Jump to Lightspeed
-
Fireball (696)
Jump to Lightspeed Fireball An Explosion With Wings Resistance;Vehicle;Fighter Ambush (When you play this unit, it may attack an enemy unit.) When the regroup phase starts: Deal 1 damage to this unit. Power: 3 HP: 3 Illustrated by Amad Mir
£0.35
-
Fireball (932) - Hyperspace Foil
Jump to Lightspeed Fireball An Explosion With Wings Resistance;Vehicle;Fighter Ambush When the regroup phase starts: Deal 1 damage to this unit. Power: 3 HP: 3 Illustrated by Amad Mir
£1.25
-
First Order Stormtrooper (132)
Jump to Lightspeed First Order Stormtrooper Trooper;First Order On Attack/When Defeated: Deal 1 indirect damage to a player. (They assign 1 unpreventable damage among their base and units.) Power: 2 HP: 1 Illustrated by Shane Molina
£0.20
-
First Order Stormtrooper (394) - Hyperspace
Jump to Lightspeed First Order Stormtrooper First Order;Trooper On Attack/When Defeated: Deal 1 indirect damage to a player. Power: 2 HP: 2 Illustrated by Shane Molina
£0.25
-
First Order Stormtrooper (630)
Jump to Lightspeed First Order Stormtrooper First Order;Trooper On Attack/When Defeated: Deal 1 indirect damage to a player. (They assign 1 unpreventable damage among their base and units.) Power: 2 HP: 2 Illustrated by Shane Molina
£0.25
-
First Order Stormtrooper (866) - Hyperspace Foil
Jump to Lightspeed First Order Stormtrooper First Order;Trooper On Attack/When Defeated: Deal 1 indirect damage to a player. Power: 2 HP: 2 Illustrated by Shane Molina
£1.40
-
First Order Tie Fighter (343) - Hyperspace
Jump to Lightspeed First Order TIE Fighter First Order;Vehicle;Fighter While you control a token unit, this unit gains Raid 1. Power: 2 HP: 2 Illustrated by Shane Molina
£0.35
-
First Order Tie Fighter (579)
Jump to Lightspeed First Order TIE Fighter First Order;Vehicle;Fighter While you control a token unit, this unit gains Raid 1. (It gets +1/+0 while attacking.) Power: 2 HP: 2 Illustrated by Shane Molina
£0.25
-
First Order Tie Fighter (81)
Jump to Lightspeed First Order TIE Fighter Fighter;Vehicle;First Order While you control a token unit, this unit gains Raid 1. (It gets +1/+0 while attacking.) Power: 2 HP: 1 Illustrated by Shane Molina
£0.20
-
First Order Tie Fighter (815) - Hyperspace Foil
Jump to Lightspeed First Order TIE Fighter First Order;Vehicle;Fighter While you control a token unit, this unit gains Raid 1. Power: 2 HP: 2 Illustrated by Shane Molina
£0.85
-
Flanking Fang Fighter (257)
Jump to Lightspeed Flanking Fang Fighter Mandalorian;Vehicle;Fighter While you control another Fighter unit, this unit gains Raid 2. (It gets +2/+0 while attacking.) Power: 2 HP: 2 Illustrated by French Carlomagno
£0.20
-
Flanking Fang Fighter (519) - Hyperspace
Jump to Lightspeed Flanking Fang Fighter Mandalorian;Vehicle;Fighter While you control another Fighter unit, this unit gains Raid 2. Power: 2 HP: 2 Illustrated by French Carlomagno
£0.25
-
Flanking Fang Fighter (755)
Jump to Lightspeed Flanking Fang Fighter Mandalorian;Vehicle;Fighter While you control another Fighter unit, this unit gains Raid 2. (It gets +2/+0 while attacking.) Power: 2 HP: 2 Illustrated by French Carlomagno
£0.25
-
Flanking Fang Fighter (991) - Hyperspace Foil
Jump to Lightspeed Flanking Fang Fighter Mandalorian;Vehicle;Fighter While you control another Fighter unit, this unit gains Raid 2. Power: 2 HP: 2 Illustrated by French Carlomagno
£0.40
-
Fleet Interdictor (302) - Hyperspace
Jump to Lightspeed Fleet Interdictor Imperial;Vehicle;Capital Ship Sentinel When Defeated: You may defeat a space unit that costs 3 or less. Power: 6 HP: 6 Illustrated by Benjamin Paulus
£0.20
-
Fleet Interdictor (40)
Jump to Lightspeed Fleet Interdictor Capital Ship;Imperial;Vehicle Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Defeated: You may defeat a space unit that costs 3 or less. Power: 6 HP: 6 Illustrated by Benjamin Paulus
£0.20
-
Fleet Interdictor (538)
Jump to Lightspeed Fleet Interdictor Imperial;Vehicle;Capital Ship Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Defeated: You may defeat a space unit that costs 3 or less. Power: 6 HP: 6 Illustrated by Benjamin Paulus
£0.25
-
Fleet Interdictor (774) - Hyperspace Foil
Jump to Lightspeed Fleet Interdictor Imperial;Vehicle;Capital Ship Sentinel When Defeated: You may defeat a space unit that costs 3 or less. Power: 6 HP: 6 Illustrated by Benjamin Paulus
£0.55
-
Fly Casual (206)
Jump to Lightspeed Fly Casual Trick Ready a Vehicle unit. It can't attack bases for this phase. Illustrated by Amélie Hutt
£0.30
-
Fly Casual (468) - Hyperspace
Jump to Lightspeed Fly Casual Trick Ready a Vehicle unit. It can't attack bases for this phase. Illustrated by Amélie Hutt
£0.35
-
Fly Casual (704)
Jump to Lightspeed Fly Casual Trick Ready a Vehicle unit. It can't attack bases for this phase. Illustrated by Amélie Hutt
£0.32
-
Fly Casual (940) - Hyperspace Foil
Jump to Lightspeed Fly Casual Trick Ready a Vehicle unit. It can't attack bases for this phase. Illustrated by Amélie Hutt
£0.40
-
Focus Fire (129)
Jump to Lightspeed Focus Fire Tactic Choose a unit. Each friendly Vehicle unit in the same arena deals damage equal to its power to that unit. Illustrated by Amélie Hutt
£0.20
-
Focus Fire (391) - Hyperspace
Jump to Lightspeed Focus Fire Tactic Choose a unit. Each friendly Vehicle unit in the same arena deals damage equal to its power to that unit. Illustrated by Amélie Hutt
£0.25