Star Wars Unlimited Singles In Stock
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Razor Crest (721)
Jump to Lightspeed Razor Crest Ride For Hire Mandalorian;Vehicle;Transport When a Pilot attaches to this unit: You may return a non-leader unit that costs 2 or less or an exhausted non-leader unit that costs 4 or less to its owner's hand. Power: 3 HP: 3 Illustrated by Reno
£0.32
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R2-D2 (245)
Jump to Lightspeed R2-D2 Artooooooooo! Droid;Rebel;Pilot Power: 1 (1) HP: 4 (+1) Illustrated by Stephen Zavala
£0.30
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Flanking Fang Fighter (519) - Hyperspace
Jump to Lightspeed Flanking Fang Fighter Mandalorian;Vehicle;Fighter While you control another Fighter unit, this unit gains Raid 2. Power: 2 HP: 2 Illustrated by French Carlomagno
£0.25
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Red Squadron X-Wing (313) - Hyperspace
Jump to Lightspeed Red Squadron X-Wing Rebel;Vehicle;Fighter When Played: You may deal 2 damage to this unit. If you do, draw a card. Power: 3 HP: 3 Illustrated by Robert Bonchune
£0.25
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Gold Leader (54)
Jump to Lightspeed Gold Leader Fastest Ship in the Fleet Rebel;Transport;Vehicle Shielded (When you play this unit, give a Shield token to it.) While this unit is defending, the attacker gets –1/–0. Power: 5 HP: 5 Illustrated by EJ Dela Cruz
£0.30
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Jarek Yeager (607)
Jump to Lightspeed Jarek Yeager Coordinating With The Resistance Resistance;Pilot Power: 2(+2) HP: 2(+2) Illustrated by Facundo Moyano
£0.32
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War Juggernaut (170)
Jump to Lightspeed War Juggernaut Republic;Vehicle;Tank This unit gets +1/+0 for each damaged unit. When Played: Deal 1 damage to each of any number of units. Power: 3 HP: 3 Illustrated by Jake Parker
£0.30
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Koiogran Turn (441) - Hyperspace
Jump to Lightspeed Koiogran Turn Tactic Ready a Fighter or Transport unit with 6 or less power. Illustrated by Jake Parker
£0.20
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Hopeful Volunteer (246)
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.20
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Massassi Temple // Tie Fighter (26 // T01)
Jump to Lightspeed Massassi Temple // TIE Fighter Fighter;Vehicle;Yavin 4 Power: 1 HP: 30 // 1 Illustrated by Rocío Espin, Francois Cannels
£0.20
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Wing Guard Security Team (806) - Hyperspace Foil
Jump to Lightspeed Wing Guard Security Team Fringe;Trooper Sentinel When Played: Give a Shield token to each of up to 2 Fringe units. Power: 4 HP: 4 Illustrated by Omercan Cirit
£0.35
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Rebellious Hammerhead (651)
Jump to Lightspeed Rebellious Hammerhead Rebel;Vehicle;Capital Ship When Played: You may deal damage to a unit equal to the number of cards in your hand. Power: 5 HP: 5 Illustrated by Kyle Petchock
£0.25
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Shield Generator Complex // Experience (20 // T03)
Jump to Lightspeed Shield Generator Complex // Experience Learned;Endor Power: +1 HP: 30 // +1 Illustrated by Marko Fiedler, Mona Finden
£0.20
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Coordinated Front (253)
Jump to Lightspeed Coordinated Front Plan You may give a ground unit +2/+2 for this phase. You may give a space unit +2/+2 for this phase. Illustrated by Eslam AboShady
£0.20
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Cloaked Starviper (565)
Jump to Lightspeed Cloaked StarViper Underworld;Vehicle;Fighter When Played: Give 2 Shield tokens to this unit. Power: 3 HP: 3 Illustrated by EJ Dela Cruz
£0.25
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Jedi Light Cruiser (513) - Hyperspace
Jump to Lightspeed Jedi Light Cruiser Jedi;Republic;Vehicle;Capital Ship Power: 6 HP: 6 Illustrated by Amad Mir
£0.20
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Resistance Headquarters // X-Wing (22 // T02)
Jump to Lightspeed Resistance Headquarters // X-Wing Fighter;Vehicle;D'Qar Power: 2 HP: 30 // 2 Illustrated by Aarnoud De Rycker, Francois Cannels
£0.20
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Power From Pain (540)
Jump to Lightspeed Power from Pain Tactic Give a unit +1/+0 for this phase for each damage on it. Illustrated by Lenka Šime?ková
£0.32
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Grand Admiral Thrawn (264) - Hyperspace
Jump to Lightspeed Grand Admiral Thrawn ...How Unfortunate Imperial;Official When you use a “When Defeated” ability: You may exhaust this leader. If you do, use that ability again. When you use a “When Defeated” ability: You may use that ability again. Use this ability only once each round. If you control 6 or more resources, deploy this leader. Power: 4 HP: 7 Illustrated by Borja Pindado
£0.20
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Cat And Mouse (693)
Jump to Lightspeed Cat and Mouse Tactic Exhaust an enemy unit. If you do, ready a friendly unit in the same arena with power equal to or less than that enemy unit. Illustrated by Sebastián Guidobono
£0.45
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Fireball (198)
Jump to Lightspeed Fireball An Explosion With Wings Fighter;Resistance;Vehicle Ambush (When you play this unit, it may attack an enemy unit.) When the regroup phase starts: Deal 1 damage to this unit. Power: 3 HP: 3 Illustrated by Amad Mir
£0.30
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Death Space Skirmisher (217)
Jump to Lightspeed Death Space Skirmisher Fighter;Underworld;Vehicle When Played: If you control another space unit, you may exhaust a unit. Power: 3 HP: 3 Illustrated by Ignacio Bazan Lazcano
£0.20
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Piercing Shot (442) - Hyperspace
Jump to Lightspeed Piercing Shot Tactic Defeat all Shield tokens on a unit. Deal 3 damage to that unit. Illustrated by Sebastián Guidobono
£0.20
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It's A Trap (471) - Hyperspace
Jump to Lightspeed It's a Trap Gambit If an opponent controls more space units than you, ready each space unit you control. Illustrated by Aitor Prieto
£0.50