Kaldheim Commander
-
Curse of the Swine (37)
Kaldheim Commander Curse of the Swine Sorcery Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. Another imminent battle subsided in busy snuffling and carefree rooting. Illustrated by James Ryman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
-
Day of the Dragons (38)
Kaldheim Commander Day of the Dragons Enchantment When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying. When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. Illustrated by Matthew D. Wilson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
-
Dwynen, Gilt-Leaf Daen (56)
Kaldheim Commander Dwynen, Gilt-Leaf Daen Legendary Creature — Elf Warrior Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control. "This is our land. We will not allow eyeblights to poison its beauty." Power: 3 Toughness: 4 Illustrated by Johannes Voss All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
-
Eerie Interlude (22)
Kaldheim Commander Eerie Interlude Instant Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. The barrier between existence and oblivion is thinner than you know. Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£6.00
-
Elderfang Venom (15)
Kaldheim Commander Elderfang Venom Enchantment Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life. "The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways." Illustrated by Alessandra Pisano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.70
-
Elvish Archdruid (57)
Kaldheim Commander Elvish Archdruid Creature — Elf Druid Other Elf creatures you control get +1/+1. : Add for each Elf you control. "The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues." Power: 2 Toughness: 2 Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50
-
Elvish Mystic (58)
Kaldheim Commander Elvish Mystic Creature — Elf Druid : Add . "Life grows everywhere. My kin merely find those places where it grows strongest." —Nissa Revane Power: 1 Toughness: 1 Illustrated by Wesley Burt All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
-
Elvish Promenade (59)
Kaldheim Commander Elvish Promenade Kindred Sorcery — Elf Create a 1/1 green Elf Warrior creature token for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator. Illustrated by Steve Ellis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.90
-
Elvish Rejuvenator (60)
Kaldheim Commander Elvish Rejuvenator Creature — Elf Druid When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. Power: 1 Toughness: 1 Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
-
Empyrean Eagle (85)
Kaldheim Commander Empyrean Eagle Creature — Bird Spirit Flying Other creatures you control with flying get +1/+1. All the birds of the skies are the spirit's brood, gathered for safety under its wings. Power: 2 Toughness: 3 Illustrated by Ryan Yee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
-
End-Raze Forerunners (61)
Kaldheim Commander End-Raze Forerunners Creature — Boar Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. "Smash this city to pieces." —Domri Rade Power: 7 Toughness: 7 Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
-
Ethereal Valkyrie (16)
Kaldheim Commander Ethereal Valkyrie Creature — Spirit Angel Flying Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by . (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) Power: 4 Toughness: 4 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
-
Evangel of Heliod (23)
Kaldheim Commander Evangel of Heliod Creature — Human Cleric When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.) Power: 1 Toughness: 3 Illustrated by Nils Hamm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
-
Eyeblight Cullers (48)
Kaldheim Commander Eyeblight Cullers Creature — Elf Warrior When this creature dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.) "As long as eyeblights exist, the hunt will never end." —Miara, Thorn of the Glade Power: 3 Toughness: 3 Illustrated by Randy Vargas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
-
Eyeblight Massacre (49)
Kaldheim Commander Eyeblight Massacre Sorcery Non-Elf creatures get -2/-2 until end of turn. "I've already seen so much evil, so much darkness. Why do you insist on adding more?" —Nissa Revane, to Dwynen Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
-
Farhaven Elf (62)
Kaldheim Commander Farhaven Elf Creature — Elf Druid When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. "Verdant bloom does exist. It merely hides for its own safety." Power: 1 Toughness: 1 Illustrated by Brandon Kitkouski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
-
Flickerwisp (24)
Kaldheim Commander Flickerwisp Creature — Elemental Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. Its wings disturb more than air. Power: 3 Toughness: 1 Illustrated by Jeremy Enecio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
-
Foul Orchard (110)
Kaldheim Commander Foul Orchard Land This land enters tapped. : Add or . The stench of rotting meat lures flies, goblins, and young raptors. Illustrated by Yeong-Hao Han All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
-
Geist-Honored Monk (25)
Kaldheim Commander Geist-Honored Monk Creature — Human Monk Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying. Power: * Toughness: * Illustrated by Clint Cearley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
-
Ghostly Flicker (39)
Kaldheim Commander Ghostly Flicker Instant Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Sometimes it's useful to take a break from existence. Illustrated by Raymond Swanland All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.95
-
Ghostly Prison (26)
Kaldheim Commander Ghostly Prison Enchantment Creatures can't attack you unless their controller pays for each creature they control that's attacking you. Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp. Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£4.25
-
Goldnight Commander (27)
Kaldheim Commander Goldnight Commander Creature — Human Cleric Soldier Whenever another creature you control enters, creatures you control get +1/+1 until end of turn. "One faith, but many hands in victory." Power: 2 Toughness: 2 Illustrated by Chris Rahn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
-
Golgari Findbroker (86)
Kaldheim Commander Golgari Findbroker Creature — Elf Shaman When this creature enters, return target permanent card from your graveyard to your hand. "We gather the past from surface dwellers and sell it right back to them." Power: 3 Toughness: 4 Illustrated by Bram Sels All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
-
Golgari Guildgate (111)
Kaldheim Commander Golgari Guildgate Land — Gate This land enters tapped. : Add or . Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm. Illustrated by Eytan Zana All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25