Zendikar Rising
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Skyclave Pick-Axe (309)
Zendikar Rising Skyclave Pick-Axe Artifact — Equipment When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) Illustrated by Pascal Blanché All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Skyclave Plunder (81)
Zendikar Rising Skyclave Plunder Sorcery Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Illustrated by YW Tang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Skyclave Sentinel (253)
Zendikar Rising Skyclave Sentinel Artifact Creature — Gargoyle Kicker (You may pay an additional as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender. Power: 2 Toughness: 3 Illustrated by Joseph Meehan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Skyclave Shade (125)
Zendikar Rising Skyclave Shade Creature — Shade Kicker This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Power: 3 Toughness: 1 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Skyclave Shade (298)
Zendikar Rising Skyclave Shade Creature — Shade Kicker This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn. Power: 3 Toughness: 1 Illustrated by Dominik Mayer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Skyclave Shadowcat (126)
Zendikar Rising Skyclave Shadowcat Creature — Cat Horror , Sacrifice another creature: Put a +1/+1 counter on this creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. "Perhaps its distant ancestors were radiant felidars, but no hint of their nobility remains." —Akiri, kor line-slinger Power: 3 Toughness: 3 Illustrated by Simon Dominic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Skyclave Squid (296)
Zendikar Rising Skyclave Squid Creature — Squid Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender. Power: 3 Toughness: 2 Illustrated by Tyler Smith All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25 - £0.30
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Skyclave Squid (82)
Zendikar Rising Skyclave Squid Creature — Squid Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender. An ancient sea monster dragged the Murasa Skyclave under the waves, then smaller sea monsters moved in. Power: 3 Toughness: 2 Illustrated by Livia Prima All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Smite the Monstrous (42)
Zendikar Rising Smite the Monstrous Instant Destroy target creature with power 4 or greater. "Darkness always flees from the light, and I am the breaking dawn." —Kordain, luminarch of Kabira Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Sneaking Guide (164)
Zendikar Rising Sneaking Guide Creature — Goblin Rogue , : Target creature with power 2 or less can't be blocked this turn. "I swear, it's a shortcut." Power: 1 Toughness: 1 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Soaring Thought-Thief (236)
Zendikar Rising Soaring Thought-Thief Creature — Human Rogue Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards. Power: 1 Toughness: 3 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Song-Mad Treachery // Song-Mad Ruins (165)
Zendikar Rising Song-Mad Treachery // Song-Mad Ruins Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. "I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop." —Yavotz, Sea Gate Expeditionary House Illustrated by Zoltan Boros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Spare Supplies (254)
Zendikar Rising Spare Supplies Artifact This artifact enters tapped. When this artifact enters, draw a card. , , Sacrifice this artifact: Draw a card. "It's better to carry a little extra weight than to find yourself halfway down a baloth's throat with no knife." —Doral, Bala Ged guide Illustrated by Jason Felix All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Spitfire Lagac (167)
Zendikar Rising Spitfire Lagac Creature — Lizard Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent. "If you hear a choking sort of cough, it's about to get really hot." —Raff Slugeater, goblin shortcutter Power: 3 Toughness: 4 Illustrated by Antonio José Manzanedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Spitfire Lagac (302)
Zendikar Rising Spitfire Lagac Creature — Lizard Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent. Power: 3 Toughness: 4 Illustrated by Dominik Mayer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Spoils of Adventure (237)
Zendikar Rising Spoils of Adventure Instant This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards. Survival itself is no small reward. Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Springmantle Cleric (205)
Zendikar Rising Springmantle Cleric Creature — Elf Cleric This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. Hope and courage bloom in her wake. Power: 2 Toughness: 3 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Squad Commander (323)
Zendikar Rising Squad Commander Creature — Kor Warrior When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Power: 3 Toughness: 3 Illustrated by Ekaterina Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Squad Commander (41)
Zendikar Rising Squad Commander Creature — Kor Warrior When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. Power: 3 Toughness: 3 Illustrated by Ekaterina Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Stonework Packbeast (255)
Zendikar Rising Stonework Packbeast Artifact Creature — Beast Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color. It will happily carry home your treasure or drag you back to civilization, as circumstances demand. Power: 2 Toughness: 1 Illustrated by Dmitry Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Strength of Solidarity (206)
Zendikar Rising Strength of Solidarity Sorcery Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "This expedition doesn't succeed unless we all succeed!" Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Subtle Strike (128)
Zendikar Rising Subtle Strike Instant Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. Silence is an underrated hunting strategy. Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Sure-Footed Infiltrator (83)
Zendikar Rising Sure-Footed Infiltrator Creature — Merfolk Rogue Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card. "I've yet to discover the ruin that can keep me out." Power: 2 Toughness: 3 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Swamp (273)
Zendikar Rising Swamp Basic Land — Swamp (: Add .) Illustrated by Slawomir Maniak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40