Twilight of the Republic
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Calculating Magnaguard (33)
Twilight of the Republic Calculating MagnaGuard Droid;Separatist When Played/When a friendly unit is defeated: This unit gains Sentinel for this phase. (Units in this arena can’t attack your non-Sentinel units or your base.) Power: 3 HP: 4 Illustrated by Alex Chen
£0.30 - £0.35
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Captain Rex (264) - Showcase
Twilight of the Republic Captain Rex Fighting For His Brothers Republic;Trooper;Clone Action [, ]: If a friendly unit attacked this phase, create a Clone Trooper token. When Deployed: Create a Clone Trooper token. Each other friendly Trooper unit gets +0/+1. Epic Action: If you control 5 or more resources, deploy this leader. Power: 2 HP: 6 Illustrated by Afif Khaled
£74.15
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Captain Rex (282) - Hyperspace
Twilight of the Republic Captain Rex Fighting For His Brothers Republic;Trooper;Clone Action [, ]: If a friendly unit attacked this phase, create a Clone Trooper token. When Deployed: Create a Clone Trooper token. Each other friendly Trooper unit gets +0/+1. Epic Action: If you control 5 or more resources, deploy this leader. Power: 2 HP: 6 Illustrated by Eric Hibbeler
£0.45
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Captain Rex (7)
Twilight of the Republic Captain Rex Fighting For His Brothers Republic;Trooper;Clone Action [, ]: If a friendly unit attacked this phase, create a Clone Trooper token. When Deployed: Create a Clone Trooper token. Each other friendly Trooper unit gets +0/+1. Epic Action: If you control 5 or more resources, deploy this leader. Power: 2 HP: 6 Illustrated by Eric Hibbeler
£0.45
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Captain Rex (97)
Twilight of the Republic Captain Rex Lead by Example Republic;Trooper;Clone When Played: Create 2 Clone Trooper tokens. Power: 4 HP: 4 Illustrated by Eric Hibbeler
£0.70
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Captain Typho (319) - Hyperspace
Twilight of the Republic Captain Typho Protecting the Senator Naboo;Republic;Trooper When Played/On Attack: Give a unit Sentinel for this phase. Power: 2 HP: 4 Illustrated by Sandra Chlewi?ska
£0.70 - £1.45
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Captain Typho (46)
Twilight of the Republic Captain Typho Protecting the Senator Republic;Trooper;Naboo When Played/On Attack: Give a unit Sentinel for this phase. Power: 2 HP: 4 Illustrated by Sandra Chlewińska
£0.30 - £0.32
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Caught In The Crossfire (176)
Twilight of the Republic Caught in the Crossfire Disaster Choose 2 enemy units in the same arena. Each of those units deals damage equal to its power to the other. Power: 0 HP: 0 Illustrated by James Daly
£0.45
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Caught In The Crossfire (442) - Hyperspace
Twilight of the Republic Caught in the Crossfire Disaster Choose 2 enemy units in the same arena. Each of those units deals damage equal to its power to the other. Power: 0 HP: 0 Illustrated by James Daly
£1.30 - £2.70
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Chancellor Palpatine (17)
Twilight of the Republic Chancellor Palpatine Playing Both Sides Official;Republic This leader starts the game with this side faceup. Action []: If a friendly unit was defeated this phase, draw a card, heal 2 damage from your base, then flip this leader. Action []: If you played a card this phase, create a Clone Trooper token, deal 2 damage to each enemy base, then flip this leader. Power: 0 HP: 0 Illustrated by Ario Murti
£0.45
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Chancellor Palpatine (203)
Twilight of the Republic Chancellor Palpatine Wartime Chancellor Official;Republic Each token unit you create enters play ready. On Attack: If a unit left play this phase, create a Clone Trooper token. Power: 2 HP: 6 Illustrated by Eric Hibbeler
£3.10 - £5.40
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Chancellor Palpatine (274) - Showcase
