Riftbound Singles In Stock
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Corrupt Enforcer (123)
Spiritforged Corrupt Enforcer Unit - Piltover Domain: Chaos Energy Cost: 3 Might: 4 Power Cost: 1 When I move to a battlefield, discard 1. When I win combat, draw 1. In his eyes, the law binds but does not protect.
£0.20 - £0.25
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Cloth Armor (64)
Spiritforged Cloth Armor Gear - Equipment Domain: Mind Energy Cost: 1 [QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIELD 2] (+2 Might while I'm a defender.) Might +2
£0.20 - £0.25
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Chemtech Cask (63)
Spiritforged Chemtech Cask Gear Domain: Calm Energy Cost: 1 When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted. "Piltover coos over perfumes while Zaun struggles to breathe." —Renata Glasc
£0.20 - £0.25
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Bubble Bot (62)
Spiritforged Bubble Bot Unit - Bandle City, Mech, Yordle Domain: Mind Energy Cost: 3 Might: 3 When you play me, ready another friendly Mech. The first Bubble Bot started as a practical joke in the scrapyard, but the Mark II soon replaced the morning wake-up bell.
£0.20 - £0.25
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Bonds Of Strength (151)
Spiritforged Bonds of Strength Spell Domain: Order Energy Cost: 2 [REACTION] (Play any time, even before spells and abilities resolve.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 Might this turn. A vow is stronger than the words that make it.
£0.20 - £0.25
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Blood Rush (3)
Spiritforged Blood Rush Spell Domain: Fury Energy Cost: 1 [ACTION] (Play on your turn or in showdowns.) [REPEAT 1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [ASSAULT 2]. (+2 while it's an attacker.)
£0.20 - £0.30
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Battering Ram (12)
Spiritforged Battering Ram Unit - Noxus, Trifarian Domain: Fury Energy Cost: 5 Might: 5 I cost 1 less for each card you've played this turn, to a minimum of 1. They call it "the Noxian hello."
£0.30 - £0.60
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Aspiring Engineer (61)
Spiritforged Aspiring Engineer Unit - Piltover Domain: Mind Energy Cost: 3 Might: 3 Power Cost: 1 When you play me, return a gear from your trash to your hand. "Before you know it, I'll be running this place."
£0.20 - £0.25
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Armed Assailant (2)
Spiritforged Armed Assailant Unit - Noxus Domain: Fury Energy Cost: 6 Might: 6 Power Cost: 1 [ACCELERATE] (You may pay 1 and Fury as an additional cost to have me enter ready.) [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for 1 Rune less, even if it's already attached.)
£0.20 - £0.25
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Apprentice Smith (41)
Spiritforged Apprentice Smith Unit - Freljord Domain: Calm Energy Cost: 2 Might: 2 When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it. "My mentor says every failed project is a lesson. Me, I use 'em as paperweights."
£0.30 - £0.35
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Angle Shot (11)
Spiritforged Angle Shot Spell Energy Cost: 3 [REACTION] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1. "Admit it, you're hooked."
£0.30 - £0.50
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The Zero Drive (90)
Spiritforged The Zero Drive Gear - Equipment Energy Cost: 3 [EQUIP 1, Calm] (1, Calm: Attach this to a unit you control.) 3, Calm, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.) [DEATHKNELL] — Banish me. (When I die, get the effect.) Might +2
£2.55
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Yone - Blademaster (116)
Spiritforged Yone - Blademaster Champion Unit - Ionia, Yone, Demon Domain: Body Energy Cost: 5 Might: 5 Power Cost: 1 [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
£0.45
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World Atlas (86)
Spiritforged World Atlas Gear - Equipment Domain: Mind Energy Cost: 0 Might: 0 Power Cost: 1 [EQUIP Mind] (Mind: Attach this to a unit you control.) When I hold, play two Gold gear tokens exhausted. +2 Might
£0.45
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Spirit Wheel (144)
Spiritforged Spirit Wheel Gear Domain: Chaos Energy Cost: 2 When you choose a friendly unit, you may pay 1 and exhaust this to draw 1. Never broken.
£0.45
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Spinning Axe (186)
Spiritforged Spinning Axe Signature Gear - Draven, Equipment Domain: Fury, Chaos Energy Cost: 2 Might: 0 Power Cost: 1 [QUICK-DRAW] (This has REACTION. When you play it, attach it to a unit you control.) [EQUIP 1 Rune] (1 Rune: Attach this to a unit you control.) TEMPORARY (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.) "Got axes, need victims."—Draven
£3.80
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Soraka - Wanderer (173)
Spiritforged Soraka - Wanderer Champion Unit - Mount Targon Domain: Order Energy Cost: 4 Might: 4 Power Cost: 1 I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.) "Never waste a breath."
£0.45
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Sivir - Mercenary (Alternate Art) (143a)
Spiritforged Sivir - Mercenary (Alternate Art) Champion Unit - Shurima, Sivir Domain: Chaos Energy Cost: 4 Might: 4 Power Cost: 1 [ACCELERATE] (You may pay 1, Chaos as an additional cost to have me enter ready.) If you've spent at least 2 Runes this turn, I have +2 Might and [GANKING]. (I can move from battlefield to battlefield.)
£2.40
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Sivir - Ambitious (Alternate Art) (120a)
Spiritforged Sivir - Ambitious (Alternate Art) Champion Unit - Shurima, Sivir Domain: Order Energy Cost: 6 Might: 7 Power Cost: 3 [DEFLECT 2] (Opponents must pay to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit. "Honor is the rust on a dull blade."
£2.45
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Shurelya's Requiem (192)
Spiritforged Shurelya's Requiem Signature Gear - Equipment, Ornn Domain: Calm, Mind Energy Cost: 4 Power Cost: 2 [UNIQUE] (Your deck can have only 1 card with this name.) [EQUIP Rune] (Rune: Attach this to a unit you control.) When you play this, ready your units. Your units here have [GANKING] (We can move from battlefield to battlefield.). +2 Might
£1.05
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Seal Of Focus (Overnumbered) (226)
Spiritforged Seal of Focus (Overnumbered) Gear Domain: Calm Energy Cost: 0 Might: 0 Power Cost: 1 Exhaust: REACTION - ADD calm. (Abilities that add resources can't be reacted to.)
£31.90
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Sacred Shears (172)
Spiritforged Sacred Shears Gear - Equipment Energy Cost: 2 Power Cost: 1 [EQUIP Order] (Order: Attach this to a unit you control.) [DEATHKNELL] - Draw 1. (When I die, get the effect.) +1 Might
£0.45
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Rumble - Hotheaded (26)
Spiritforged Rumble - Hotheaded Champion Unit - Bandle City, Mech, Yordle, Rumble Domain: Fury Energy Cost: 4 Might: 4 Your Mechs each have [ASSAULT]. (+1 while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
£0.45
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Rell - Magnetic (24)
Spiritforged Rell - Magnetic Champion Unit - Noxus Domain: Fury Energy Cost: 4 Power Cost: 4 [TANK] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than 2, ignoring its cost, and attach it to me. "Bones shatter and people lie, but I can always count on iron."
£0.45