Jump to Lightspeed
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Sith Trooper (972) - Hyperspace Foil
Jump to Lightspeed Sith Trooper First Order;Sith;Trooper On Attack: This unit gets +1/+0 for this attack for each damaged unit the defending player controls. Power: 3 HP: 3 Illustrated by Omercan Cirit
£1.05
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Skyway Cloud Car (220)
Jump to Lightspeed Skyway Cloud Car Fringe;Vehicle;Fighter When Defeated: You may return a non-leader unit with 2 or less power to its owner's hand. Power: 3 HP: 3 Illustrated by Thomas Wievegg
£0.20
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Skyway Cloud Car (482) - Hyperspace
Jump to Lightspeed Skyway Cloud Car Fringe;Vehicle;Fighter When Defeated: You may return a non-leader unit with 2 or less power to its owner's hand. Power: 3 HP: 3 Illustrated by Thomas Wievegg
£0.20
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Skyway Cloud Car (718)
Jump to Lightspeed Skyway Cloud Car Fringe;Vehicle;Fighter When Defeated: You may return a non-leader unit with 2 or less power to its owner's hand. Power: 3 HP: 3 Illustrated by Thomas Wievegg
£0.25
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Skyway Cloud Car (954) - Hyperspace Foil
Jump to Lightspeed Skyway Cloud Car Fringe;Vehicle;Fighter When Defeated: You may return a non-leader unit with 2 or less power to its owner's hand. Power: 3 HP: 3 Illustrated by Thomas Wievegg
£0.25
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Snap Wexley (360) - Hyperspace
Jump to Lightspeed Snap Wexley Resistance Recon Flier Resistance;Pilot When played as a unit/On Attack: The next Resistance card you play this phase costs less. Power: 2(+2) HP: 2(+2) Illustrated by Ario Murti
£1.10
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Snap Wexley (596)
Jump to Lightspeed Snap Wexley Resistance Recon Flier Resistance;Pilot When played as a unit/On Attack: The next Resistance card you play this phase costs less. Power: 2(+2) HP: 2(+2) Illustrated by Ario Murti
£0.45
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Snap Wexley (832) - Hyperspace Foil
Jump to Lightspeed Snap Wexley Resistance Recon Flier Resistance;Pilot When played as a unit/On Attack: The next Resistance card you play this phase costs less. Power: 2(+2) HP: 2(+2) Illustrated by Ario Murti
£1.25
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Snap Wexley (98)
Jump to Lightspeed Snap Wexley Resistance Recon Flier Resistance;Pilot When played as a unit/On Attack: The next Resistance card you play this phase costs less. Power: 2 (+2) HP: 5 (+2) Illustrated by Ario Murti
£0.45
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Special Forces Tie Fighter (135)
Jump to Lightspeed Special Forces TIE Fighter When Played: If an opponent controls more space units than you, ready this unit. Power: 2 HP: 3 Illustrated by Ario Anindito
£0.20
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Special Forces Tie Fighter (397) - Hyperspace
Jump to Lightspeed Special Forces TIE Fighter First Order;Vehicle;Fighter When Played: If an opponent controls more space units than you, ready this unit. Power: 2 HP: 2 Illustrated by Ario Anindito
£0.20
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Special Forces Tie Fighter (633)
Jump to Lightspeed Special Forces TIE Fighter First Order;Vehicle;Fighter When Played: If an opponent controls more space units than you, ready this unit. Power: 2 HP: 2 Illustrated by Ario Anindito
£0.25
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Special Forces Tie Fighter (869) - Hyperspace Foil
Jump to Lightspeed Special Forces TIE Fighter First Order;Vehicle;Fighter When Played: If an opponent controls more space units than you, ready this unit. Power: 2 HP: 2 Illustrated by Ario Anindito
£0.55
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Stay On Target (177)
Jump to Lightspeed Stay on Target Tactic Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: “When this unit deals damage to a base: Draw a card.” Illustrated by Reno
£0.30
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Stay On Target (439) - Hyperspace
Jump to Lightspeed Stay on Target Tactic Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: “When this unit deals damage to a base: Draw a card.” Illustrated by Reno
£0.45
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Stay On Target (675)
Jump to Lightspeed Stay on Target Tactic Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: “When this unit deals damage to a base: Draw a card.” Illustrated by Reno
£0.35
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Stay On Target (911) - Hyperspace Foil
Jump to Lightspeed Stay on Target Tactic Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: “When this unit deals damage to a base: Draw a card.” Illustrated by Reno
£0.85
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Stolen At-Hauler (221)
Jump to Lightspeed Stolen AT-Hauler Transport;Underworld;Vehicle When Defeated: Choose an opponent. For this phase, they may play this unit from its owner's discard pile for free. Power: 4 HP: 5 Illustrated by Christian Papazoglakis
£16.25
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Stolen At-Hauler (483) - Hyperspace
Jump to Lightspeed Stolen AT-Hauler Underworld;Vehicle;Transport When Defeated: Choose an opponent. For this phase, they may play this unit from its owner's discard pile for free. Power: 4 HP: 4 Illustrated by Christian Papazoglakis
£22.80
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Stolen At-Hauler (719)
Jump to Lightspeed Stolen AT-Hauler Underworld;Vehicle;Transport When Defeated: Choose an opponent. For this phase, they may play this unit from its owner's discard pile for free. Power: 4 HP: 4 Illustrated by Christian Papazoglakis
£19.30
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Stolen At-Hauler (955) - Hyperspace Foil
Jump to Lightspeed Stolen AT-Hauler Underworld;Vehicle;Transport When Defeated: Choose an opponent. For this phase, they may play this unit from its owner's discard pile for free. Power: 4 HP: 4 Illustrated by Christian Papazoglakis
£24.90
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Sullustan Spacer (255)
Jump to Lightspeed Sullustan Spacer Fringe;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Aitor Prieto
£0.20
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Sullustan Spacer (517) - Hyperspace
Jump to Lightspeed Sullustan Spacer Fringe;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Aitor Prieto
£0.20
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Sullustan Spacer (753)
Jump to Lightspeed Sullustan Spacer Fringe;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Aitor Prieto
£0.25