Outlaws of Thunder Junction
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Obeka, Splitter of Seconds (358)
Outlaws of Thunder Junction Obeka, Splitter of Seconds Legendary Creature — Ogre Warlock Menace Whenever Obeka deals combat damage to a player, you get that many additional upkeep steps after this phase. "You're living on borrowed time." Power: 2 Toughness: 5 Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.05 - £2.60
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Oko, the Ringleader (223)
Outlaws of Thunder Junction Oko, the Ringleader Legendary Planeswalker — Oko At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof. : Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards. : Create a 3/3 green Elk creature token. : For each other nonland permanent you control, create a token that's a copy of that permanent. Loyalty: 3 Illustrated by Magali Villeneuve All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55 - £0.60
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Oko, the Ringleader (296)
Outlaws of Thunder Junction Oko, the Ringleader Legendary Planeswalker — Oko At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.: Create a 3/3 green Elk creature token.: For each other nonland permanent you control, create a token that's a copy of that permanent. Loyalty: 3 Illustrated by Dibujante Nocturno All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.45 - £3.35
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Oko, the Ringleader (305)
Outlaws of Thunder Junction Oko, the Ringleader Legendary Planeswalker — Oko At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.: Create a 3/3 green Elk creature token.: For each other nonland permanent you control, create a token that's a copy of that permanent. Loyalty: 3 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.75 - £4.85
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Omenport Vigilante (21)
Outlaws of Thunder Junction Omenport Vigilante Creature — Human Mercenary This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Freestriders took to patrolling near the Omenpaths, protecting new arrivals from the robbers and charlatans prowling for easy marks. Power: 2 Toughness: 2 Illustrated by Forrest Imel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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One Last Job (22)
Outlaws of Thunder Junction One Last Job Sorcery Spree (Choose one or more additional costs.) + — Return target creature card from your graveyard to the battlefield. + — Return target Mount or Vehicle card from your graveyard to the battlefield. + — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. Illustrated by Caroline Gariba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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One Last Job (315)
Outlaws of Thunder Junction One Last Job Sorcery Spree (Choose one or more additional costs.) + — Return target creature card from your graveyard to the battlefield. + — Return target Mount or Vehicle card from your graveyard to the battlefield. + — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. Illustrated by Caroline Gariba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Ornery Tumblewagg (171)
Outlaws of Thunder Junction Ornery Tumblewagg Creature — Brushwagg Mount At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) Power: 2 Toughness: 2 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Ornery Tumblewagg (342)
Outlaws of Thunder Junction Ornery Tumblewagg Creature — Brushwagg Mount At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) Power: 2 Toughness: 2 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65 - £0.70
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Outcaster Greenblade (172)
Outlaws of Thunder Junction Outcaster Greenblade Creature — Human Mercenary When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control. In the shade of his sword, the desert blooms. Power: 1 Toughness: 2 Illustrated by Josu Hernaiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Outcaster Trailblazer (173)
Outlaws of Thunder Junction Outcaster Trailblazer Creature — Human Druid When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 4 Toughness: 2 Illustrated by Denys Tsiperko All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.25 - £1.75
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Outcaster Trailblazer (343)
Outlaws of Thunder Junction Outcaster Trailblazer Creature — Human Druid When this creature enters, add one mana of any color. Whenever another creature you control with power 4 or greater enters, draw a card. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 4 Toughness: 2 Illustrated by Denys Tsiperko All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.45 - £3.60
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Outlaw Medic (23)
Outlaws of Thunder Junction Outlaw Medic Creature — Human Rogue Lifelink When this creature dies, draw a card. "What are you gonna do, walk a hundred miles for a second opinion?" Power: 1 Toughness: 3 Illustrated by Nino Vecia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Outlaw Stitcher (59)
Outlaws of Thunder Junction Outlaw Stitcher Creature — Human Warlock When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Power: 1 Toughness: 4 Illustrated by Alix Branwyn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Outlaws' Fury (136)
Outlaws of Thunder Junction Outlaws' Fury Instant Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) The only witness to their rampage was the stoic visage of the moon. Illustrated by Diego Gisbert All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Overzealous Muscle (97)
Outlaws of Thunder Junction Overzealous Muscle Creature — Ogre Mercenary Whenever you commit a crime during your turn, this creature gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) Not everyone can be a pickpocket. Power: 5 Toughness: 4 Illustrated by Sam White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Ox (3)
Outlaws of Thunder Junction Ox Token Creature — Ox Power: 2 Toughness: 2 Illustrated by Fiona Hsieh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Ox // Plot (3/20)
Outlaws of Thunder Junction Ox // Plot Token Creature — Ox Power: 2 Toughness: 2 Illustrated by Fiona Hsieh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Patient Naturalist (174)
Outlaws of Thunder Junction Patient Naturalist Creature — Human Scout When this creature enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) The Atiin delight in delving into the unique wonders of each world they visit. Power: 2 Toughness: 3 Illustrated by Inka Schulz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Peerless Ropemaster (60)
Outlaws of Thunder Junction Peerless Ropemaster Creature — Human Rogue When this creature enters, return up to one target tapped creature to its owner's hand. "Murder someone and you'll have a gaggle of folks lining up for revenge. Humiliate them, and they won't dare bother you again." Power: 4 Toughness: 4 Illustrated by Wayne Wu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Phantom Interference (61)
Outlaws of Thunder Junction Phantom Interference Instant Spree (Choose one or more additional costs.) + — Create a 2/2 white Spirit creature token with flying. + — Counter target spell unless its controller pays . To his enemies' chagrin, Winston was every bit as meddlesome dead as he had been alive. Illustrated by Ruxing Gao All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Pillage the Bog (224)
Outlaws of Thunder Junction Pillage the Bog Sorcery Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Illustrated by Forrest Imel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.85
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Pillage the Bog (359)
Outlaws of Thunder Junction Pillage the Bog Sorcery Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Illustrated by Forrest Imel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70 - £1.05
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Pitiless Carnage (326)
Outlaws of Thunder Junction Pitiless Carnage Sorcery Sacrifice any number of permanents you control, then draw that many cards. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) Akul saw his Hellspur followers as little more than ammunition to be expended. Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70 - £1.00