Mystery Booster 2
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A Girl and Her Dogs (279)
Mystery Booster 2 A Girl and Her Dogs Creature — Human When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. Power: 3 Toughness: 3 Illustrated by Sara Pitre-Dorocher All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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A Girl and Her Dogs (515)
Mystery Booster 2 A Girl and Her Dogs Creature — Human When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. Power: 3 Toughness: 3 Illustrated by Sara Pitre-Dorocher All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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A Girl and Her Dogs (999-AGD)
Mystery Booster 2 A Girl and Her Dogs Creature — Human When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. Power: 3 Toughness: 3 Illustrated by Sara Pitre-Dorocher All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Abbot of the Sacred Meeple (271)
Mystery Booster 2 Abbot of the Sacred Meeple Creature — Human Monk Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. Power: 2 Toughness: 2 Illustrated by Jair Medina All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Abbot of the Sacred Meeple (507)
Mystery Booster 2 Abbot of the Sacred Meeple Creature — Human Monk Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. Power: 2 Toughness: 2 Illustrated by Jair Medina All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Abbot of the Sacred Meeple (999-ASM)
Mystery Booster 2 Abbot of the Sacred Meeple Creature — Human Monk Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. Power: 2 Toughness: 2 Illustrated by Jair Medina All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Abrupt Decay (78)
Mystery Booster 2 Abrupt Decay Instant This spell can't be countered. Destroy target nonland permanent with mana value 3 or less. The Izzet quickly suspended their policy of lifetime guarantees. Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.35
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Aether Vial (216)
Mystery Booster 2 Aether Vial Artifact At the beginning of your upkeep, you may put a charge counter on this artifact. : You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield. Illustrated by Greg Hildebrandt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.90 - £20.55
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Alberix, the Trade Planet (289)
Mystery Booster 2 Alberix, the Trade Planet World Enchantment Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource. Illustrated by Thomas Ricci All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Alberix, the Trade Planet (525)
Mystery Booster 2 Alberix, the Trade Planet World Enchantment Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource. Illustrated by Thomas Ricci All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Alberix, the Trade Planet (999-ATP)
Mystery Booster 2 Alberix, the Trade Planet World Enchantment Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource. Illustrated by Thomas Ricci All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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All-Star Kicker (321)
Mystery Booster 2 All-Star Kicker Creature — Orc Athlete Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.) Power: 2 Toughness: 2 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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All-Star Kicker (557)
Mystery Booster 2 All-Star Kicker Creature — Orc Athlete Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.) Power: 2 Toughness: 2 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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All-Star Kicker (999-ASK)
Mystery Booster 2 All-Star Kicker Creature — Orc Athlete Assist kicker (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.) Power: 2 Toughness: 2 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Anax and Cymede & Kynaios and Tiro (350)
Mystery Booster 2 Anax and Cymede & Kynaios and Tiro Legendary Creature — Human Soldier First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. Power: 3 Toughness: 8 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Anax and Cymede & Kynaios and Tiro (589)
Mystery Booster 2 Anax and Cymede & Kynaios and Tiro Legendary Creature — Human Soldier First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. Power: 3 Toughness: 8 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Anax and Cymede & Kynaios and Tiro (999-ACKT)
Mystery Booster 2 Anax and Cymede & Kynaios and Tiro Legendary Creature — Human Soldier First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. Power: 3 Toughness: 8 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Ancient Grudge (53)
Mystery Booster 2 Ancient Grudge Instant Destroy target artifact. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church. Illustrated by Ryan Yee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Ancient Stirrings (202)
Mystery Booster 2 Ancient Stirrings Sorcery Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. Illustrated by Emrah Elmasli All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.50 - £16.00
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Arcane Lighthouse (102)
Mystery Booster 2 Arcane Lighthouse Land : Add . , : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.40
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Arcane Signet (254)
Mystery Booster 2 Arcane Signet Artifact : Add one mana of any color in your commander's color identity. It started as a mere drop of water. The Magic Mirror crystallized it into much more. Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£65.50
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Arcanum Things (272)
Mystery Booster 2 Arcanum Things Artifact — Equipment Equipped creature has flying. Equip Equipment swap (: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.) Illustrated by Kevin Soler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Arcanum Things (508)
Mystery Booster 2 Arcanum Things Artifact — Equipment Equipped creature has flying. Equip Equipment swap (: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.) Illustrated by Kevin Soler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Arcanum Things (999-AT)
Mystery Booster 2 Arcanum Things Artifact — Equipment Equipped creature has flying. Equip Equipment swap (: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.) Illustrated by Kevin Soler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25