Zendikar Rising
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Drana's Silencer (99)
Zendikar Rising Drana's Silencer Creature — Vampire Rogue When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Hush." Power: 3 Toughness: 2 Illustrated by Mads Ahm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Dreadwurm (100)
Zendikar Rising Dreadwurm Creature — Wurm Horror Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Its silent slithering belies its bulk. Power: 5 Toughness: 4 Illustrated by Lius Lasahido All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Dreadwurm (297)
Zendikar Rising Dreadwurm Creature — Wurm Horror Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Power: 5 Toughness: 4 Illustrated by Anato Finnstark All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Emeria Captain (11)
Zendikar Rising Emeria Captain Creature — Angel Warrior Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "The gifts of the past must find their way into deserving hands." Power: 1 Toughness: 1 Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Expedition Champion (138)
Zendikar Rising Expedition Champion Creature — Human Warrior This creature gets +2/+0 as long as you control another Warrior. Warriors are combat specialists who bring their deadly skills to bear against the many foes that adventurers face in the course of their journeys. Power: 2 Toughness: 3 Illustrated by Bram Sels All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Expedition Diviner (57)
Zendikar Rising Expedition Diviner Creature — Merfolk Wizard Flying As long as you control another Wizard, this creature has "When this creature dies, draw a card." Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil. Power: 3 Toughness: 2 Illustrated by Heonhwa Choe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Expedition Healer (13)
Zendikar Rising Expedition Healer Creature — Kor Cleric Vigilance This creature has lifelink as long as you control another Cleric. In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale. Power: 2 Toughness: 2 Illustrated by Heonhwa Choe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Expedition Skulker (101)
Zendikar Rising Expedition Skulker Creature — Vampire Rogue This creature has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.) Rogues bring an array of useful skills to the work of an adventuring party: stealth, agility, the ability to locate and disarm traps, and a subtle, deadly fighting style. Power: 2 Toughness: 2 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Farsight Adept (14)
Zendikar Rising Farsight Adept Creature — Kor Wizard When this creature enters, you and target opponent each draw a card. "I've walked every one of the Teetering Peaks and never set a foot wrong. I can get you to safety." Power: 3 Toughness: 3 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Fearless Fledgling (15)
Zendikar Rising Fearless Fledgling Creature — Griffin Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn. Griffins nest in precarious places, so fledglings often find themselves taking their first flights at surprising moments. Power: 1 Toughness: 1 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Fearless Fledgling (291)
Zendikar Rising Fearless Fledgling Creature — Griffin Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn. Power: 1 Toughness: 1 Illustrated by Anato Finnstark All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Field Research (58)
Zendikar Rising Field Research Sorcery Kicker (You may pay an additional as you cast this spell.) Draw two cards. If this spell was kicked, draw three cards instead. "In the field, speed-reading is a survival skill." Illustrated by PINDURSKI All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Fireblade Charger (139)
Zendikar Rising Fireblade Charger Creature — Goblin Warrior As long as this creature is equipped, it has haste. When this creature dies, it deals damage equal to its power to any target. "Down in flames" isn't a destination, but a journey. Power: 1 Toughness: 1 Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Fissure Wizard (140)
Zendikar Rising Fissure Wizard Creature — Goblin Wizard When this creature enters, you may discard a card. If you do, draw a card. He might call up a burst of lava or a raging hellion from Akoum's volcanic depths. Or he might just fall in. Power: 2 Toughness: 1 Illustrated by Lius Lasahido All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Forest (278)
Zendikar Rising Forest Basic Land — Forest (: Add .) Illustrated by Sam Burley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.40
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Forest (279)
Zendikar Rising Forest Basic Land — Forest (: Add .) Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Forest (384)
Zendikar Rising Forest Basic Land — Forest (: Add .) Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Ghastly Gloomhunter (103)
Zendikar Rising Ghastly Gloomhunter Creature — Zombie Bat Kicker (You may pay an additional as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it. Stinking, silent death. Power: 1 Toughness: 1 Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Glacial Grasp (59)
Zendikar Rising Glacial Grasp Instant Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. Illustrated by Tomasz Jedruszek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Gnarlid Colony (185)
Zendikar Rising Gnarlid Colony Creature — Beast Kicker (You may pay an additional as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Where mana flows, the gnarlids follow. Power: 2 Toughness: 2 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Goma Fada Vanguard (141)
Zendikar Rising Goma Fada Vanguard Creature — Human Warrior Whenever this creature attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn. "Her weapon's impressive, sure. But you should see her wield it." —Gred, expedition warrior Power: 2 Toughness: 2 Illustrated by Sean Sevestre All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Grakmaw, Skyclave Ravager (223)
Zendikar Rising Grakmaw, Skyclave Ravager Legendary Creature — Hydra Horror Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw. Power: 0 Toughness: 0 Illustrated by Filip Burburan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Grotag Bug-Catcher (142)
Zendikar Rising Grotag Bug-Catcher Creature — Goblin Warrior Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) "Everybody grab a leg!" Power: 1 Toughness: 2 Illustrated by Jakub Kasper All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Grotag Night-Runner (143)
Zendikar Rising Grotag Night-Runner Creature — Goblin Rogue Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn. Naturally inquisitive and adaptable, goblins can turn their small stature to their advantage as rogues. Power: 2 Toughness: 3 Illustrated by Caroline Gariba All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35