Zendikar Rising


  • 89-acquisitionsexpert

    Acquisitions Expert (89)

    1-3 Working Days

    Zendikar Rising Acquisitions Expert Creature — Human Rogue When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Power: 1 Toughness: 2 Illustrated by Anna Steinbauer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 177-adventureawaits

    Adventure Awaits (177)

    1-3 Working Days

    Zendikar Rising Adventure Awaits Sorcery Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card. "Good, we're all here. Let's get started!" Illustrated by Billy Christian All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 133-akoumhellhound

    Akoum Hellhound (133)

    1-3 Working Days

    Zendikar Rising Akoum Hellhound Creature — Elemental Dog Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames. Power: 0 Toughness: 1 Illustrated by Jason Kang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 299-akoumhellhound

    Akoum Hellhound (299)

    1-3 Working Days

    Zendikar Rising Akoum Hellhound Creature — Elemental Dog Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. Power: 0 Toughness: 1 Illustrated by Pascal Blanché All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 134-akoumwarriorakoumteeth-a 134-akoumwarriorakoumteeth-b

    Akoum Warrior // Akoum Teeth (134)

    1-3 Working Days

    Zendikar Rising Akoum Warrior // Akoum Teeth Creature — Minotaur Warrior Trample "I'm not cruel, but I have no patience for your mistakes." —Tyrux, expedition warrior Power: 4 Toughness: 5 Illustrated by Karl Kopinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 1-alliedassault

    Allied Assault (1)

    1-3 Working Days

    Zendikar Rising Allied Assault Instant Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) A common foe is the death of old hatreds. Illustrated by Josh Hass All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 3-angelheartprotector

    Angelheart Protector (3)

    1-3 Working Days

    Zendikar Rising Angelheart Protector Creature — Human Cleric When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) "We shall persevere." Power: 3 Toughness: 2 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 45-anticognition

    Anticognition (45)

    1-3 Working Days

    Zendikar Rising Anticognition Instant Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2. "I think not." —Flekon the Mindcensor Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 5-archpriestofiona

    Archpriest of Iona (5)

    3 in stock 1-3 Working Days

    Zendikar Rising Archpriest of Iona Creature — Human Cleric Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. Power: * Toughness: 2 Illustrated by Denman Rooke All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    3 in stock 1-3 Working Days

    £0.45

  • 135-ardentelectromancer

    Ardent Electromancer (135)

    1-3 Working Days

    Zendikar Rising Ardent Electromancer Creature — Human Wizard When this creature enters, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Trust me, we won't need torches." Power: 3 Toughness: 2 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 6-attendedhealer

    Attended Healer (6)

    1-3 Working Days

    Zendikar Rising Attended Healer Creature — Kor Cleric Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. : Another target Cleric gains lifelink until end of turn. "My cats have taught me more about the sacred than anything in some old ruin." Power: 2 Toughness: 3 Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 257-basecamp

    Base Camp (257)

    1-3 Working Days

    Zendikar Rising Base Camp Land This land enters tapped. : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. A new dawn, a new adventure. Illustrated by Jokubas Uogintas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 46-beyeenveilbeyeencoast-a 46-beyeenveilbeyeencoast-b

    Beyeen Veil // Beyeen Coast (46)

    1-3 Working Days

    Zendikar Rising Beyeen Veil // Beyeen Coast Instant Creatures your opponents control get -2/-0 until end of turn. "All you minnows in the murk, come to my light." —Jejenar, Silundi lullmage Illustrated by YW Tang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.45

  • 91-blackbloomrogueblackbloombog-a 91-blackbloomrogueblackbloombog-b

    Blackbloom Rogue // Blackbloom Bog (91)

    1 in stock 1-3 Working Days

    Zendikar Rising Blackbloom Rogue // Blackbloom Bog Creature — Human Rogue Menace (This creature can't be blocked except by two or more creatures.) This creature gets +3/+0 as long as an opponent has eight or more cards in their graveyard. "If you ever want to get back up, do what I say." —Exena, expedition rogue Power: 2 Toughness: 3 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1 in stock 1-3 Working Days

    £0.35

  • 92-bloodbeckoning

    Blood Beckoning (92)

    1-3 Working Days

    Zendikar Rising Blood Beckoning Sorcery Kicker (You may pay an additional as you cast this spell.) Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand. Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 93-bloodprice

    Blood Price (93)

    1-3 Working Days

    Zendikar Rising Blood Price Sorcery Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. Blood is the oldest currency. Illustrated by Antonio José Manzanedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 94-bloodchiefsthirst

    Bloodchief's Thirst (94)

    12 in stock 1-3 Working Days

    Zendikar Rising Bloodchief's Thirst Sorcery Kicker (You may pay an additional as you cast this spell.) Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker. "We are free. It is our duty to live well." Illustrated by Jason Rainville All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    12 in stock 1-3 Working Days

    £0.30 - £0.35

  • 181-brokenwings

    Broken Wings (181)

    1-3 Working Days

    Zendikar Rising Broken Wings Instant Destroy target artifact, enchantment, or creature with flying. Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck. Illustrated by Ekaterina Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 221-brushfireelemental

    Brushfire Elemental (221)

    1-3 Working Days

    Zendikar Rising Brushfire Elemental Creature — Elemental Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. Power: 1 Toughness: 1 Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.30 - £0.35

  • 311-brushfireelemental

    Brushfire Elemental (311)

    10 in stock 1-3 Working Days

    Zendikar Rising Brushfire Elemental Creature — Elemental Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. Power: 1 Toughness: 1 Illustrated by Roman Kuteynikov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    10 in stock 1-3 Working Days

    £0.30 - £0.35

  • 47-bubblesnare

    Bubble Snare (47)

    1-3 Working Days

    Zendikar Rising Bubble Snare Enchantment — Aura Kicker (You may pay an additional as you cast this spell.) Enchant creature When this Aura enters, if it was kicked, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Illustrated by Jakub Kasper All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 182-canopybaloth

    Canopy Baloth (182)

    1-3 Working Days

    Zendikar Rising Canopy Baloth Creature — Beast Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. "You can almost see it calculating—are we a tasty enough treat to risk the jump?" —Samila, Murasa Expeditionary House Power: 4 Toughness: 3 Illustrated by Filip Burburan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 304-canopybaloth

    Canopy Baloth (304)

    1-3 Working Days

    Zendikar Rising Canopy Baloth Creature — Beast Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. Power: 4 Toughness: 3 Illustrated by Dominik Mayer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    1-3 Working Days

    £0.25

  • 290-canyonjerboa

    Canyon Jerboa (290)

    20 in stock 1-3 Working Days

    Zendikar Rising Canyon Jerboa Creature — Mouse Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn. Power: 1 Toughness: 2 Illustrated by Dominik Mayer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    20 in stock 1-3 Working Days

    £0.30 - £0.35

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