Jumpstart
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Thriving Isle (36)
Jumpstart Thriving Isle Land This land enters tapped. As it enters, choose a color other than blue. : Add or one mana of the chosen color. All the wonders of the natural world in one breathtaking microcosm. Illustrated by Jonas De Ro All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Thriving Moor (37)
Jumpstart Thriving Moor Land This land enters tapped. As it enters, choose a color other than black. : Add or one mana of the chosen color. Beauty appears in strange places for those with eyes to see it. Illustrated by Titus Lunter All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Thundering Spineback (437)
Jumpstart Thundering Spineback Creature — Dinosaur Other Dinosaurs you control get +1/+1. : Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) "It appears that nature has risen against us." —Captain Brinely Rage Power: 5 Toughness: 5 Illustrated by Tomasz Jedruszek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Tibalt's Rager (366)
Jumpstart Tibalt's Rager Creature — Devil When this creature dies, it deals 1 damage to any target. : This creature gets +2/+0 until end of turn. "Find out whose that is. I like its energy." —Judith Power: 1 Toughness: 2 Illustrated by Yongjae Choi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Time to Feed (438)
Jumpstart Time to Feed Sorcery Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) Illustrated by Wayne Reynolds All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Tithebearer Giant (284)
Jumpstart Tithebearer Giant Creature — Giant Warrior When this creature enters, you draw a card and you lose 1 life. "I've always said full war chests win wars, but I didn't mean by bashing enemy skulls with them." —Teysa Power: 4 Toughness: 5 Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Torch Fiend (367)
Jumpstart Torch Fiend Creature — Devil , Sacrifice this creature: Destroy target artifact. Devils redecorate every room with fire. Power: 2 Toughness: 1 Illustrated by Winona Nelson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Towering-Wave Mystic (186)
Jumpstart Towering-Wave Mystic Creature — Merfolk Wizard Whenever this creature deals damage, target player mills that many cards. Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will. Power: 2 Toughness: 1 Illustrated by Jason Rainville All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Vastwood Zendikon (440)
Jumpstart Vastwood Zendikon Enchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand. Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Vedalken Entrancer (188)
Jumpstart Vedalken Entrancer Creature — Vedalken Wizard , : Target player mills two cards. Their denial reaches far into your future. Power: 1 Toughness: 4 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wailing Ghoul (286)
Jumpstart Wailing Ghoul Creature — Zombie When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) "Don't worry, sweet brother. Help is on the way." —Ghoulcaller Gisa Power: 1 Toughness: 3 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wall of Blossoms (442)
Jumpstart Wall of Blossoms Creature — Plant Wall Defender When this creature enters, draw a card. Each flower identical, every leaf and petal disturbingly exact. Power: 0 Toughness: 4 Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Warden of Evos Isle (191)
Jumpstart Warden of Evos Isle Creature — Bird Wizard Flying Creature spells with flying you cast cost less to cast. On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. Power: 2 Toughness: 2 Illustrated by Nils Hamm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Warmonger's Chariot (490)
Jumpstart Warmonger's Chariot Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip (: Attach to target creature you control. Equip only as a sorcery.) The best defense is a good offense. Illustrated by Warren Mahy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Waterknot (192)
Jumpstart Waterknot Enchantment — Aura Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Illustrated by Wayne Reynolds All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Weaver of Lightning (371)
Jumpstart Weaver of Lightning Creature — Human Shaman Reach (This creature can block creatures with flying.) Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls. "Lightning in a bottle? That's not where I need it." Power: 1 Toughness: 4 Illustrated by John Stanko All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Wildheart Invoker (444)
Jumpstart Wildheart Invoker Creature — Elf Shaman : Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) "Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us." —*The Invokers' Tales* Power: 4 Toughness: 3 Illustrated by Erica Yang All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wildsize (445)
Jumpstart Wildsize Instant Target creature gets +2/+2 and gains trample until end of turn. Draw a card. Two times the size, four times the smell. Illustrated by Jim Murray All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Windstorm Drake (195)
Jumpstart Windstorm Drake Creature — Drake Flying Other creatures you control with flying get +1/+0. Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk. Power: 3 Toughness: 3 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Winged Words (196)
Jumpstart Winged Words Sorcery This spell costs less to cast if you control a creature with flying. Draw two cards. Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season. Illustrated by Chris Seaman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Wishful Merfolk (197)
Jumpstart Wishful Merfolk Creature — Merfolk Defender : This creature loses defender and becomes a Human until end of turn. She yearned to walk on dry land so she might take her vengeance there. Power: 3 Toughness: 2 Illustrated by Livia Prima All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Woodborn Behemoth (446)
Jumpstart Woodborn Behemoth Creature — Elemental As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) It carries the hopes of Zendikar's embattled wilds on its mighty boughs. Power: 4 Toughness: 4 Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30