Mystery Booster 2
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Torpor Orb (236)
Mystery Booster 2 Torpor Orb Artifact Creatures entering don't cause abilities to trigger. "Phyrexia is certainly dangerous, but I have to admire some of its innovations." —Tezzeret Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.45 - £20.50
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Tower of the Magistrate (242)
Mystery Booster 2 Tower of the Magistrate Land : Add . , : Target creature gains protection from artifacts until end of turn. Like the city, weakest at its foundation. Illustrated by Thomas Gianni All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.40 - £15.25
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Transcendent Master (23)
Mystery Booster 2 Transcendent Master Creature — Human Cleric Avatar Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible Power: 3 Toughness: 3 Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Treasure Cruise (37)
Mystery Booster 2 Treasure Cruise Sorcery Delve (Each card you exile from your graveyard while casting this spell pays for .) Draw three cards. Countless delights drift on the surface while dark schemes run below. Illustrated by Cynthia Sheppard All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Triumph of Ferocity (135)
Mystery Booster 2 Triumph of Ferocity Enchantment At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. Illustrated by Karl Kopinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Tsabo's Web (143)
Mystery Booster 2 Tsabo's Web Artifact When this artifact enters, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step. Illustrated by Iris Compiet All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.65
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Two by Four (302)
Mystery Booster 2 Two by Four Instant Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature. Illustrated by Sam Denmark All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Two by Four (538)
Mystery Booster 2 Two by Four Instant Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature. Illustrated by Sam Denmark All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Two by Four (999-TXF)
Mystery Booster 2 Two by Four Instant Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature. Illustrated by Sam Denmark All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Umbral Mantle (101)
Mystery Booster 2 Umbral Mantle Artifact — Equipment Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.) Equip It harnesses the power of night in a land where daylight fears to show itself. Illustrated by Richard Sardinha All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.75
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Under-Construction Skyscraper (383)
Mystery Booster 2 Under-Construction Skyscraper Land Level up (: Put a level counter on this. Level up only as a sorcery.) : Add . LEVEL 1-7 : Add , , , or . LEVEL 8+ : Add , , , or . Scry 1. Illustrated by Kevin Dubell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Under-Construction Skyscraper (620)
Mystery Booster 2 Under-Construction Skyscraper Land Level up (: Put a level counter on this. Level up only as a sorcery.) : Add . LEVEL 1-7 : Add , , , or . LEVEL 8+ : Add , , , or . Scry 1. Illustrated by Kevin Dubell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Under-Construction Skyscraper (999-UCS)
Mystery Booster 2 Under-Construction Skyscraper Land Level up (: Put a level counter on this. Level up only as a sorcery.) : Add . LEVEL 1-7 : Add , , , or . LEVEL 8+ : Add , , , or . Scry 1. Illustrated by Kevin Dubell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Underworld Breach (200)
Mystery Booster 2 Underworld Breach Enchantment Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£7.25 - £43.45
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Unholy Heat (63)
Mystery Booster 2 Unholy Heat Instant Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. "The devils use fire. Why shouldn't we?" Illustrated by Kari Christensen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Unnatural Selection (38)
Mystery Booster 2 Unnatural Selection Enchantment : Choose a creature type other than Wall. Target creature becomes that type until end of turn. What nature makes, magic can modify. Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50
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Uro, Titan of Nature's Wrath (93)
Mystery Booster 2 Uro, Titan of Nature's Wrath Legendary Creature — Elder Giant When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Power: 6 Toughness: 6 Illustrated by Vincent Proce All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.00
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Urza's Bauble (237)
Mystery Booster 2 Urza's Bauble Artifact , Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep. Illustrated by Ernanda Souza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.95 - £92.50
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Urza's Saga (114)
Mystery Booster 2 Urza's Saga Enchantment Land — Urza's Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains ": Add ." II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle. Illustrated by Titus Lunter All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£35.85
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Urza, Lord High Artificer (244)
Mystery Booster 2 Urza, Lord High Artificer Legendary Creature — Human Artificer When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add . : Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. Power: 1 Toughness: 4 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£157.30
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Value Town // Take a Trip to... (384)
Mystery Booster 2 Value Town // Take a Trip to... Land — Town Value Town enters the battlefield tapped. : Add or . Illustrated by Hélio Frazão All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Value Town // Take a Trip to... (621)
Mystery Booster 2 Value Town // Take a Trip to... Land — Town Value Town enters the battlefield tapped. : Add or . Illustrated by Hélio Frazão All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Value Town // Take a Trip to... (999-VAT)
Mystery Booster 2 Value Town // Take a Trip to... Land — Town Value Town enters the battlefield tapped. : Add or . Illustrated by Hélio Frazão All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Veil of Summer (75)
Mystery Booster 2 Veil of Summer Instant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) Illustrated by Lake Hurwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.30