The Dark
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Merfolk Assassin (32)
The Dark Merfolk Assassin Creature — Merfolk Assassin : Destroy target creature with islandwalk. Power: 1 Toughness: 2 Illustrated by Dennis Detwiller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.25
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Mind Bomb (33)
The Dark Mind Bomb Sorcery Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.20
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Miracle Worker (13)
The Dark Miracle Worker Creature — Human Cleric : Destroy target Aura attached to a creature you control. "Those blessed hands could bring surcease to even the most tainted soul." —Sister Betje, *Miracles of the Saints* Power: 1 Toughness: 1 Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Morale (14)
The Dark Morale Instant Attacking creatures get +1/+1 until end of turn. "After Lacjsi's speech, the Knights grew determined to crush their ancient enemies clan by clan." —Tivadar of Thorn, *History of the Goblin Wars* Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Murk Dwellers (49)
The Dark Murk Dwellers Creature — Zombie Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat. When Raganorn unsealed the catacombs, he found more than the dead and their treasures. Power: 2 Toughness: 2 Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Nameless Race (50)
The Dark Nameless Race Creature Trample As this creature enters, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered. Power: * Toughness: * Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.15
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Necropolis (105)
The Dark Necropolis Artifact Creature — Wall Defender (This creature can't attack.) Exile a creature card from your graveyard: Put X +0/+1 counters on this creature, where X is the exiled card's mana value. Power: 0 Toughness: 1 Illustrated by NéNé Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.15
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Niall Silvain (82)
The Dark Niall Silvain Creature — Ouphe , : Regenerate target creature. This is his domain, and while you remain here you must value all life as you value your own. Power: 2 Toughness: 2 Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.35
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Orc General (73)
The Dark Orc General Creature — Orc Warrior , Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. "Your army must fear you more than the enemy. Only then will you triumph." —Malga Phlegmtooth Power: 2 Toughness: 2 Illustrated by Jesper Myrfors All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.15
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People of the Woods (83)
The Dark People of the Woods Creature — Human People of the Woods's toughness is equal to the number of Forests you control. "Their rain of arrows left only myself alive, cowering within a tree hollow. They did not even come out to loot the bodies." —Vervamon the Elder Power: 1 Toughness: * Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.05
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Pikemen (15)
The Dark Pikemen Creature — Human Soldier First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said." —Maeveen O'Donagh, *Memoirs of a Soldier* Power: 1 Toughness: 1 Illustrated by Dennis Detwiller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Preacher (16)
The Dark Preacher Creature — Human Cleric You may choose not to untap this creature during your untap step. : For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control. Power: 1 Toughness: 1 Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£31.45
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Psychic Allergy (34)
The Dark Psychic Allergy Enchantment As this enchantment enters, choose a color. At the beginning of each opponent's upkeep, this enchantment deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy this enchantment unless you sacrifice two Islands. Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.90
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Rag Man (51)
The Dark Rag Man Creature — Human Minion , : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn. "Aw, he's just a silly, dirty little man. What's to be afraid of?" Power: 2 Toughness: 1 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.10
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Reflecting Mirror (106)
The Dark Reflecting Mirror Artifact , : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell. Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.70
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Riptide (35)
The Dark Riptide Instant Tap all blue creatures. Illustrated by Randy Asplund-Faith All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Runesword (107)
The Dark Runesword Artifact , : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Runesword (107†)
The Dark Runesword Artifact , : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice this artifact. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Safe Haven (118)
The Dark Safe Haven Land , : Exile target creature you control. At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control. Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.35
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Savaen Elves (84)
The Dark Savaen Elves Creature — Elf , : Destroy target Aura attached to a land. "Purity of magic can only come from purity of the land. How can a meal nourish if the ingredients are spoiled?" —Sidaine of Savaen Power: 1 Toughness: 1 Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Scarecrow (108)
The Dark Scarecrow Artifact Creature — Scarecrow , : Prevent all damage that would be dealt to you this turn by creatures with flying. There was more malice in its button eyes than should have been possible in something that had never known life. Power: 2 Toughness: 2 Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.90
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Scarwood Bandits (85)
The Dark Scarwood Bandits Creature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) , : Unless an opponent pays , gain control of target artifact for as long as this creature remains on the battlefield. Power: 2 Toughness: 2 Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.90
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Scarwood Goblins (94)
The Dark Scarwood Goblins Creature — Goblin Larger and more cunning than most Goblins, Scarwood Goblins are thankfully found only in isolated pockets. Power: 2 Toughness: 2 Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Scarwood Hag (86)
The Dark Scarwood Hag Creature — Hag , : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) : Target creature loses forestwalk until end of turn. Power: 1 Toughness: 1 Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.35