Jump to Lightspeed
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Home One (1079)
Jump to Lightspeed Home One On My Mark Rebel;Vehicle;Capital Ship If an opponent controls 3 or more space units, this unit costs less to play. Ambush Power: 7 HP: 7 Illustrated by Reno
£3.75
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Home One (1115)
Jump to Lightspeed Home One On My Mark Rebel;Vehicle;Capital Ship If an opponent controls 3 or more space units, this unit costs less to play. Ambush Power: 7 HP: 7 Illustrated by Reno
£132.00
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Home One (204)
Jump to Lightspeed Home One On My Mark Capital Ship;Rebel;Vehicle If an opponent controls 3 or more space units, this unit costs less to play. Ambush Power: 7 HP: 8 Illustrated by Francois Cannels
£1.10
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Home One (466) - Hyperspace
Jump to Lightspeed Home One On My Mark Rebel;Vehicle;Capital Ship If an opponent controls 3 or more space units, this unit costs less to play. Ambush Power: 7 HP: 7 Illustrated by Francois Cannels
£1.50
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Home One (702)
Jump to Lightspeed Home One On My Mark Rebel;Vehicle;Capital Ship If an opponent controls 3 or more space units, this unit costs less to play. Ambush Power: 7 HP: 7 Illustrated by Francois Cannels
£2.00
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Home One (938) - Hyperspace Foil
Jump to Lightspeed Home One On My Mark Rebel;Vehicle;Capital Ship If an opponent controls 3 or more space units, this unit costs less to play. Ambush Power: 7 HP: 7 Illustrated by Francois Cannels
£1.55
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Homestead Militia (113)
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.) Power: 3 HP: 3 Illustrated by Joshua Carson
£0.20
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Homestead Militia (375) - Hyperspace
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. Power: 3 HP: 3 Illustrated by Joshua Carson
£0.20
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Homestead Militia (611)
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.) Power: 3 HP: 3 Illustrated by Joshua Carson
£0.25
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Homestead Militia (847) - Hyperspace Foil
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. Power: 3 HP: 3 Illustrated by Joshua Carson
£0.25
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Hondo Ohnaka (318) - Hyperspace
Jump to Lightspeed Hondo Ohnaka Superfluous Swindler Underworld Shielded On Attack: You may take control of a non-Pilot upgrade on a unit and attach it to a different eligible unit. Power: 3 HP: 3 Illustrated by Marc Escachx
£1.75
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Hondo Ohnaka (554)
Jump to Lightspeed Hondo Ohnaka Superfluous Swindler Underworld Shielded On Attack: You may take control of a non-Pilot upgrade on a unit and attach it to a different eligible unit. Power: 3 HP: 3 Illustrated by Marc Escachx
£1.40
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Hondo Ohnaka (56)
Jump to Lightspeed Hondo Ohnaka Superfluous Swindler Underworld Shielded On Attack: You may take control of a non-Pilot upgrade on a unit and attach it to a different eligible unit. Power: 3 HP: 3 Illustrated by Marc Escachx
£1.05
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Hondo Ohnaka (790) - Hyperspace Foil
Jump to Lightspeed Hondo Ohnaka Superfluous Swindler Underworld Shielded On Attack: You may take control of a non-Pilot upgrade on a unit and attach it to a different eligible unit. Power: 3 HP: 3 Illustrated by Marc Escachx
£3.55
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Hopeful Volunteer (246)
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.20
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Hopeful Volunteer (508) - Hyperspace
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.20
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Hopeful Volunteer (744)
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.25
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Hopeful Volunteer (980) - Hyperspace Foil
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.25
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Hotshot Maneuver (174)
Jump to Lightspeed Hotshot Maneuver Tactic Choose a friendly unit. For each of its “On Attack” abilities, deal 2 damage to a different enemy unit. Then, attack with the chosen unit. Illustrated by JB Casacop
£0.90
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Hotshot Maneuver (436) - Hyperspace
Jump to Lightspeed Hotshot Maneuver Tactic Choose a friendly unit. For each of its “On Attack” abilities, deal 2 damage to a different enemy unit. Then, attack with the chosen unit. Illustrated by JB Casacop
£1.60
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Hotshot Maneuver (672)
Jump to Lightspeed Hotshot Maneuver Tactic Choose a friendly unit. For each of its “On Attack” abilities, deal 2 damage to a different enemy unit. Then, attack with the chosen unit. Illustrated by JB Casacop
£0.70
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Hotshot Maneuver (908) - Hyperspace Foil
Jump to Lightspeed Hotshot Maneuver Tactic Choose a friendly unit. For each of its “On Attack” abilities, deal 2 damage to a different enemy unit. Then, attack with the chosen unit. Illustrated by JB Casacop
£3.20
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Hound's Tooth (1038)
Jump to Lightspeed Hound's Tooth Reliable and Deadly Underworld;Vehicle;Transport While attacking an exhausted unit that didn't enter play this phase, this unit deals combat damage before the defender. Power: 4 HP: 4 Illustrated by Vincent Dutrait
£1.90
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Hound's Tooth (1074)
Jump to Lightspeed Hound's Tooth Reliable and Deadly Underworld;Vehicle;Transport While attacking an exhausted unit that didn't enter play this phase, this unit deals combat damage before the defender. Power: 4 HP: 4 Illustrated by Vincent Dutrait
£3.00