Jump to Lightspeed
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Sullustan Spacer (989) - Hyperspace Foil
Jump to Lightspeed Sullustan Spacer Fringe;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Aitor Prieto
£0.25
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Superheavy Ion Cannon (227)
Jump to Lightspeed Superheavy Ion Cannon Modification;Weapon Attach to a Capital Ship or Transport unit. Attached unit gains: “On Attack: You may exhaust a non-leader unit the defending player controls. If you do, deal indirect damage equal to its power to that player.” Illustrated by JB Casacop
£0.45
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Superheavy Ion Cannon (489) - Hyperspace
Jump to Lightspeed Superheavy Ion Cannon Modification;Weapon Attach to a Capital Ship or Transport unit. Attached unit gains: “On Attack: You may exhaust a non-leader unit the defending player controls. If you do, deal indirect damage equal to its power to that player.” Illustrated by JB Casacop
£1.55
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Superheavy Ion Cannon (725)
Jump to Lightspeed Superheavy Ion Cannon Modification;Weapon Attach to a Capital Ship or Transport unit. Attached unit gains: “On Attack: You may exhaust a non-leader unit the defending player controls. If you do, deal indirect damage equal to its power to that player.” Illustrated by JB Casacop
£0.45
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Superheavy Ion Cannon (961) - Hyperspace Foil
Jump to Lightspeed Superheavy Ion Cannon Modification;Weapon Attach to a Capital Ship or Transport unit. Attached unit gains: “On Attack: You may exhaust a non-leader unit the defending player controls. If you do, deal indirect damage equal to its power to that player.” Illustrated by JB Casacop
£2.70
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Supporting Eta-2 (160)
Jump to Lightspeed Supporting Eta-2 Republic;Vehicle;Fighter On Attack: You may give a ground unit +2/+0 for this phase. Power: 2 HP: 2 Illustrated by Eric Hibbeler
£0.20
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Supporting Eta-2 (422) - Hyperspace
Jump to Lightspeed Supporting Eta-2 Republic;Vehicle;Fighter On Attack: You may give a ground unit +2/+0 for this phase. Power: 2 HP: 2 Illustrated by Eric Hibbeler
£0.20
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Supporting Eta-2 (658)
Jump to Lightspeed Supporting Eta-2 Republic;Vehicle;Fighter On Attack: You may give a ground unit +2/+0 for this phase. Power: 2 HP: 2 Illustrated by Eric Hibbeler
£0.25
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Supporting Eta-2 (894) - Hyperspace Foil
Jump to Lightspeed Supporting Eta-2 Republic;Vehicle;Fighter On Attack: You may give a ground unit +2/+0 for this phase. Power: 2 HP: 2 Illustrated by Eric Hibbeler
£0.35
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Swarming Vulture Droid (256)
Jump to Lightspeed Swarming Vulture Droid Droid;Fighter;Separatist;Vehicle A deck can have up to 15 copies of this card. This unit gets +1/+0 for each other friendly Swarming Vulture Droid. Power: 2 HP: 2 Illustrated by Fernando Correa
£0.20
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Swarming Vulture Droid (518) - Hyperspace
Jump to Lightspeed Swarming Vulture Droid Separatist;Droid;Vehicle;Fighter A deck can have up to 15 copies of this card. This unit gets +1/+0 for each other friendly Swarming Vulture Droid. Power: 2 HP: 2 Illustrated by Fernando Correa
£0.20
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Swarming Vulture Droid (754)
Jump to Lightspeed Swarming Vulture Droid Separatist;Droid;Vehicle;Fighter A deck can have up to 15 copies of this card. This unit gets +1/+0 for each other friendly Swarming Vulture Droid. Power: 2 HP: 2 Illustrated by Fernando Correa
£0.25
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Swarming Vulture Droid (990) - Hyperspace Foil
Jump to Lightspeed Swarming Vulture Droid Separatist;Droid;Vehicle;Fighter A deck can have up to 15 copies of this card. This unit gets +1/+0 for each other friendly Swarming Vulture Droid. Power: 2 HP: 2 Illustrated by Fernando Correa
£0.30
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Sweep The Area (233)
Jump to Lightspeed Sweep the Area Tactic Return up to 2 non-leader units in the same arena with a combined cost 3 or less to their owners' hands. Illustrated by Benjamin Paulus
£0.30
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Sweep The Area (495) - Hyperspace
Jump to Lightspeed Sweep the Area Tactic Return up to 2 non-leader units in the same arena with a combined cost 3 or less to their owners' hands. Illustrated by Benjamin Paulus
£0.30
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Sweep The Area (731)
Jump to Lightspeed Sweep the Area Tactic Return up to 2 non-leader units in the same arena with a combined cost 3 or less to their owners' hands. Illustrated by Benjamin Paulus
£0.35
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Sweep The Area (967) - Hyperspace Foil
Jump to Lightspeed Sweep the Area Tactic Return up to 2 non-leader units in the same arena with a combined cost 3 or less to their owners' hands. Illustrated by Benjamin Paulus
£0.35
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System Shock (175)
Jump to Lightspeed System Shock Tactic Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit. Illustrated by Sebastián Guidobono
£0.20
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System Shock (437) - Hyperspace
Jump to Lightspeed System Shock Tactic Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit. Illustrated by Sebastián Guidobono
£0.30
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System Shock (673)
Jump to Lightspeed System Shock Tactic Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit. Illustrated by Sebastián Guidobono
£0.25
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System Shock (909) - Hyperspace Foil
Jump to Lightspeed System Shock Tactic Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit. Illustrated by Sebastián Guidobono
£0.80
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Tactical Heavy Bomber (152)
Jump to Lightspeed Tactical Heavy Bomber Resistance;Transport;Vehicle On Attack: Deal indirect damage equal to this unit's power to the defending player. If a base is damaged this way, draw a card. (That player assigns that much unpreventable damage among their base and units.) Power: 3 HP: 5 Illustrated by Amad Mir
£0.65
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Tactical Heavy Bomber (414) - Hyperspace
Jump to Lightspeed Tactical Heavy Bomber Resistance;Vehicle;Transport On Attack: Deal indirect damage equal to this unit's power to the defending player. If a base is damaged this way, draw a card. Power: 3 HP: 3 Illustrated by Amad Mir
£1.35
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Tactical Heavy Bomber (650)
Jump to Lightspeed Tactical Heavy Bomber Resistance;Vehicle;Transport On Attack: Deal indirect damage equal to this unit's power to the defending player. If a base is damaged this way, draw a card. (That player assigns that much unpreventable damage among their base and units.) Power: 3 HP: 3 Illustrated by Amad Mir
£0.45