Murders at Karlov Manor
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A Killer Among Us (167)
Murders at Karlov Manor A Killer Among Us Enchantment When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. Illustrated by Leesha Hannigan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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A Mysterious Creature (21)
Murders at Karlov Manor A Mysterious Creature Creature You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward . (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Power: 2 Toughness: 2 Illustrated by Ben Hill All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Absolving Lammasu (2)
Murders at Karlov Manor Absolving Lammasu Creature — Lammasu Flying When this creature enters, all suspected creatures are no longer suspected. When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) Power: 4 Toughness: 3 Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Aftermath Analyst (148)
Murders at Karlov Manor Aftermath Analyst Creature — Elf Detective When this creature enters, mill three cards. , Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped. "Could someone bring me more evidence markers? Like . . . a lot more?" Power: 1 Toughness: 3 Illustrated by Danny Schwartz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.00 - £1.85
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Agency Coroner (75)
Murders at Karlov Manor Agency Coroner Creature — Ogre Cleric , Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead. "Well, cause of death seems pretty straightforward, but what else can you tell me, friend?" Power: 3 Toughness: 6 Illustrated by Uriah Voth All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Agency Outfitter (38)
Murders at Karlov Manor Agency Outfitter Creature — Sphinx Detective Flying When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. Power: 4 Toughness: 3 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Agrus Kos, Spirit of Justice (184)
Murders at Karlov Manor Agrus Kos, Spirit of Justice Legendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) "Eventually I'll give retirement another shot. But not today." Power: 2 Toughness: 4 Illustrated by Jason A. Engle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.65
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Agrus Kos, Spirit of Justice (354)
Murders at Karlov Manor Agrus Kos, Spirit of Justice Legendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) Power: 2 Toughness: 4 Illustrated by Cosmin Podar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Agrus Kos, Spirit of Justice (383) - Invisible Ink
Murders at Karlov Manor Agrus Kos, Spirit of Justice Legendary Creature — Spirit Detective Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) Power: 2 Toughness: 4 Illustrated by Cosmin Podar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65
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Airtight Alibi (149)
Murders at Karlov Manor Airtight Alibi Enchantment — Aura Flash Enchant creature When this Aura enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. Illustrated by Jeremy Wilson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Alley Assailant (76)
Murders at Karlov Manor Alley Assailant Creature — Vampire Rogue This creature enters tapped. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When this creature is turned face up, target opponent loses 3 life and you gain 3 life. Power: 3 Toughness: 3 Illustrated by Warren Mahy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Alquist Proft, Master Sleuth (185)
Murders at Karlov Manor Alquist Proft, Master Sleuth Legendary Creature — Human Detective Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life. Power: 3 Toughness: 3 Illustrated by Andreas Zafiratos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Alquist Proft, Master Sleuth (355)
Murders at Karlov Manor Alquist Proft, Master Sleuth Legendary Creature — Human Detective Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life. Power: 3 Toughness: 3 Illustrated by Peter Diamond All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.65
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Alquist Proft, Master Sleuth (384) - Invisible Ink
Murders at Karlov Manor Alquist Proft, Master Sleuth Legendary Creature — Human Detective Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.") , , Sacrifice a Clue: You draw X cards and gain X life. Power: 3 Toughness: 3 Illustrated by Peter Diamond All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.95
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Analyze the Pollen (150)
Murders at Karlov Manor Analyze the Pollen Sorcery As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. Illustrated by Anna Christenson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.05
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Analyze the Pollen (308)
Murders at Karlov Manor Analyze the Pollen Sorcery As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle. Illustrated by Monztre All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50 - £1.50
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Anzrag's Rampage (111)
Murders at Karlov Manor Anzrag's Rampage Sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. Illustrated by Lucas Graciano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Anzrag's Rampage (303)
Murders at Karlov Manor Anzrag's Rampage Sorcery Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step. Illustrated by Richard Wright All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.55
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Anzrag, the Quake-Mole (186)
Murders at Karlov Manor Anzrag, the Quake-Mole Legendary Creature — Mole God Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able. His claws tear at the foundations of civilization. Power: 8 Toughness: 4 Illustrated by Helge C. Balzer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.90 - £3.20
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Anzrag, the Quake-Mole (356)
Murders at Karlov Manor Anzrag, the Quake-Mole Legendary Creature — Mole God Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able. Power: 8 Toughness: 4 Illustrated by Ivan Shavrin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.30 - £3.05
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Anzrag, the Quake-Mole (385) - Invisible Ink
Murders at Karlov Manor Anzrag, the Quake-Mole Legendary Creature — Mole God Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. : Anzrag must be blocked each combat this turn if able. Power: 8 Toughness: 4 Illustrated by Ivan Shavrin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.45
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Archdruid's Charm (151)
Murders at Karlov Manor Archdruid's Charm Instant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment. Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.95 - £4.85
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Archdruid's Charm (408)
Murders at Karlov Manor Archdruid's Charm Instant Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment. Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.85 - £7.15
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Assassin's Trophy (187)
Murders at Karlov Manor Assassin's Trophy Instant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. "Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions." —Dr. A of the Foundway Associates Illustrated by Dmitry Burmak All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.10 - £2.65