Murders at Karlov Manor
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Blood Spatter Analysis (189)
Murders at Karlov Manor Blood Spatter Analysis Enchantment When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. Illustrated by Jokubas Uogintas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Blood Spatter Analysis (413)
Murders at Karlov Manor Blood Spatter Analysis Enchantment When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand. Illustrated by Jokubas Uogintas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Bolrac-Clan Basher (112)
Murders at Karlov Manor Bolrac-Clan Basher Creature — Cyclops Warrior Double strike, trample Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge. Power: 3 Toughness: 2 Illustrated by Warren Mahy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Branch of Vitu-Ghazi (258)
Murders at Karlov Manor Branch of Vitu-Ghazi Land : Add . Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. Illustrated by Alayna Danner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Break Out (190)
Murders at Karlov Manor Break Out Sorcery Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. "Hey, kiddo. Your ride's here." Illustrated by Daniel Correia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50 - £1.35
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Break Out (190†)
Murders at Karlov Manor Break Out Sorcery Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order. "Hey, kiddo. Your ride's here." Illustrated by Daniel Correia All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Bubble Smuggler (41)
Murders at Karlov Manor Bubble Smuggler Creature — Octopus Fish Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) As this creature is turned face up, put four +1/+1 counters on it. By the time they noticed the missing vials, Glovax was three fathoms away. Power: 2 Toughness: 1 Illustrated by Leesha Hannigan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Burden of Proof (42)
Murders at Karlov Manor Burden of Proof Enchantment — Aura Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives. "You must have known all those lies would catch up to you eventually." Illustrated by Deruchenko Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Buried in the Garden (191)
Murders at Karlov Manor Buried in the Garden Enchantment — Aura Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. Illustrated by Tom Babbey All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Call a Surprise Witness (289)
Murders at Karlov Manor Call a Surprise Witness Sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. "Honestly, the real surprise would be if a powerful member of the Orzhov *didn't* hang around after their demise." —Alquist Proft, case notes Illustrated by Greg Opalinski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Call a Surprise Witness (6)
Murders at Karlov Manor Call a Surprise Witness Sorcery Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types. "Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time." Illustrated by Julia Metzger All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Candlestick (43)
Murders at Karlov Manor Candlestick Artifact — Clue Equipment Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Sacrifice this Equipment: Draw a card. Equip Illustrated by Julia Metzger All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case File Auditor (7)
Murders at Karlov Manor Case File Auditor Creature — Human Detective When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.You may spend mana as though it were mana of any color to cast Case spells. Power: 1 Toughness: 4 Illustrated by Ryan Valle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case File Auditor (7†)
Murders at Karlov Manor Case File Auditor Creature — Human Detective When this creature enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.You may spend mana as though it were mana of any color to cast Case spells. Power: 1 Toughness: 4 Illustrated by Ryan Valle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case of the Burning Masks (113)
Murders at Karlov Manor Case of the Burning Masks Enchantment — Case When this Case enters, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn. Illustrated by Bastien L. Deharme All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case of the Crimson Pulse (114)
Murders at Karlov Manor Case of the Crimson Pulse Enchantment — Case When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Case of the Filched Falcon (44)
Murders at Karlov Manor Case of the Filched Falcon Enchantment — Case When this Case enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types. Illustrated by Julia Metzger All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case of the Gateway Express (8)
Murders at Karlov Manor Case of the Gateway Express Enchantment — Case When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. Illustrated by Edgar Sánchez Hidalgo All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case of the Gorgon's Kiss (79)
Murders at Karlov Manor Case of the Gorgon's Kiss Enchantment — Case When this Case enters, destroy up to one target creature that was dealt damage this turn.To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. Illustrated by Peter Polach All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case of the Gorgon's Kiss (79†)
Murders at Karlov Manor Case of the Gorgon's Kiss Enchantment — Case When this Case enters, destroy up to one target creature that was dealt damage this turn.To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types. Illustrated by Peter Polach All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case of the Locked Hothouse (155)
Murders at Karlov Manor Case of the Locked Hothouse Enchantment — Case You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library. Illustrated by Leanna Crossan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.30 - £2.75
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Case of the Pilfered Proof (9)
Murders at Karlov Manor Case of the Pilfered Proof Enchantment — Case Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this token: Draw a card.") Illustrated by Joshua Cairos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Case of the Ransacked Lab (45)
Murders at Karlov Manor Case of the Ransacked Lab Enchantment — Case Instant and sorcery spells you cast cost less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card. Illustrated by Borja Pindado All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70 - £0.75
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Case of the Shattered Pact (1)
Murders at Karlov Manor Case of the Shattered Pact Enchantment — Case When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn. Illustrated by Peter Polach All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35