Twilight of the Republic
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Favorable Delegate (208)
Twilight of the Republic Favorable Delegate Republic;Official When Played: Draw a card. When Defeated: Discard a card from your hand. Power: 1 HP: 5 Illustrated by Gabriel Gómez Almenzar
£0.20 - £0.25
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Favorable Delegate (473) - Hyperspace
Twilight of the Republic Favorable Delegate Republic;Official When Played: Draw a card. When Defeated: Discard a card from your hand. Power: 1 HP: 5 Illustrated by Gabriel Gómez Almenzar
£0.25 - £0.40
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Finn (53)
Twilight of the Republic Finn On the Run Fringe;Trooper When this unit completes an attack: Choose a unique unit. For this phase, if damage would be dealt to that unit, prevent 1 of that damage. Power: 3 HP: 4 Illustrated by Sebastián Guidobono
£0.42 - £0.45
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Fives (216)
Twilight of the Republic Fives In Search of Truth Republic;Trooper;Clone Saboteur When you play an event: You may put a Clone unit from your discard pile on the bottom of your deck. If you do, draw a card. Power: 5 HP: 5 Illustrated by Ario Murti
£0.45
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For The Republic (51)
Twilight of the Republic For The Republic Republic If you control 3 or more Republic units, this upgrade costs less to play. Attached unit gains: “Coordinate — Restore 2.” Power: 2 HP: 2 Illustrated by Johnny Morrow
£0.42 - £0.45
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Foresight (68)
Twilight of the Republic Foresight Learned Attached unit gains: “When the regroup phase starts (before drawing cards): Name a card, then look at the top card of your deck. If it’s the named card, you may reveal and draw it.” Power: 0 HP: 2 Illustrated by Tatsiana Maksimuk
£0.45
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Freelance Assassin (212)
Twilight of the Republic Freelance Assassin Underworld When Played: You may pay . If you do, deal 2 damage to a unit. Power: 4 HP: 2 Illustrated by Omercan Cirit
£0.20 - £0.25
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Geonosis Patrol Fighter (215)
Twilight of the Republic Geonosis Patrol Fighter Fighter;Separatist;Vehicle Exploit 2 (While playing this card, defeat up to 2 units you control. This card costs less for each unit defeated this way.) When Played: You may return a non-leader unit that costs 3 or less to its owner’s hand. Power: 3 HP: 2 Illustrated by Johnny Morrow
£0.20 - £0.25
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Geonosis Patrol Fighter (480) - Hyperspace
Twilight of the Republic Geonosis Patrol Fighter Separatist;Vehicle;Fighter Exploit 2 When Played: You may return a non-leader unit that costs 3 or less to its owner’s hand. Power: 3 HP: 2 Illustrated by Johnny Morrow
£0.30 - £0.95
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Grenade Strike (171)
Twilight of the Republic Grenade Strike Tactic Deal 2 damage to a unit. You may deal 1 damage to another unit in the same arena. Illustrated by French Carlomagno
£0.20 - £0.25
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Grievous Reassembly (346) - Hyperspace
Twilight of the Republic Grievous Reassembly Supply Heal 3 damage from a unit. Create a Battle Droid token. Power: 0 HP: 0 Illustrated by Johnny Morrow
£0.25 - £0.35
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Grievous Reassembly (73)
Twilight of the Republic Grievous Reassembly Supply Heal 3 damage from a unit. Create a Battle Droid token. Power: 0 HP: 0 Illustrated by Johnny Morrow
£0.20 - £0.25
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Grim Resolve (172)
Twilight of the Republic Grim Resolve Tactic Attack with a non-leader unit. It gains Grit for this attack. (It gets +1/+0 for each damage on it.) Power: 0 HP: 0 Illustrated by Sebastián Guidobono
£0.20 - £0.25
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Grim Resolve (439) - Hyperspace
Twilight of the Republic Grim Resolve Tactic Attack with a non-leader unit. It gains Grit for this attack. Power: 0 HP: 0 Illustrated by Sebastián Guidobono
£0.20 - £0.35
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Guarding The Way (347) - Hyperspace
Twilight of the Republic Guarding the Way Tactic Give a unit Sentinel for this phase. If you have the initiative, also give that unit +2/+2 for this phase. Power: 0 HP: 0 Illustrated by David Buisán
£0.25 - £0.45
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Guarding The Way (74)
Twilight of the Republic Guarding the Way Tactic Give a unit Sentinel for this phase. (Units in its arena can’t attack your non-Sentinel units or your base.) If you have the initiative, also give that unit +2/+2 for this phase. Power: 0 HP: 0 Illustrated by David Buisán
£0.20 - £0.25
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Guerilla Insurgency (177)
Twilight of the Republic Guerilla Insurgency Tactic Each player defeats a resource they control and discards 2 cards from their hand. Deal 4 damage to each ground unit. Illustrated by Eslam AboShady
£0.45
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Hailfire Tank (233)
Twilight of the Republic Hailfire Tank Droid;Separatist;Tank;Vehicle Exploit 2 (While playing this card, defeat up to 2 units you control. This card costs less for each unit defeated this way.) Power: 7 HP: 6 Illustrated by Sebastián Guidobono
£0.20 - £0.25
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Hailfire Tank (496) - Hyperspace
Twilight of the Republic Hailfire Tank Separatist;Droid;Vehicle;Tank Exploit 2 Power: 7 HP: 6 Illustrated by Sebastián Guidobono
£0.20 - £0.40
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Headhunter Squadron (253)
Twilight of the Republic Headhunter Squadron Republic;Vehicle;Fighter Power: 1 HP: 4 Illustrated by French Carlomagno
£0.20 - £0.25
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Heavy Persuader Tank (167)
Twilight of the Republic Heavy Persuader Tank Separatist;Droid;Vehicle;Tank Exploit 2 (While playing this card, defeat up to 2 units you control. This card costs less for each unit defeated this way.) When Played: You may deal 2 damage to a ground unit. Power: 6 HP: 5 Illustrated by Afif Khaled
£0.20 - £0.25
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Heavy Persuader Tank (434) - Hyperspace
Twilight of the Republic Heavy Persuader Tank Droid;Separatist;Tank;Vehicle Exploit 2 When Played: You may deal 2 damage to a ground unit. Power: 6 HP: 5 Illustrated by Afif Khaled
£0.20 - £0.65
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Hello There (52)
Twilight of the Republic Hello There Trick Choose a unit that entered play this phase. It gets –4/–4 for this phase. Illustrated by David Nash
£0.30 - £0.32
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Heroes On Both Sides (249)
Twilight of the Republic Heroes on Both Sides Republic;Separatist Choose up to 1 Republic unit and up to 1 Separatist unit. Give each chosen unit +2/+2 and Saboteur for this phase. (When either of those units attacks, ignore Sentinel and defeat the defender’s Shields.) Power: 0 HP: 0 Illustrated by Sandra Chlewi?ska
£0.20 - £0.25