Jump to Lightspeed
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Victor Leader (347) - Hyperspace
Jump to Lightspeed Victor Leader Leading from the Front Imperial;Vehicle;Fighter Each other friendly space unit gets +1/+1. Power: 2 HP: 2 Illustrated by Francois Cannels
£6.30
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Victor Leader (583)
Jump to Lightspeed Victor Leader Leading from the Front Imperial;Vehicle;Fighter Each other friendly space unit gets +1/+1. Power: 2 HP: 2 Illustrated by Francois Cannels
£4.55
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Victor Leader (819) - Hyperspace Foil
Jump to Lightspeed Victor Leader Leading from the Front Imperial;Vehicle;Fighter Each other friendly space unit gets +1/+1. Power: 2 HP: 2 Illustrated by Francois Cannels
£7.45
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Victor Leader (85)
Jump to Lightspeed Victor Leader Leading from the Front Fighter;Imperial;Vehicle Each other friendly space unit gets +1/+1. Power: 2 HP: 4 Illustrated by Francois Cannels
£5.00
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Vonreg's Tie Interceptor (1030)
Jump to Lightspeed Vonreg's TIE Interceptor Ace of the First Order First Order;Vehicle;Fighter While this unit has 4 or more power, it gains Overwhelm. Power: 3 HP: 3 Illustrated by Brian Matyas
£3.45
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Vonreg's Tie Interceptor (1066)
Jump to Lightspeed Vonreg's TIE Interceptor Ace of the First Order First Order;Vehicle;Fighter While this unit has 4 or more power, it gains Overwhelm. Power: 3 HP: 3 Illustrated by Brian Matyas
£6.05
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Vonreg's Tie Interceptor (1102)
Jump to Lightspeed Vonreg's TIE Interceptor Ace of the First Order First Order;Vehicle;Fighter While this unit has 4 or more power, it gains Overwhelm. Power: 3 HP: 3 Illustrated by Brian Matyas
£142.80
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Vonreg's Tie Interceptor (137)
Jump to Lightspeed Vonreg's TIE Interceptor Ace of the First Order First Order;Vehicle;Fighter While this unit has 4 or more power, it gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.) While this unit has 6 or more power, it gains Raid 1. (It gets +1/+0 while attacking.) Power: 3 HP: 3 Illustrated by Stephen Zavala
£0.30
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Vonreg's Tie Interceptor (399) - Hyperspace
Jump to Lightspeed Vonreg's TIE Interceptor Ace of the First Order First Order;Vehicle;Fighter While this unit has 4 or more power, it gains Overwhelm. Power: 3 HP: 3 Illustrated by Stephen Zavala
£0.55
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Vonreg's Tie Interceptor (635)
Jump to Lightspeed Vonreg's TIE Interceptor Ace of the First Order First Order;Vehicle;Fighter While this unit has 4 or more power, it gains Overwhelm. (When attacking an enemy unit, deal excess damage to the opponent's base.) While this unit has 6 or more power, it gains Raid 1. (It gets +1/+0 while attacking.) Power: 3 HP: 3 Illustrated by Stephen Zavala
£0.35
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Vonreg's Tie Interceptor (871) - Hyperspace Foil
Jump to Lightspeed Vonreg's TIE Interceptor Ace of the First Order First Order;Vehicle;Fighter While this unit has 4 or more power, it gains Overwhelm. Power: 3 HP: 3 Illustrated by Stephen Zavala
£1.20
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War Juggernaut (170)
Jump to Lightspeed War Juggernaut Republic;Vehicle;Tank This unit gets +1/+0 for each damaged unit. When Played: Deal 1 damage to each of any number of units. Power: 3 HP: 3 Illustrated by Jake Parker
£0.30
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War Juggernaut (432) - Hyperspace
Jump to Lightspeed War Juggernaut Republic;Vehicle;Tank This unit gets +1/+0 for each damaged unit. When Played: Deal 1 damage to each of any number of units. Power: 3 HP: 3 Illustrated by Jake Parker
£0.65
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War Juggernaut (668)
Jump to Lightspeed War Juggernaut Republic;Vehicle;Tank This unit gets +1/+0 for each damaged unit. When Played: Deal 1 damage to each of any number of units. Power: 3 HP: 3 Illustrated by Jake Parker
£0.35
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War Juggernaut (904) - Hyperspace Foil
Jump to Lightspeed War Juggernaut Republic;Vehicle;Tank This unit gets +1/+0 for each damaged unit. When Played: Deal 1 damage to each of any number of units. Power: 3 HP: 3 Illustrated by Jake Parker
£1.35
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Wedge Antilles (1004) - Showcase
Jump to Lightspeed Wedge Antilles Leader of Red Squadron Rebel;Pilot Action []: Play a card from your hand using Piloting. It costs less. Attached unit is a leader unit. It gains: “On Attack: The next Pilot card you play this phase costs less.” Epic Action: If you control 5 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 3 (+3) HP: 6 (+4) Illustrated by Sandra Chewli?ska
£34.55
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Wedge Antilles (270) - Hyperspace
Jump to Lightspeed Wedge Antilles Leader of Red Squadron Rebel;Pilot Action []: Play a card from your hand using Piloting. It costs less. Attached unit is a leader unit. It gains: “On Attack: The next Pilot card you play this phase costs less.” Epic Action: If you control 5 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 3 (+3) HP: 6 (+4) Illustrated by David Buisan
£0.20
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Wedge Antilles (8)
Jump to Lightspeed Wedge Antilles Leader of Red Squadron Rebel;Pilot Action []: Play a card from your hand using Piloting. It costs less. Attached unit is a leader unit. It gains: “On Attack: The next Pilot card you play this phase costs less. (This includes Piloting costs.)” Epic Action: If you control 5 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 3 (+3) HP: 6 (+4) Illustrated by David Buisan
£0.20
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Wing Guard Security Team (334) - Hyperspace
Jump to Lightspeed Wing Guard Security Team Fringe;Trooper Sentinel When Played: Give a Shield token to each of up to 2 Fringe units. Power: 4 HP: 4 Illustrated by Omercan Cirit
£0.30
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Wing Guard Security Team (570)
Jump to Lightspeed Wing Guard Security Team Fringe;Trooper Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Played: Give a Shield token to each of up to 2 Fringe units. Power: 4 HP: 4 Illustrated by Omercan Cirit
£0.35
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Wing Guard Security Team (72)
Jump to Lightspeed Wing Guard Security Team Fringe;Trooper Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Played: Give a Shield token to each of up to 2 Fringe units. Power: 4 HP: 4 Illustrated by Omercan Cirit
£0.30
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Wing Guard Security Team (806) - Hyperspace Foil
Jump to Lightspeed Wing Guard Security Team Fringe;Trooper Sentinel When Played: Give a Shield token to each of up to 2 Fringe units. Power: 4 HP: 4 Illustrated by Omercan Cirit
£0.35
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Wingman Victor Three (348) - Hyperspace
Jump to Lightspeed Wingman Victor Three Backstabber Imperial;Pilot Power: 4(+1) HP: 4(+1) Illustrated by Tatsiana Maksimuk
£0.55
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Wingman Victor Three (584)
Jump to Lightspeed Wingman Victor Three Backstabber Imperial;Pilot Power: 4(+1) HP: 4(+1) Illustrated by Tatsiana Maksimuk
£0.32