Twilight of the Republic Chancellor Palpatine Playing Both Sides Official;Republic This leader starts the game with this side faceup. Action []: If a friendly unit was defeated this phase, draw a card, heal 2 damage from your base, then flip this leader. Action []: If you played a card this phase, create a Clone Trooper token, deal 2 damage to each enemy base, then flip this leader. Power: 0 HP: 0 Illustrated by Mona Finden
£139.10
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Chancellor Palpatine (292) - Hyperspace
Twilight of the Republic Chancellor Palpatine Playing Both Sides Official;Republic This leader starts the game with this side faceup. Action []: If a friendly unit was defeated this phase, draw a card, heal 2 damage from your base, then flip this leader. Action []: If you played a card this phase, create a Clone Trooper token, deal 2 damage to each enemy base, then flip this leader. Power: 0 HP: 0 Illustrated by Ario Murti
£0.45
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Chancellor Palpatine (468) - Hyperspace
Twilight of the Republic Chancellor Palpatine Wartime Chancellor Republic;Official Each token unit you create enters play ready. On Attack: If a unit left play this phase, create a Clone Trooper token. Power: 2 HP: 6 Illustrated by Eric Hibbeler
£5.65 - £8.35
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Clear The Field (199)
Twilight of the Republic Clear the Field Tactic Choose a non-leader unit that costs 3 or less. Return it and each enemy non-leader unit with the same name as it to their owners’ hands. Power: 0 HP: 0 Illustrated by Amad Mir
£0.30 - £0.35
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Clear The Field (464) - Hyperspace
Twilight of the Republic Clear the Field Tactic Choose a non-leader unit that costs 3 or less. Return it and each enemy non-leader unit with the same name as it to their owners’ hands. Power: 0 HP: 0 Illustrated by Amad Mir
£0.55 - £1.30
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Clone (116)
Twilight of the Republic Clone Clone You may have this unit enter play as a copy of a non-leader, non-Vehicle unit in play, except it gains the Clone trait and is not unique. (Only the card’s printed attributes are copied.) Power: 0 HP: 0 Illustrated by Arthur Mougne
£1.35 - £4.90
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Clone (386) - Hyperspace
Twilight of the Republic Clone Clone You may have this unit enter play as a copy of a non-leader, non-Vehicle unit in play, except it gains the Clone trait and is not unique. Power: 0 HP: 0 Illustrated by Arthur Mougne
£5.15 - £7.65
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Clone Cohort (169)
Twilight of the Republic Clone Cohort Supply Attached unit gains Raid 2 and: “When Defeated: Create a Clone Trooper token.” Power: 0 HP: 0 Illustrated by Felipe Goncalves
£0.30 - £0.32
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Clone Cohort (436) - Hyperspace
Twilight of the Republic Clone Cohort Supply Attached unit gains Raid 2 and: “When Defeated: Create a Clone Trooper token.” Power: 0 HP: 0 Illustrated by Felipe Goncalves
£0.35 - £0.85
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Clone Commander Cody (114)
Twilight of the Republic Clone Commander Cody Commanding the 212th Republic;Trooper;Clone Overwhelm (When attacking an enemy unit, deal excess damage to the opponent’s base.) Coordinate — Each other friendly unit gets +1/+1 and gains Overwhelm. (Gain this ability while you control 3 or more units.) Power: 4 HP: 4 Illustrated by Guillaume Ospital
£0.30 - £0.35
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Clone Commander Cody (384) - Hyperspace
Twilight of the Republic Clone Commander Cody Commanding the 212th Republic;Clone;Trooper Overwhelm Coordinate — Each other friendly unit gets +1/+1 and gains Overwhelm. Power: 4 HP: 4 Illustrated by Guillaume Ospital
£1.35 - £4.25
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Clone Dive Trooper (205)
Twilight of the Republic Clone Dive Trooper Republic;Clone;Trooper Coordinate — While this unit is attacking, the defender gets –2/–0. (Gain this ability while you control 3 or more units.) Power: 2 HP: 1 Illustrated by Felipe Goncalves
£0.20 - £0.25
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Clone Dive Trooper (470) - Hyperspace
Twilight of the Republic Clone Dive Trooper Republic;Clone;Trooper Coordinate — While this unit is attacking, the defender gets -2/-0. Power: 2 HP: 1 Illustrated by Felipe Goncalves
£0.20 - £0.40