Jumpstart
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Sigiled Starfish (177)
Jumpstart Sigiled Starfish Creature — Starfish : Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them. Power: 0 Toughness: 3 Illustrated by Nils Hamm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Signpost Scarecrow (485)
Jumpstart Signpost Scarecrow Artifact Creature — Scarecrow Vigilance : Add one mana of any color. "Accursed scarecrow! Sending folk in every direction is the same as sending them nowhere at all." —Corliss the Wanderer Power: 2 Toughness: 4 Illustrated by Jung Park All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Silhana Wayfinder (430)
Jumpstart Silhana Wayfinder Creature — Elf Scout When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order. "Stay close! It's just a little farther." Power: 2 Toughness: 1 Illustrated by Suzanne Helmigh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Skittering Surveyor (486)
Jumpstart Skittering Surveyor Artifact Creature — Construct When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Like a cross between a spider and a spyglass, but friendlier. Power: 1 Toughness: 2 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sky Tether (133)
Jumpstart Sky Tether Enchantment — Aura Enchant creature Enchanted creature has defender and loses flying. "If you can't control your mount, I will control it for you." —Mirela, Azorius hussar Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Slate Street Ruffian (279)
Jumpstart Slate Street Ruffian Creature — Human Warrior Whenever this creature becomes blocked, defending player discards a card. "Merciless to the point of psychosis. Let's give him a job." —Zelinas, Orzhov recruiter Power: 2 Toughness: 2 Illustrated by Jim Murray All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Somberwald Stag (431)
Jumpstart Somberwald Stag Creature — Elk When this creature enters, you may have it fight target creature you don't control. Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady. Power: 4 Toughness: 3 Illustrated by Lake Hurwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Soul Salvage (280)
Jumpstart Soul Salvage Sorcery Return up to two target creature cards from your graveyard to your hand. The first mistake the Grimnant knights made was bullying the owner of an Urborg corpse shop. Their second mistake was dying. Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Spectral Sailor (178)
Jumpstart Spectral Sailor Creature — Spirit Pirate Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card. "Any ship that sails on these mean seas for long is bound to pick up a ghost or two." —Admiral Beckett Brass Power: 1 Toughness: 1 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Stab Wound (281)
Jumpstart Stab Wound Enchantment — Aura Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. Illustrated by Scott Chou All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Stone Haven Pilgrim (6)
Jumpstart Stone Haven Pilgrim Creature — Kor Cleric Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn. The persistence to overcome obstacles is the most esteemed of kor virtues. Power: 2 Toughness: 2 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Swamp (59)
Jumpstart Swamp Basic Land — Swamp (: Add .) Illustrated by Adam Paquette All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40
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Swarm of Bloodflies (282)
Jumpstart Swarm of Bloodflies Creature — Insect Flying This creature enters with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on this creature. In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. Power: 0 Toughness: 0 Illustrated by Marco Nelor All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sweep Away (180)
Jumpstart Sweep Away Instant Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. The Roil takes many forms. It also takes many victims. Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sylvan Brushstrider (434)
Jumpstart Sylvan Brushstrider Creature — Beast When this creature enters, you gain 2 life. The mournful lowing of brushstriders warns of changing weather and ill winds. Power: 3 Toughness: 2 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sylvan Ranger (435)
Jumpstart Sylvan Ranger Creature — Elf Scout Ranger When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. "Not all paths are found on the forest floor." Power: 1 Toughness: 1 Illustrated by Christopher Moeller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Take Heart (134)
Jumpstart Take Heart Instant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds. Illustrated by Lucas Graciano All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Talrand's Invocation (182)
Jumpstart Talrand's Invocation Sorcery Create two 2/2 blue Drake creature tokens with flying. After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own. Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Tandem Tactics (135)
Jumpstart Tandem Tactics Instant Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. In times of infestation and war, Zendikar favors the blades that strike in unison. Illustrated by David Gaillet All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Tempting Witch (283)
Jumpstart Tempting Witch Creature — Human Warlock When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.") , , Sacrifice a Food: Target player loses 3 life. "Murder clad in crimson beauty, An end to life and love and duty." —Barrow witch incantation Power: 1 Toughness: 3 Illustrated by Mila Pesic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Thirst for Knowledge (183)
Jumpstart Thirst for Knowledge Instant Draw three cards. Then discard two cards unless you discard an artifact card. "To truly know something, you must become it. The trick is to not lose yourself in the process." Illustrated by Anthony Francisco All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Thriving Bluff (33)
Jumpstart Thriving Bluff Land This land enters tapped. As it enters, choose a color other than red. : Add or one mana of the chosen color. As eons passed, the rock wore away, revealing the rich colors at the mountain's heart. Illustrated by Johannes Voss All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Thriving Grove (34)
Jumpstart Thriving Grove Land This land enters tapped. As it enters, choose a color other than green. : Add or one mana of the chosen color. Far from human eyes, birds flit between vivid blossoms in a hidden paradise. Illustrated by Ravenna Tran All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Thriving Heath (35)
Jumpstart Thriving Heath Land This land enters tapped. As it enters, choose a color other than white. : Add or one mana of the chosen color. Wildflowers here bloom not with the season but with the ebb and flow of magic. Illustrated by Alayna Danner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20