Browse our Magic the Gathering Singles Collection
Magic the Gathering Singles In Stock
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Haunting Imitation (51)
Crimson Vow Commander Haunting Imitation Sorcery Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. Illustrated by Liiga Smilshkalne All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Sudden Salvation (10)
Crimson Vow Commander Sudden Salvation Instant Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents. Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Midnight Arsonist (27)
Crimson Vow Commander Midnight Arsonist Creature — Vampire When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. Killing the slayers was self-preservation. The fire was just for fun. Power: 3 Toughness: 2 Illustrated by Campbell White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Azorius Locket (160)
Crimson Vow Commander Azorius Locket Artifact : Add or . , , Sacrifice this artifact: Draw two cards. "Mandatory lockets enable the tracking of all Senate personnel for improved security and efficiency." —Dovin Baan Illustrated by Craig J Spearing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Skycloud Expanse (182)
Crimson Vow Commander Skycloud Expanse Land , : Add . Legend says a mighty angel appears to pilgrims in need who reach this lofty height. Illustrated by Sam White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Field of Souls (86)
Crimson Vow Commander Field of Souls Enchantment Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying. Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Crimson Honor Guard (145)
Crimson Vow Commander Crimson Honor Guard Creature — Vampire Knight Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander. The finest soldiers aren't worth a whit without a set of hands to lead them and a set of eyes to guide them. Power: 4 Toughness: 5 Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Boreas Charger (79)
Crimson Vow Commander Boreas Charger Creature — Pegasus Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. Power: 2 Toughness: 1 Illustrated by Christine Choi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Angel of Flight Alabaster (77)
Crimson Vow Commander Angel of Flight Alabaster Creature — Angel Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. She endures without Avacyn but secretly asks each soul she guides if they have seen her. Power: 4 Toughness: 4 Illustrated by Howard Lyon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Predators' Hour (21)
Crimson Vow Commander Predators' Hour Sorcery Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." Illustrated by Tomas Duchek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Promise of Bunrei (96)
Crimson Vow Commander Promise of Bunrei Enchantment When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens. "I am not afraid to die today nor afraid of what death will bring." Illustrated by Stephen Tappin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Vampire Nighthawk (140)
Crimson Vow Commander Vampire Nighthawk Creature — Vampire Shaman Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment. Power: 2 Toughness: 3 Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Breath of the Sleepless (11)
Crimson Vow Commander Breath of the Sleepless Enchantment You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. Worse than the obscuring mists are the ghastly faces that appear in the glow of spectral lanterns. Illustrated by Robin Olausson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Sire of the Storm (113)
Crimson Vow Commander Sire of the Storm Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. This storm blows gales through the dreams of mortals. Power: 3 Toughness: 3 Illustrated by Arnie Swekel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wall of Mourning (10)
Midnight Hunt Commander Wall of Mourning Creature — Wall Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand. Power: 0 Toughness: 4 Illustrated by Kasia 'Kafis' Zielińska All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Stitcher Geralf (104)
Midnight Hunt Commander Stitcher Geralf Legendary Creature — Human Wizard , : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. Power: 3 Toughness: 4 Illustrated by Karla Ortiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Sigardian Zealot (29)
Midnight Hunt Commander Sigardian Zealot Creature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power. "We fight together! In Sigarda's name, ready your weapons!" Power: 3 Toughness: 3 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Krosan Verge (175)
Midnight Hunt Commander Krosan Verge Land This land enters tapped. : Add . , , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Illustrated by Ruxing Gao All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Havengul Runebinder (101)
Midnight Hunt Commander Havengul Runebinder Creature — Human Wizard , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. "So many corpses, so little time." Power: 2 Toughness: 2 Illustrated by Bud Cook All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Dearly Departed (84)
Midnight Hunt Commander Dearly Departed Creature — Spirit Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it. "Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch Power: 5 Toughness: 5 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Citadel Siege (81)
Midnight Hunt Commander Citadel Siege Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ruinous Intrusion (28)
Midnight Hunt Commander Ruinous Intrusion Instant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. The gourd carving was supposed to take place *after* the feast. Illustrated by Johann Bodin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Juniper Order Ranger (153)
Midnight Hunt Commander Juniper Order Ranger Creature — Human Knight Ranger Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature. To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both. Power: 2 Toughness: 4 Illustrated by Greg Hildebrandt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Eater of Hope (115)
Midnight Hunt Commander Eater of Hope Creature — Demon Flying , Sacrifice another creature: Regenerate this creature. , Sacrifice two other creatures: Destroy target creature. Gods can be appeased. Demons, however . . . Power: 6 Toughness: 4 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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