Star Wars Unlimited Singles In Stock
-
On The Doorstep (190)
Twilight of the Republic On The Doorstep Supply Create 3 Battle Droid tokens and ready them. Power: 0 HP: 0 Illustrated by Amad Mir
£0.25
-
Lux Bonteri (475) - Hyperspace
Twilight of the Republic Lux Bonteri Renegade Separatist Separatist When an opponent plays a card: If that opponent paid less than the card’s cost to play it, ready or exhaust a unit. Power: 3 HP: 2 Illustrated by Ann Maulina
£0.60 - £1.20
-
You're All Clear, Kid (55)
Jump to Lightspeed You're All Clear, Kid Gambit Defeat an enemy space unit with 3 or less remaining HP. If you do and an opponent controls no space units, you may give an Experience token to a unit. Illustrated by Borja Pindado
£0.30
-
Kimogila Heavy Fighter (956) - Hyperspace Foil
Jump to Lightspeed Kimogila Heavy Fighter Underworld;Vehicle;Fighter When Played: Deal 3 indirect damage to a player. Exhaust each unit damaged this way. Power: 3 HP: 3 Illustrated by Aarnoud De Rycker
£0.80
-
General Draven (117)
Jump to Lightspeed General Draven Doing What Must Be Done Official;Rebel When Played/On Attack: Create an X-Wing token. Power: 2 HP: 5 Illustrated by Johnny Morrow
£0.40
-
Rio Durant (277) - Hyperspace
Jump to Lightspeed Rio Durant Wisecrack Wheelman Underworld;Pilot Action [, ]: Attack with a space unit. It gets +1/+0 and gains Saboteur for this attack. Saboteur Attached unit is a leader unit. It gains Saboteur. If it's a Transport, it also gets +1/+0. Epic Action: If you control 5 or more resources, choose one: • Deploy this leader. • Deploy this leader as an upgrade on a friendly Vehicle unit without a Pilot on it. Power: 3 (+3) HP: 5 (+5) Illustrated by Marc Escachx
£0.25
-
Raddus (602)
Jump to Lightspeed Raddus Holdo's Final Command Resistance;Vehicle;Capital Ship While you control another Resistance card (unit, upgrade, or leader), this unit gains Sentinel. When Defeated: Deal damage equal to this unit's power to an enemy unit. Power: 8 HP: 8 Illustrated by French Carlomagno
£0.45
-
Omicron Strike Craft (562)
Jump to Lightspeed Omicron Strike Craft Republic;Vehicle;Transport Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 2 HP: 2 Illustrated by Fernando Correa
£0.25
-
Close The Shield Gate (572)
Jump to Lightspeed Close the Shield Gate Tactic Choose a base. The next time damage would be dealt to it this phase, prevent that damage. Illustrated by Johnny Morrow
£0.45
-
Eject (126)
Jump to Lightspeed Eject Gambit Detach a Pilot upgrade, move it to the ground arena as a unit, and exhaust it. Draw a card. Illustrated by French Carlomagno
£0.45
-
Massassi Tactical Officer (644)
Jump to Lightspeed Massassi Tactical Officer Rebel Action []: Attack with a Fighter unit. It gets +2/+0 for this attack. Illustrated by Benjamin Paulus
£0.25
-
Occupier Siege Tank (901) - Hyperspace Foil
Jump to Lightspeed Occupier Siege Tank Imperial;Vehicle;Tank Grit Power: 5 HP: 5 Illustrated by Christian Papazoglakis
£0.30
-
Hunting Aggressor (427) - Hyperspace
Jump to Lightspeed Hunting Aggressor Underworld;Vehicle;Transport Indirect damage you deal to opponents is increased by 1. Power: 3 HP: 3 Illustrated by Timo Peter
£0.55
-
Ig-88 (141)
Jump to Lightspeed IG-88 Murderous Phlutdroid Bounty Hunter;Droid;Underworld;Pilot While an enemy unit is damaged, this unit gets +3/+0. Power: 4 (+0) HP: 5 (+3) Illustrated by JB Casacop
£0.90
-
Air Superiority (623)
Jump to Lightspeed Air Superiority Tactic If you control more space units than an opponent, deal 4 damage to a ground unit that opponent controls. Illustrated by Kyle Petchock
£0.25
-
Corvus (536)
Jump to Lightspeed Corvus Inferno Squadron Raider Imperial;Vehicle;Capital Ship Restore 2 When Played: You may attach a friendly Pilot unit or upgrade to this unit. (Defeat all upgrades on that Pilot and remove all damage from it.) Power: 4 HP: 4 Illustrated by French Carlomagno
£0.55
-
Hotshot Maneuver (174)
Jump to Lightspeed Hotshot Maneuver Tactic Choose a friendly unit. For each of its “On Attack” abilities, deal 2 damage to a different enemy unit. Then, attack with the chosen unit. Illustrated by JB Casacop
£0.45
-
City In The Clouds // Experience (19 // T03)
Jump to Lightspeed City in the Clouds // Experience Cloud City;Learned Power: +1 HP: 30 // +1 Illustrated by Rocío Espin, Mona Finden
£0.25
-
Cat And Mouse (457) - Hyperspace
Jump to Lightspeed Cat and Mouse Tactic Exhaust an enemy unit. If you do, ready a friendly unit in the same arena with power equal to or less than that enemy unit. Illustrated by Sebastián Guidobono
£0.70
-
Blade Squadron B-Wing (697)
Jump to Lightspeed Blade Squadron B-Wing Rebel;Vehicle;Fighter When Played: If another player controls 3 or more exhausted units, give a Shield token to a unit. Power: 3 HP: 3 Illustrated by Francois Cannels
£0.25
-
System Shock (437) - Hyperspace
Jump to Lightspeed System Shock Tactic Defeat a non-leader upgrade attached to a unit. If you do, deal 1 damage to that unit. Illustrated by Sebastián Guidobono
£0.25
-
Jam Communications (207)
Jump to Lightspeed Jam Communications Trick Look at an opponent's hand and discard an event from it. Illustrated by Denis Medri
£0.75
-
Trace Martez (328) - Hyperspace
Jump to Lightspeed Trace Martez Trusting Sister Fringe;Pilot Power: 2(+1) HP: 2(+1) Illustrated by Salomé Goré
£0.30
-
Stay On Target (439) - Hyperspace
Jump to Lightspeed Stay on Target Tactic Attack with a Vehicle unit. For this attack, it gets +2/+0 and gains: “When this unit deals damage to a base: Draw a card.” Illustrated by Reno
£0.50