Jump to Lightspeed
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Academy Graduate (320) - Hyperspace
Jump to Lightspeed Academy Graduate Imperial;Pilot Sentinel Power: 1(+1) HP: 1(+1) Illustrated by Facundo Moyano
£0.20
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Academy Graduate (556)
Jump to Lightspeed Academy Graduate Imperial;Pilot Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 1(+1) HP: 1(+1) Illustrated by Facundo Moyano
£0.25
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Academy Graduate (58)
Jump to Lightspeed Academy Graduate Imperial;Pilot Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 1 (+1) HP: 2 (+2) Illustrated by Facundo Moyano
£0.20
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Academy Graduate (792) - Hyperspace Foil
Jump to Lightspeed Academy Graduate Imperial;Pilot Sentinel Power: 1(+1) HP: 1(+1) Illustrated by Facundo Moyano
£0.40
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Adept Arc-170 (114)
Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 (When this unit attacks, heal 2 damage from your base.) Power: 3 HP: 3 Illustrated by French Carlomagno
£0.20
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Adept Arc-170 (376) - Hyperspace
Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 Power: 3 HP: 3 Illustrated by French Carlomagno
£0.20
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Adept Arc-170 (612)
Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 (When this unit attacks, heal 2 damage from your base.) Power: 3 HP: 3 Illustrated by French Carlomagno
£0.25
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Adept Arc-170 (848) - Hyperspace Foil
Jump to Lightspeed Adept ARC-170 Republic;Vehicle;Fighter Restore 2 Power: 3 HP: 3 Illustrated by French Carlomagno
£0.40
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Admiral Ackbar (1012) - Showcase
Jump to Lightspeed Admiral Ackbar It's A Trap! Official;Rebel Action [, ]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Marc Escachx
£42.65
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Admiral Ackbar (16)
Jump to Lightspeed Admiral Ackbar It's A Trap! Official;Rebel Action [, ]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Amélie Hutt
£0.20
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Admiral Ackbar (278) - Hyperspace
Jump to Lightspeed Admiral Ackbar It's A Trap! Official;Rebel Action [, ]: Exhaust a non-leader unit. If you do, its controller creates an X-Wing token. On Attack: You may exhaust a unit. If you do, its controller creates an X-Wing token. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Amélie Hutt
£0.20
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Admiral Holdo (1003) - Showcase
Jump to Lightspeed Admiral Holdo We're Not Alone Official;Resistance Action [, ]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Afif Khaled
£21.95
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Admiral Holdo (269) - Hyperspace
Jump to Lightspeed Admiral Holdo We're Not Alone Official;Resistance Action [, ]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Robynn Frauhn
£0.45
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Admiral Holdo (7)
Jump to Lightspeed Admiral Holdo We're Not Alone Official;Resistance Action [, ]: Give a Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. On Attack: You may give another Resistance unit or a unit with a Resistance upgrade on it +2/+2 for this phase. If you control 6 or more resources, deploy this leader. Power: 3 HP: 8 Illustrated by Robynn Frauhn
£0.45
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Admiral Piett (1001) - Showcase
Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by Ario Murti
£92.90
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Admiral Piett (267) - Hyperspace
Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by David Buisan
£0.45
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Admiral Piett (5)
Jump to Lightspeed Admiral Piett Commanding the Armada Imperial;Official Action []: Play a Capital Ship unit from your hand. It costs less. Each Capital Ship unit you play costs less. If you control 5 or more resources, deploy this leader. Power: 2 HP: 7 Illustrated by David Buisan
£0.45
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Admiral Trench (1010) - Showcase
Jump to Lightspeed Admiral Trench Chk-chk-chk-chk Official;Separatist Action []: Discard a card that costs 3 or more from your hand. If you do, draw a card. When Deployed: Reveal the top 4 cards of your deck. An opponent discards 2 of them. Draw 1 of the remaining cards and discard the other. Action [3, Exhaust]: If you control 6 or more resources, deploy this leader. Power: 4 HP: 5 Illustrated by Aitor Prieto
£32.80
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Admiral Trench (14)
Jump to Lightspeed Admiral Trench Chk-chk-chk-chk Official;Separatist Action []: Discard a card that costs 3 or more from your hand. If you do, draw a card. When Deployed: Reveal the top 4 cards of your deck. An opponent discards 2 of them. Draw 1 of the remaining cards and discard the other. Action [3, Exhaust]: If you control 6 or more resources, deploy this leader. Power: 4 HP: 5 Illustrated by Omercan Cirit
£0.45
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Admiral Trench (276) - Hyperspace
Jump to Lightspeed Admiral Trench Chk-chk-chk-chk Official;Separatist Action []: Discard a card that costs 3 or more from your hand. If you do, draw a card. When Deployed: Reveal the top 4 cards of your deck. An opponent discards 2 of them. Draw 1 of the remaining cards and discard the other. Action [3, Exhaust]: If you control 6 or more resources, deploy this leader. Power: 4 HP: 5 Illustrated by Omercan Cirit
£0.45
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Admiral Yularen (309) - Hyperspace
Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti
£1.50
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Admiral Yularen (47)
Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti
£0.45
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Admiral Yularen (545)
Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti
£0.45
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Admiral Yularen (781) - Hyperspace Foil
Jump to Lightspeed Admiral Yularen Fleet Coordinator Republic;Official When Played: Choose Grit, Restore 1, Sentinel, or Shielded. While this unit is in play, each friendly Vehicle unit gains the chosen keyword. Power: 1 HP: 1 Illustrated by Ario Murti
£1.40