1-3 Working Days

    Jump to Lightspeed Anakin Skywalker I'll Try Spinning Force;Fringe;Pilot Power: 2(+2) HP: 2(+2) Illustrated by Tatsiana Maksimuk

    1 in stock 1-3 Working Days

    £0.32

  • 589-apologyaccepted-a

    Apology Accepted (589)

    3 in stock 1-3 Working Days

    Jump to Lightspeed Apology Accepted Tactic Defeat a friendly unit. You may give 2 Experience tokens to a unit. Illustrated by Ario Murti

    3 in stock 1-3 Working Days

    £0.32

  • 91-apologyaccepted-a

    Apology Accepted (91)

    16 in stock 1-3 Working Days

    Jump to Lightspeed Apology Accepted Tactic Defeat a friendly unit. You may give 2 Experience tokens to a unit. Illustrated by Ario Murti

    16 in stock 1-3 Working Days

    £0.30

  • 1-asajjventress-iworkalone-a 1-asajjventress-iworkalone-a

    Asajj Ventress (1)

    6 in stock 1-3 Working Days

    Jump to Lightspeed Asajj Ventress I Work Alone Bounty Hunter;Force;Night;Pilot Action []: Deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena. Grit Attached unit is a leader unit. It gains Grit and: “On Attack: You may deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena.” Epic Action: If you control 6 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 4 (+3) HP: 6 (+4) Illustrated by Guillaume Ospital

    6 in stock 1-3 Working Days

    £0.45

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