Mystery Booster 2
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Teferi, Druid of Argoth (348)
Mystery Booster 2 Teferi, Druid of Argoth Legendary Creature — Human Druid Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. Power: 3 Toughness: 4 Illustrated by Mélanie Bourgeois All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Teferi, Druid of Argoth (586)
Mystery Booster 2 Teferi, Druid of Argoth Legendary Creature — Human Druid Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. Power: 3 Toughness: 4 Illustrated by Mélanie Bourgeois All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Teferi, Druid of Argoth (999-TDOA)
Mystery Booster 2 Teferi, Druid of Argoth Legendary Creature — Human Druid Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. Power: 3 Toughness: 4 Illustrated by Mélanie Bourgeois All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Teferi, Hero of Dominaria (90)
Mystery Booster 2 Teferi, Hero of Dominaria Legendary Planeswalker — Teferi : Draw a card. At the beginning of the next end step, untap up to two lands. : Put target nonland permanent into its owner's library third from the top. : You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." Loyalty: 4 Illustrated by Chris Rallis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.45
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Teferi, Time Raveler (91)
Mystery Booster 2 Teferi, Time Raveler Legendary Planeswalker — Teferi Each opponent can cast spells only any time they could cast a sorcery. : Until your next turn, you may cast sorcery spells as though they had flash. : Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Loyalty: 4 Illustrated by Chris Rallis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.90
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Temporal Manipulation (174)
Mystery Booster 2 Temporal Manipulation Sorcery Take an extra turn after this one. Doing something at the last minute isn't so bad when you can make that minute last. Illustrated by Franz Vohwinkel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.05 - £13.75
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Temporary Truce (22)
Mystery Booster 2 Temporary Truce Sorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. Illustrated by Mike Raabe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Temur Elevator (382)
Mystery Booster 2 Temur Elevator Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add , , or . If you don't have the city's blessing, you lose 1 life. Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Temur Elevator (619)
Mystery Booster 2 Temur Elevator Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add , , or . If you don't have the city's blessing, you lose 1 life. Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Temur Elevator (999-TE)
Mystery Booster 2 Temur Elevator Land Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) : Add , , or . If you don't have the city's blessing, you lose 1 life. Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Tenacious Pup (262)
Mystery Booster 2 Tenacious Pup Creature — Wolf When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it." Power: 1 Toughness: 2 Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£33.10
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Tendrils of Agony (50)
Mystery Booster 2 Tendrils of Agony Sorcery Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) Illustrated by Volkan Baǵa All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Terry Pin, Turboturtle (364)
Mystery Booster 2 Terry Pin, Turboturtle Legendary Creature — Turtle Athlete Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. Power: 4 Toughness: 3 Illustrated by Harpreet Rattan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Terry Pin, Turboturtle (603)
Mystery Booster 2 Terry Pin, Turboturtle Legendary Creature — Turtle Athlete Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. Power: 4 Toughness: 3 Illustrated by Harpreet Rattan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Terry Pin, Turboturtle (999-TPTT)
Mystery Booster 2 Terry Pin, Turboturtle Legendary Creature — Turtle Athlete Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. Power: 4 Toughness: 3 Illustrated by Harpreet Rattan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Thassa's Oracle (175)
Mystery Booster 2 Thassa's Oracle Creature — Merfolk Wizard When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.) Power: 1 Toughness: 3 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£14.15 - £73.30
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The Colossal Dreadmaw (336)
Mystery Booster 2 The Colossal Dreadmaw Legendary Creature — Dinosaur Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) Power: 6 Toughness: 6 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50
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The Colossal Dreadmaw (573)
Mystery Booster 2 The Colossal Dreadmaw Legendary Creature — Dinosaur Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) Power: 6 Toughness: 6 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Colossal Dreadmaw (999-TCD)
Mystery Booster 2 The Colossal Dreadmaw Legendary Creature — Dinosaur Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) Power: 6 Toughness: 6 Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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The Heron Moon (375)
Mystery Booster 2 The Heron Moon Legendary Land : Add . , : Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost. Illustrated by Kevin Dubell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Heron Moon (612)
Mystery Booster 2 The Heron Moon Legendary Land : Add . , : Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost. Illustrated by Kevin Dubell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Heron Moon (999-THM)
Mystery Booster 2 The Heron Moon Legendary Land : Add . , : Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost. Illustrated by Kevin Dubell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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The Many Deeds of Belzenlok (314)
Mystery Booster 2 The Many Deeds of Belzenlok Enchantment — Saga I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability. Illustrated by Maru Ferreira All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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The Many Deeds of Belzenlok (550)
Mystery Booster 2 The Many Deeds of Belzenlok Enchantment — Saga I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability. Illustrated by Maru Ferreira All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45