Jump to Lightspeed
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Academy Graduate (58)
Jump to Lightspeed Academy Graduate Imperial;Pilot Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 1 (+1) HP: 2 (+2) Illustrated by Facundo Moyano
£0.20
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Adept Arc-170 (114)
Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 (When this unit attacks, heal 2 damage from your base.) Power: 3 HP: 3 Illustrated by French Carlomagno
£0.20
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Adept Arc-170 (376) - Hyperspace
Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 Power: 3 HP: 3 Illustrated by French Carlomagno
£0.20
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Adept Arc-170 (612)
Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 (When this unit attacks, heal 2 damage from your base.) Power: 3 HP: 3 Illustrated by French Carlomagno
£0.25
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Admiral Ackbar (16)
Jump to Lightspeed Admiral Ackbar It's A Trap! Official;Rebel Action [, ]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Amélie Hutt
£0.20
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Admiral Ackbar (278) - Hyperspace
Jump to Lightspeed Admiral Ackbar It's A Trap! Official;Rebel Action [, ]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Amélie Hutt
£0.20
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Admiral Holdo (269) - Hyperspace
Jump to Lightspeed Admiral Holdo We're Not Alone Official;Resistance Action [, ]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Robynn Frauhn
£0.45
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Admiral Holdo (7)
Jump to Lightspeed Admiral Holdo We're Not Alone Official;Resistance Action [, ]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Robynn Frauhn
£0.45
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Admiral Piett (267) - Hyperspace
Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by David Buisan
£0.45
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Admiral Piett (5)
Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by David Buisan
£0.45
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Admiral Trench (14)
Jump to Lightspeed Admiral Trench Chk-chk-chk-chk Official;Separatist Action []: Discard a card that costs 3 or more from your hand. If you do, draw a card. When Deployed: Reveal the top 4 cards of your deck. An opponent discards 2 of them. Draw 1 of the remaining cards and discard the other. Action [3, Exhaust]: If you control 6 or more resources, deploy this leader. Power: 4 HP: 5 Illustrated by Omercan Cirit
£0.45
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Admiral Yularen (309) - Hyperspace
Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti
£1.50
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Admiral Yularen (47)
Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti
£0.45
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Air Superiority (125)
Jump to Lightspeed Air Superiority Tactic If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls. Illustrated by Kyle Petchock
£0.20
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Air Superiority (387) - Hyperspace
Jump to Lightspeed Air Superiority Tactic If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls. Illustrated by Kyle Petchock
£0.55
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Air Superiority (623)
Jump to Lightspeed Air Superiority Tactic If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls. Illustrated by Kyle Petchock
£0.25
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All Wings Report In (122)
Jump to Lightspeed All Wings Report In Plan Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token. Illustrated by JB Casacop
£0.20
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All Wings Report In (384) - Hyperspace
Jump to Lightspeed All Wings Report In Plan Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token. Illustrated by JB Casacop
£0.25
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All Wings Report In (620)
Jump to Lightspeed All Wings Report In Plan Exhaust up to 2 friendly space units. For each unit exhausted this way, create an X-Wing token. Illustrated by JB Casacop
£0.25
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Anakin Skywalker (197)
Jump to Lightspeed Anakin Skywalker I'll Try Spinning Force;Fringe;Pilot Power: 2 (+2) HP: 3 (+3) Illustrated by Tatsiana Maksimuk
£0.30
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Anakin Skywalker (695)
Jump to Lightspeed Anakin Skywalker I'll Try Spinning Force;Fringe;Pilot Power: 2(+2) HP: 2(+2) Illustrated by Tatsiana Maksimuk
£0.32
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Apology Accepted (589)
Jump to Lightspeed Apology Accepted Tactic Defeat a friendly unit. You may give 2 Experience tokens to a unit. Illustrated by Ario Murti
£0.32
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Apology Accepted (91)
Jump to Lightspeed Apology Accepted Tactic Defeat a friendly unit. You may give 2 Experience tokens to a unit. Illustrated by Ario Murti
£0.30
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Asajj Ventress (1)
Jump to Lightspeed Asajj Ventress I Work Alone Bounty Hunter;Force;Night;Pilot Action []: Deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena. Grit Attached unit is a leader unit. It gains Grit and: “On Attack: You may deal 1 damage to a friendly unit. If you do, deal 1 damage to an enemy unit in the same arena.” Epic Action: If you control 6 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 4 (+3) HP: 6 (+4) Illustrated by Guillaume Ospital
£0.45