Jump to Lightspeed
-
Grim Valor (335) - Hyperspace
Jump to Lightspeed Grim Valor Innate Attached unit gains: “When Defeated: You may exhaust a unit.” Power: (+1) HP: (+1) Illustrated by Kyle Petchock
£0.50
-
Grim Valor (571)
Jump to Lightspeed Grim Valor Innate Attached unit gains: “When Defeated: You may exhaust a unit.” Power: (+1) HP: 0(+1) Illustrated by Kyle Petchock
£0.32
-
Grim Valor (73)
Jump to Lightspeed Grim Valor Innate Attached unit gains: “When Defeated: You may exhaust a unit.” Power: 1(+1) HP: 1(+1) Illustrated by Kyle Petchock
£0.30
-
Grim Valor (807) - Hyperspace Foil
Jump to Lightspeed Grim Valor Innate Attached unit gains: “When Defeated: You may exhaust a unit.” Power: (+1) HP: 0(+1) Illustrated by Kyle Petchock
£0.40
-
Guerilla Soldier (218)
Jump to Lightspeed Guerilla Soldier Fringe;Trooper;Twi'lek When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. (That player assigns 3 unpreventable damage among their base and units.) Power: 2 HP: 3 Illustrated by Salomé Goré
£0.20
-
Guerilla Soldier (480) - Hyperspace
Jump to Lightspeed Guerilla Soldier Fringe;Twi'lek;Trooper When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. Power: 2 HP: 2 Illustrated by Salomé Goré
£0.35
-
Guerilla Soldier (716)
Jump to Lightspeed Guerilla Soldier Fringe;Twi'lek;Trooper When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. (That player assigns 3 unpreventable damage among their base and units.) Power: 2 HP: 2 Illustrated by Salomé Goré
£0.25
-
Guerilla Soldier (952) - Hyperspace Foil
Jump to Lightspeed Guerilla Soldier Fringe;Twi'lek;Trooper When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. Power: 2 HP: 2 Illustrated by Salomé Goré
£0.90
-
Han Solo (1013) - Showcase
Jump to Lightspeed Han Solo Never Tell Me the Odds Rebel;Pilot Action []: Reveal the top card of your deck, then attack with a unit. If the revealed card and that unit have different odd costs, that unit gets +1/+0 for this attack. Attached unit is a leader unit. When deployed as an upgrade: For each friendly unit or upgrade that has an odd cost, ready a resource. Epic Action: If you control 5 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 3 (+3) HP: 7 (+4) Illustrated by Reno
£43.40
-
Han Solo (17)
Jump to Lightspeed Han Solo Never Tell Me the Odds Rebel;Pilot Action []: Reveal the top card of your deck, then attack with a unit. If the revealed card and that unit have different odd costs, that unit gets +1/+0 for this attack. Attached unit is a leader unit. When deployed as an upgrade: For each friendly unit or upgrade that has an odd cost, ready a resource. Epic Action: If you control 5 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 3 (+3) HP: 7 (+4) Illustrated by David Buisan
£2.45
-
Han Solo (203)
Jump to Lightspeed Han Solo Has His Moments Rebel;Pilot Ambush Power: 4 (+2) HP: 5 (+3) Illustrated by Eric Hibbeler
£7.25
-
Han Solo (279) - Hyperspace
Jump to Lightspeed Han Solo Never Tell Me the Odds Rebel;Pilot Action []: Reveal the top card of your deck, then attack with a unit. If the revealed card and that unit have different odd costs, that unit gets +1/+0 for this attack. Attached unit is a leader unit. When deployed as an upgrade: For each friendly unit or upgrade that has an odd cost, ready a resource. Epic Action: If you control 5 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 3 (+3) HP: 7 (+4) Illustrated by David Buisan
£0.45
-
Han Solo (465) - Hyperspace
Jump to Lightspeed Han Solo Has His Moments Rebel;Pilot Ambush Power: 4(+2) HP: 4(+2) Illustrated by Eric Hibbeler
£7.35
-
Han Solo (701)
Jump to Lightspeed Han Solo Has His Moments Rebel;Pilot Ambush Power: 4(+2) HP: 4(+2) Illustrated by Eric Hibbeler
£8.00
-
Han Solo (937) - Hyperspace Foil
Jump to Lightspeed Han Solo Has His Moments Rebel;Pilot Ambush Power: 4(+2) HP: 4(+2) Illustrated by Eric Hibbeler
£9.20
-
Heartless Tactics (194)
Jump to Lightspeed Heartless Tactics Tactic Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand. Illustrated by Benjamin Paulus
£0.30
-
Heartless Tactics (456) - Hyperspace
Jump to Lightspeed Heartless Tactics Tactic Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand. Illustrated by Benjamin Paulus
£0.30
-
Heartless Tactics (692)
Jump to Lightspeed Heartless Tactics Tactic Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand. Illustrated by Benjamin Paulus
£0.32
-
Heartless Tactics (928) - Hyperspace Foil
Jump to Lightspeed Heartless Tactics Tactic Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand. Illustrated by Benjamin Paulus
£0.40
-
Hera Syndulla (307) - Hyperspace
Jump to Lightspeed Hera Syndulla We've Lost Enough Rebel;Twi'lek;Spectre;Pilot Restore 1 Power: 2(+2) HP: 2(+2) Illustrated by David Buisan
£0.30
-
Hera Syndulla (45)
Jump to Lightspeed Hera Syndulla We've Lost Enough Rebel;Spectre;Twi'lek;Pilot Restore 1 (When this unit attacks, heal 1 damage from your base.) Power: 2 (+2) HP: 3 (+3) Illustrated by David Buisan
£0.30
-
Hera Syndulla (543)
Jump to Lightspeed Hera Syndulla We've Lost Enough Rebel;Twi'lek;Spectre;Pilot Restore 1 (When this unit attacks, heal 1 damage from your base.) Power: 2(+2) HP: 2(+2) Illustrated by David Buisan
£0.35
-
Hera Syndulla (779) - Hyperspace Foil
Jump to Lightspeed Hera Syndulla We've Lost Enough Rebel;Twi'lek;Spectre;Pilot Restore 1 Power: 2(+2) HP: 2(+2) Illustrated by David Buisan
£0.65
-
Home One (1043)
Jump to Lightspeed Home One On My Mark Rebel;Vehicle;Capital Ship If an opponent controls 3 or more space units, this unit costs less to play. Ambush Power: 7 HP: 7 Illustrated by Reno
£3.05