Origins
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The Dreaming Tree (292)
Origins The Dreaming Tree Battlefield Domain: None Energy Cost: 0 Might: 0 Power Cost: 0 The first time you choose a friendly unit with a spell here each turn, draw 1.
£0.30 - £0.90
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The Grand Plaza (293)
Origins The Grand Plaza Battlefield Domain: None Energy Cost: 0 Might: 0 Power Cost: 0 When you hold here, if you have 7+ units here, you win the game.
£0.30 - £0.35
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The Harrowing (198)
Origins The Harrowing Spell Domain: Chaos Energy Cost: 6 Might: 0 Power Cost: 2 Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
£0.45
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The Syren (184)
Origins The Syren Gear Domain: Chaos Energy Cost: 2 Might: 0 Power Cost: 0 1, Exhaust: Move a friendly unit at a battlefield to your base. Without a ship, a pirate's just another common criminal.
£0.30 - £0.70
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Thermo Beam (22)
Origins Thermo Beam Spell Domain: Fury Energy Cost: 5 Might: 0 Power Cost: 2 ACTION (Play on your turn or in showdowns.) Kill all gear. "Turn the limiter off, the beam is totally stable." - Common Last Words
£0.35 - £2.90
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Thousand-Tailed Watcher (116)
Origins Thousand-Tailed Watcher Unit - Ionia Domain: Mind Energy Cost: 7 Might: 7 Power Cost: 1 ACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.) When you play me, give enemy units -3 Might this turn, to a minimum of 1 Might. You will know when you've pushed the wilds too far.
£12.85
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Tideturner (199)
Origins Tideturner Unit - Bilgewater Domain: Chaos Energy Cost: 2 Might: 2 Power Cost: 0 HIDDEN (Hide now for 1 Rune to react with later for 0.) When you play me, you may choose a friendly unit. Move me to its location and it to my original location.
£2.05
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Time Warp (122)
Origins Time Warp Spell Domain: Mind Energy Cost: 10 Might: 0 Power Cost: 4 Take a turn after this one. Banish this. "Fool me once... and I'll just rewind." - Ekko
£27.60
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Traveling Merchant (185)
Origins Traveling Merchant Unit - Bilgewater Domain: Chaos Energy Cost: 2 Might: 2 Power Cost: 0 When I move, discard 1, then draw 1. Payment first, refund never.
£0.30 - £0.85
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Treasure Trove (186)
Origins Treasure Trove Gear Domain: Chaos Energy Cost: 2 Might: 0 Power Cost: 0 When this leaves the board, draw 1 and channel 1 rune exhausted. "We're gonna be rich!" -Common Last Words
£0.30 - £1.60
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Trifarian Gloryseeker (217)
Origins Trifarian Gloryseeker Unit - Noxus, Trifarian Domain: Order Energy Cost: 2 Might: 2 Power Cost: 0 LEGION When you play me, buff me. (If I don't have a buff, I get a +1 Might buff. Get the effect if you've played another card this turn.) War demands your life but offers immortality.
£0.20 - £0.25
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Trifarian War Camp (294)
Origins Trifarian War Camp Battlefield Domain: None Energy Cost: 0 Might: 0 Power Cost: 0 Units here have +1 Might. (This includes attackers.)
£0.30 - £0.80
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Tryndamere - Barbarian (34)
Origins Tryndamere - Barbarian Champion Unit - Freljord, Tryndamere Domain: Fury Energy Cost: 7 Might: 8 Power Cost: 2 When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point. "You never stood a chance."
£0.45
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Twisted Fate - Gambler (200)
Origins Twisted Fate - Gambler Champion Unit - Bilgewater, Twisted Fate Domain: Chaos Energy Cost: 4 Might: 4 Power Cost: 0 When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain: Fury - Deal 2 to an enemy unit here and 1 to all other enemy units here. Mind - Draw 1. Order - Stun an enemy unit.
£0.45
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Udyr - Wildman (157)
Origins Udyr - Wildman Champion Unit - Freljord, Udyr Domain: Body Energy Cost: 6 Might: 6 Power Cost: 1 Spend my buff: Choose one you've not chosen turn — •Deal 2 to a unit at a battlefield. •Stun a unit at a battlefield •Ready me. •Give me GANKING this turn.
£0.42
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Unchecked Power (123)
Origins Unchecked Power Spell Domain: Mind Energy Cost: 7 Might: 0 Power Cost: 2 Exhaust all friendly units, then deal 12 to all units at battlefields. That's enough.
£22.10
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Undercover Agent (178)
Origins Undercover Agent Unit Domain: Chaos Energy Cost: 5 Might: 5 Power Cost: 1 DEATHKNELL - Discard 2, then draw 2. (When I die, get the effect.) Even he no longer knew which side he worked for.
£0.20 - £0.25
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Unlicensed Armory (23)
Origins Unlicensed Armory Gear Domain: Fury Energy Cost: 2 Might: 0 Power Cost: 0 Discard 1, Exhaust: Choose a friendly unit. The next time it dies this turn, you may pay 1 Fury to recall it exhausted instead. (Send it to base. This isn't a move.)
£0.30 - £0.35
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Unyielding Spirit (145)
Origins Unyielding Spirit Spell Domain: Body Energy Cost: 1 Might: 0 Power Cost: 1 REACTION (Play at any time, even before spells and abilities resolve.) Prevent all spell and ability damage this turn. Battles are won in the heart before they are won on the field.
£0.50 - £2.50
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Vanguard Captain (218)
Origins Vanguard Captain Unit - Demacia, Elite Domain: Order Energy Cost: 3 Might: 3 Power Cost: 1 LEGION - When you play me, play two 1 Might Recruit unit token here. (Get the effect if you've played another card this turn.) "Soldiers, to me!"
£0.20 - £0.25
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Vanguard Helm (228)
Origins Vanguard Helm Gear Domain: Order Energy Cost: 2 Might: 0 Power Cost: 0 When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Vanguard soldier share both a helm and a vision.
£0.30 - £0.35
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Vanguard Sergeant (219)
Origins Vanguard Sergeant Unit - Demacia, Elite Domain: Order Energy Cost: 4 Might: 4 Power Cost: 0 He knew his orders: hold the line, or there would be nothing left to hold.
£0.20 - £0.24
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Vayne - Hunter (35)
Origins Vayne - Hunter Champion Unit - Demacia, Vayne Domain: Fury Energy Cost: 4 Might: 2 Power Cost: 1 ASSAULT 3 (+3 Might while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay 1 to return me to my owner's hand. "On wings of night."
£0.45
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Vengeance (229)
Origins Vengeance Spell Domain: Order Energy Cost: 4 Might: 0 Power Cost: 2 Kill a unit. A brief moment of turmoil -- then peace.
£0.30 - £0.35