Seventh Edition
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Goblin Glider (189)
Seventh Edition Goblin Glider Creature — Goblin Flying This creature can't block. "What's got two arms, one wing, and no brains?" —Ghitu riddle Power: 1 Toughness: 1 Illustrated by Patrick Faricy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Goblin King (190)
Seventh Edition Goblin King Creature — Goblin Other Goblins get +1/+1 and have mountainwalk. To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . Power: 2 Toughness: 2 Illustrated by Ron Spears All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.15
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Goblin Matron (191)
Seventh Edition Goblin Matron Creature — Goblin When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle. Power: 1 Toughness: 1 Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.05
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Goblin Raider (192)
Seventh Edition Goblin Raider Creature — Goblin Warrior This creature can't block. He's smart for a goblin. He can do *two* things: hit *and* run. Power: 2 Toughness: 2 Illustrated by Arnie Swekel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Goblin Spelunkers (193)
Seventh Edition Goblin Spelunkers Creature — Goblin Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Goblins prefer caves to just about anything else. Caves prefer just about anything else to goblins. Power: 2 Toughness: 2 Illustrated by Matt Cavotta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Goblin War Drums (194)
Seventh Edition Goblin War Drums Enchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.) The goblin idea of music is to hit something with a stick. Illustrated by Peter Bollinger All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Gorilla Chieftain (250)
Seventh Edition Gorilla Chieftain Creature — Ape : Regenerate this creature. A gorilla chief must always be prepared to defend his crown. This leads to some pretty tough apes. Power: 3 Toughness: 3 Illustrated by Carl Critchlow All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Grafted Skullcap (298)
Seventh Edition Grafted Skullcap Artifact At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. "Every day, I fight for my life and win. Every night, I fight to remember my name and lose." Illustrated by Bradley Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.90
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Granite Grip (195)
Seventh Edition Granite Grip Enchantment — Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control. "Let me introduce you to Rocky." Illustrated by Ray Lago All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Grapeshot Catapult (299)
Seventh Edition Grapeshot Catapult Artifact Creature — Construct : This creature deals 1 damage to target creature with flying. The Southern Paladin taught the airborne vermin to fear the storm that rains upward. Power: 2 Toughness: 3 Illustrated by Dave Dorman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Gravedigger (139)
Seventh Edition Gravedigger Creature — Zombie When this creature enters, you may return target creature card from your graveyard to your hand. A full coffin is like a full coffer—both are attractive to thieves. Power: 2 Toughness: 2 Illustrated by James Bernardin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Greed (140)
Seventh Edition Greed Enchantment , Pay 2 life: Draw a card. An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse. Illustrated by Peter Bollinger All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
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Grizzly Bears (251)
Seventh Edition Grizzly Bears Creature — Bear They've got claws as long as your arm. And they're grouchy. Really, really grouchy. Power: 2 Toughness: 2 Illustrated by D. J. Cleland-Hura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Healing Salve (18)
Seventh Edition Healing Salve Instant Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn. Illustrated by Greg Hildebrandt & Tim Hildebrandt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Heavy Ballista (19)
Seventh Edition Heavy Ballista Creature — Human Soldier : This creature deals 2 damage to target attacking or blocking creature. "Soldiers wear down and enemies collapse—but the ballista never tires." —Ballista captain Power: 2 Toughness: 3 Illustrated by Brian Snõddy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Hibernation (79)
Seventh Edition Hibernation Instant Return all green permanents to their owners' hands. The deep sleep of winter is not always restful. Illustrated by Matt Cavotta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50
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Hill Giant (196)
Seventh Edition Hill Giant Creature — Giant Hill giants are mostly just big. Of course, that does count for a lot. Power: 3 Toughness: 3 Illustrated by Dany Orizio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Hollow Dogs (141)
Seventh Edition Hollow Dogs Creature — Phyrexian Zombie Dog Whenever this creature attacks, it gets +2/+0 until end of turn. A hollow dog is never empty. It is filled with thirst for the hunt. Power: 3 Toughness: 3 Illustrated by Arnie Swekel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Holy Strength (20)
Seventh Edition Holy Strength Enchantment — Aura Enchant creature Enchanted creature gets +1/+2. Illustrated by Scott M. Fischer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Honor Guard (21)
Seventh Edition Honor Guard Creature — Human Soldier : This creature gets +0/+1 until end of turn. The strength of one. The courage of ten. Power: 1 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Horned Turtle (80)
Seventh Edition Horned Turtle Creature — Turtle It doesn't like having visitors . . . unless it's having them for lunch. Power: 1 Toughness: 4 Illustrated by Edward P. Beard, Jr. All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Howl from Beyond (142)
Seventh Edition Howl from Beyond Instant Target creature gets +X/+0 until end of turn. Whether it howls for hunger or for joy, you're in trouble just the same. Illustrated by Dave Dorman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Howling Mine (300)
Seventh Edition Howling Mine Artifact At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card. Legend has it that the mine howls out the last words of those who died inside. Illustrated by Dana Knutson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.25
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Hurricane (252)
Seventh Edition Hurricane Sorcery Hurricane deals X damage to each creature with flying and each player. Illustrated by John Howe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55