Browse our Magic the Gathering Singles Collection
Magic the Gathering Singles In Stock
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Predators' Hour (21)
Crimson Vow Commander Predators' Hour Sorcery Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." Illustrated by Tomas Duchek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Promise of Bunrei (96)
Crimson Vow Commander Promise of Bunrei Enchantment When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens. "I am not afraid to die today nor afraid of what death will bring." Illustrated by Stephen Tappin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Vampire Nighthawk (140)
Crimson Vow Commander Vampire Nighthawk Creature — Vampire Shaman Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) As they fought the Eldrazi, many vampires learned to live among humans. Others were unable to make the adjustment. Power: 2 Toughness: 3 Illustrated by Jason Chan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Breath of the Sleepless (11)
Crimson Vow Commander Breath of the Sleepless Enchantment You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature. Worse than the obscuring mists are the ghastly faces that appear in the glow of spectral lanterns. Illustrated by Robin Olausson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Sire of the Storm (113)
Crimson Vow Commander Sire of the Storm Creature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. This storm blows gales through the dreams of mortals. Power: 3 Toughness: 3 Illustrated by Arnie Swekel All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wall of Mourning (10)
Midnight Hunt Commander Wall of Mourning Creature — Wall Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand. Power: 0 Toughness: 4 Illustrated by Kasia 'Kafis' Zielińska All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Stitcher Geralf (104)
Midnight Hunt Commander Stitcher Geralf Legendary Creature — Human Wizard , : Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way. Power: 3 Toughness: 4 Illustrated by Karla Ortiz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Sigardian Zealot (29)
Midnight Hunt Commander Sigardian Zealot Creature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power. "We fight together! In Sigarda's name, ready your weapons!" Power: 3 Toughness: 3 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Krosan Verge (175)
Midnight Hunt Commander Krosan Verge Land This land enters tapped. : Add . , , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle. Illustrated by Ruxing Gao All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Havengul Runebinder (101)
Midnight Hunt Commander Havengul Runebinder Creature — Human Wizard , , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control. "So many corpses, so little time." Power: 2 Toughness: 2 Illustrated by Bud Cook All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Dearly Departed (84)
Midnight Hunt Commander Dearly Departed Creature — Spirit Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it. "Never forget our ancestors. They have not forgotten us." —Mikaeus, the Lunarch Power: 5 Toughness: 5 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Citadel Siege (81)
Midnight Hunt Commander Citadel Siege Enchantment As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. Illustrated by Steven Belledin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Ruinous Intrusion (28)
Midnight Hunt Commander Ruinous Intrusion Instant Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way. The gourd carving was supposed to take place *after* the feast. Illustrated by Johann Bodin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Kessig Cagebreakers (142)
Midnight Hunt Commander Kessig Cagebreakers Creature — Human Rogue Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. "They put bars on these noble beasts and then wonder why werewolves target our towns." Power: 3 Toughness: 4 Illustrated by Wayne England All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Juniper Order Ranger (153)
Midnight Hunt Commander Juniper Order Ranger Creature — Human Knight Ranger Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature. To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both. Power: 2 Toughness: 4 Illustrated by Greg Hildebrandt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Eater of Hope (115)
Midnight Hunt Commander Eater of Hope Creature — Demon Flying , Sacrifice another creature: Regenerate this creature. , Sacrifice two other creatures: Destroy target creature. Gods can be appeased. Demons, however . . . Power: 6 Toughness: 4 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Trostani's Summoner (156)
Midnight Hunt Commander Trostani's Summoner Creature — Elf Shaman When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample. Power: 1 Toughness: 1 Illustrated by Howard Lyon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Celebrate the Harvest (24)
Midnight Hunt Commander Celebrate the Harvest Sorcery Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle. The Harvesttide dance is one of joyous abandon, a last revel before winter nights. Illustrated by Eelis Kyttanen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Fleshbag Marauder (118)
Midnight Hunt Commander Fleshbag Marauder Creature — Zombie Warrior When this creature enters, each player sacrifices a creature of their choice. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. Power: 3 Toughness: 1 Illustrated by Mark Zug All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Path of Ancestry (178)
Midnight Hunt Commander Path of Ancestry Land This land enters tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Illustrated by Alayna Danner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Wall of Mourning (48)
Midnight Hunt Commander Wall of Mourning Creature — Wall Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand. Power: 0 Toughness: 4 Illustrated by Kasia 'Kafis' Zielińska All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Yavimaya Elder (147)
Midnight Hunt Commander Yavimaya Elder Creature — Human Druid When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice this creature: Draw a card. Power: 2 Toughness: 1 Illustrated by Matt Cavotta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Lifecrafter's Bestiary (160)
Midnight Hunt Commander Lifecrafter's Bestiary Artifact At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay . If you do, draw a card. "Inspiration is found by looking outward." —Oviya Pashiri, sage lifecrafter Illustrated by Izzy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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Orzhov Advokist (91)
Midnight Hunt Commander Orzhov Advokist Creature — Human Advisor At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn. The Orzhov care not for repentance, only repayment. Power: 1 Toughness: 4 Illustrated by Jason A. Engle All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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