Mystery Booster 2


  • 341-naturalize2

    Naturalize 2 (341)

    Out of stock

    Mystery Booster 2 Naturalize 2 Instant Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 579-naturalize2

    Naturalize 2 (579)

    Out of stock

    Mystery Booster 2 Naturalize 2 Instant Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 999-nt-naturalize2

    Naturalize 2 (999-NT)

    Out of stock

    Mystery Booster 2 Naturalize 2 Instant Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) Illustrated by Marika Lord All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 69-naturesclaim

    Nature's Claim (69)

    Out of stock

    Mystery Booster 2 Nature's Claim Instant Destroy target artifact or enchantment. Its controller gains 4 life. "On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged." —Jace Beleren Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.55

  • 284-newmasterofarms

    New Master of Arms (284)

    Out of stock

    Mystery Booster 2 New Master of Arms Creature — Human Soldier First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. : Tap target creature blocking New Master of Arms. Power: 2 Toughness: 2 Illustrated by Florin Petre Bostan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 520-newmasterofarms

    New Master of Arms (520)

    Out of stock

    Mystery Booster 2 New Master of Arms Creature — Human Soldier First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. : Tap target creature blocking New Master of Arms. Power: 2 Toughness: 2 Illustrated by Florin Petre Bostan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 999-nmoa-newmasterofarms

    New Master of Arms (999-NMOA)

    Out of stock

    Mystery Booster 2 New Master of Arms Creature — Human Soldier First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. : Tap target creature blocking New Master of Arms. Power: 2 Toughness: 2 Illustrated by Florin Petre Bostan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 296-nightoftheflyingmerfolk

    Night of the Flying Merfolk (296)

    Out of stock

    Mystery Booster 2 Night of the Flying Merfolk Enchantment — Saga Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn. Illustrated by Ashlea Kelly All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 532-nightoftheflyingmerfolk

    Night of the Flying Merfolk (532)

    Out of stock

    Mystery Booster 2 Night of the Flying Merfolk Enchantment — Saga Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn. Illustrated by Ashlea Kelly All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 999-notfm-nightoftheflyingmerfolk

    Night of the Flying Merfolk (999-NOTFM)

    Out of stock

    Mystery Booster 2 Night of the Flying Merfolk Enchantment — Saga Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn. Illustrated by Ashlea Kelly All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 297-noregretsegret

    No-Regrets Egret (297)

    Out of stock

    Mystery Booster 2 No-Regrets Egret Creature — Bird Scout Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.) Power: 2 Toughness: 2 Illustrated by Marco Wulfr All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 533-noregretsegret

    No-Regrets Egret (533)

    Out of stock

    Mystery Booster 2 No-Regrets Egret Creature — Bird Scout Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.) Power: 2 Toughness: 2 Illustrated by Marco Wulfr All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 999-nre-noregretsegret

    No-Regrets Egret (999-NRE)

    Out of stock

    Mystery Booster 2 No-Regrets Egret Creature — Bird Scout Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.) Power: 2 Toughness: 2 Illustrated by Marco Wulfr All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 285-nobleox

    Noble Ox (285)

    Out of stock

    Mystery Booster 2 Noble Ox Creature — Noble Ox Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures. Power: 2 Toughness: 4 Illustrated by Marianne Martin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 521-nobleox

    Noble Ox (521)

    Out of stock

    Mystery Booster 2 Noble Ox Creature — Noble Ox Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures. Power: 2 Toughness: 4 Illustrated by Marianne Martin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 999-no-nobleox

    Noble Ox (999-NO)

    Out of stock

    Mystery Booster 2 Noble Ox Creature — Noble Ox Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures. Power: 2 Toughness: 4 Illustrated by Marianne Martin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 149-nomadsenkor

    Nomads en-Kor (149)

    Out of stock

    Mystery Booster 2 Nomads en-Kor Creature — Kor Nomad Soldier : The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation. Power: 1 Toughness: 1 Illustrated by Val Mayerik All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.75 - £48.40

  • 211-norwoodpriestess

    Norwood Priestess (211)

    Out of stock

    Mystery Booster 2 Norwood Priestess Creature — Elf Druid : You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared. Power: 1 Toughness: 1 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.05 - £10.05

  • 70-noxiousrevival

    Noxious Revival (70)

    Out of stock

    Mystery Booster 2 Noxious Revival Instant ( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library. "Dead or alive, my creations are stronger than Jin-Gitaxias's septic minions." —Vorinclex, Voice of Hunger Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £3.85

  • 138-okagachivengefulkami

    O-Kagachi, Vengeful Kami (138)

    Out of stock

    Mystery Booster 2 O-Kagachi, Vengeful Kami Legendary Creature — Dragon Spirit Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. At his behest the Kami War began to regain That Which Was Taken. Power: 6 Toughness: 6 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 212-oathofdruids

    Oath of Druids (212)

    Out of stock

    Mystery Booster 2 Oath of Druids Enchantment At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard. Illustrated by Daren Bader All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £7.00 - £28.85

  • 315-oddriclunarmarquis

    Oddric, Lunar Marquis (315)

    Out of stock

    Mystery Booster 2 Oddric, Lunar Marquis Legendary Creature — Human Soldier At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ." Power: 3 Toughness: 3 Illustrated by Carol Azevedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 551-oddriclunarmarquis

    Oddric, Lunar Marquis (551)

    Out of stock

    Mystery Booster 2 Oddric, Lunar Marquis Legendary Creature — Human Soldier At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ." Power: 3 Toughness: 3 Illustrated by Carol Azevedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 999-olm-oddriclunarmarquis

    Oddric, Lunar Marquis (999-OLM)

    Out of stock

    Mystery Booster 2 Oddric, Lunar Marquis Legendary Creature — Human Soldier At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add ." Power: 3 Toughness: 3 Illustrated by Carol Azevedo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

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