Mystery Booster 2
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Kataki, War's Wage (148)
Mystery Booster 2 Kataki, War's Wage Legendary Creature — Spirit All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ." Power: 2 Toughness: 1 Illustrated by Matt Thompson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.20 - £13.90
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Keeper of the Crown // Coronation of the Wilds (339)
Mystery Booster 2 Keeper of the Crown // Coronation of the Wilds Creature — Human Noble ( can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. Power: 3 Toughness: 4 Illustrated by Elliot Stevens All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Keeper of the Crown // Coronation of the Wilds (577)
Mystery Booster 2 Keeper of the Crown // Coronation of the Wilds Creature — Human Noble ( can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. Power: 3 Toughness: 4 Illustrated by Elliot Stevens All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Keeper of the Crown // Coronation of the Wilds (999-KOTC)
Mystery Booster 2 Keeper of the Crown // Coronation of the Wilds Creature — Human Noble ( can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. Power: 3 Toughness: 4 Illustrated by Elliot Stevens All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Kenrith, the Returned King (13)
Mystery Booster 2 Kenrith, the Returned King Legendary Creature — Human Noble : All creatures gain trample and haste until end of turn. : Put a +1/+1 counter on target creature. : Target player gains 5 life. : Target player draws a card. : Put target creature card from a graveyard onto the battlefield under its owner's control. Power: 5 Toughness: 5 Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.60
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Keruga, the Macrosage (84)
Mystery Booster 2 Keruga, the Macrosage Legendary Creature — Dinosaur Hippo Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater. Power: 5 Toughness: 4 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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King's Assassin (43)
Mystery Booster 2 King's Assassin Creature — Human Assassin : Destroy target tapped creature. Activate only during your turn, before attackers are declared. Fear is as effective a weapon as the blade. Power: 1 Toughness: 1 Illustrated by Zina Saunders All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Kitchen Finks (85)
Mystery Booster 2 Kitchen Finks Creature — Ouphe When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Accept one favor from an ouphe, and you're doomed to accept another. Power: 3 Toughness: 2 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Knight of Lost Causes (282)
Mystery Booster 2 Knight of Lost Causes Creature — Human Knight Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) Power: 2 Toughness: 2 Illustrated by Sandy Lee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Knight of Lost Causes (518)
Mystery Booster 2 Knight of Lost Causes Creature — Human Knight Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) Power: 2 Toughness: 2 Illustrated by Sandy Lee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Knight of Lost Causes (999-KOLC)
Mystery Booster 2 Knight of Lost Causes Creature — Human Knight Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) Power: 2 Toughness: 2 Illustrated by Sandy Lee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Kobolds of Kher Keep (194)
Mystery Booster 2 Kobolds of Kher Keep Creature — Kobold Power: 0 Toughness: 1 Illustrated by Paolo Parente All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.55 - £11.20
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Kozilek, Compleated (266)
Mystery Booster 2 Kozilek, Compleated Legendary Creature — Phyrexian Eldrazi ( can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) Power: 12 Toughness: 12 Illustrated by Will Liu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Kozilek, Compleated (502)
Mystery Booster 2 Kozilek, Compleated Legendary Creature — Phyrexian Eldrazi ( can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) Power: 12 Toughness: 12 Illustrated by Will Liu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Kozilek, Compleated (999-KC)
Mystery Booster 2 Kozilek, Compleated Legendary Creature — Phyrexian Eldrazi ( can be paid with either or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) Power: 12 Toughness: 12 Illustrated by Will Liu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Krark-Clan Ironworks (224)
Mystery Booster 2 Krark-Clan Ironworks Artifact Sacrifice an artifact: Add . All the junk, refuse, and offal of the Krark Clan is diligently collected, melted down, and made into more junk, refuse, and offal. Illustrated by Greg Hildebrandt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.90 - £37.10
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Lavinia, Azorius Renegade (86)
Mystery Booster 2 Lavinia, Azorius Renegade Legendary Creature — Human Soldier Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. "I told Jace that Ravnica would fall apart if he didn't take his responsibilities seriously. I didn't want to be right." Power: 2 Toughness: 2 Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Lazotep Archway (376)
Mystery Booster 2 Lazotep Archway Land Lazotep Archway enters the battlefield tapped. : Add or . Eternalize (: Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!) Illustrated by Will Liu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Lazotep Archway (613)
Mystery Booster 2 Lazotep Archway Land Lazotep Archway enters the battlefield tapped. : Add or . Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!) Illustrated by Will Liu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Lazotep Archway (999-LA)
Mystery Booster 2 Lazotep Archway Land Lazotep Archway enters the battlefield tapped. : Add or . Eternalize (: Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!) Illustrated by Will Liu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Leyline of Sanctity (14)
Mystery Booster 2 Leyline of Sanctity Enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.) Illustrated by Ryan Pancoast All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Leyline of the Void (44)
Mystery Booster 2 Leyline of the Void Enchantment If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. Where treachery and oblivion converge. Illustrated by Adam Rex All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Lich's Duel Mastery (310)
Mystery Booster 2 Lich's Duel Mastery Legendary Enchantment Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game. Illustrated by David Giraud All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Lich's Duel Mastery (546)
Mystery Booster 2 Lich's Duel Mastery Legendary Enchantment Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game. Illustrated by David Giraud All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45