Jump to Lightspeed
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Contracted Jumpmaster (446) - Hyperspace
Jump to Lightspeed Contracted Jumpmaster Underworld;Vehicle;Transport Sentinel Power: 2 HP: 2 Illustrated by SPACE Gooose
£0.20
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Contracted Jumpmaster (682)
Jump to Lightspeed Contracted Jumpmaster Underworld;Vehicle;Transport Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 2 HP: 2 Illustrated by SPACE Gooose
£0.25
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Coordinated Front (253)
Jump to Lightspeed Coordinated Front Plan You may give a ground unit +2/+2 for this phase. You may give a space unit +2/+2 for this phase. Illustrated by Eslam AboShady
£0.20
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Coordinated Front (515) - Hyperspace
Jump to Lightspeed Coordinated Front Plan You may give a ground unit +2/+2 for this phase. You may give a space unit +2/+2 for this phase. Illustrated by Eslam AboShady
£0.20
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Coordinated Front (751)
Jump to Lightspeed Coordinated Front Plan You may give a ground unit +2/+2 for this phase. You may give a space unit +2/+2 for this phase. Illustrated by Eslam AboShady
£0.25
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Corellian Freighter (258)
Jump to Lightspeed Corellian Freighter Vehicle;Transport Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 4 HP: 4 Illustrated by Francois Cannels
£0.20
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Corellian Freighter (520) - Hyperspace
Jump to Lightspeed Corellian Freighter Vehicle;Transport Sentinel Power: 4 HP: 4 Illustrated by Francois Cannels
£0.20
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Corellian Freighter (756)
Jump to Lightspeed Corellian Freighter Vehicle;Transport Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) Power: 4 HP: 4 Illustrated by Francois Cannels
£0.25
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Corporate Light Cruiser (225)
Jump to Lightspeed Corporate Light Cruiser Fringe;Vehicle;Capital Ship Ambush (When you play this unit, it may attack an enemy unit.) Raid 1 (This unit gets +1/+0 while attacking.) Power: 4 HP: 4 Illustrated by Amélie Hutt
£0.20
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Corporate Light Cruiser (487) - Hyperspace
Jump to Lightspeed Corporate Light Cruiser Fringe;Vehicle;Capital Ship Ambush Power: 4 HP: 4 Illustrated by Amélie Hutt
£0.20
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Corporate Light Cruiser (723)
Jump to Lightspeed Corporate Light Cruiser Fringe;Vehicle;Capital Ship Ambush (When you play this unit, it may attack an enemy unit.) Raid 1 (This unit gets +1/+0 while attacking.) Power: 4 HP: 4 Illustrated by Amélie Hutt
£0.25
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Corporate Light Cruiser (959) - Hyperspace Foil
Jump to Lightspeed Corporate Light Cruiser Fringe;Vehicle;Capital Ship Ambush Power: 4 HP: 4 Illustrated by Amélie Hutt
£0.50
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Corvus (1016)
Jump to Lightspeed Corvus Inferno Squadron Raider Imperial;Vehicle;Capital Ship Restore 2 When Played: You may attach a friendly Pilot unit or upgrade to this unit. Power: 4 HP: 4 Illustrated by Brian Matyas
£2.85
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Corvus (1052)
Jump to Lightspeed Corvus Inferno Squadron Raider Imperial;Vehicle;Capital Ship Restore 2 When Played: You may attach a friendly Pilot unit or upgrade to this unit. Power: 4 HP: 4 Illustrated by Brian Matyas
£5.50
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Corvus (300) - Hyperspace
Jump to Lightspeed Corvus Inferno Squadron Raider Imperial;Vehicle;Capital Ship Restore 2 When Played: You may attach a friendly Pilot unit or upgrade to this unit. Power: 4 HP: 4 Illustrated by French Carlomagno
£1.70
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Covering The Wing (338) - Hyperspace
Jump to Lightspeed Covering the Wing Tactic Create an X-Wing token. You may give a Shield token to another unit. Illustrated by Erik Frobom
£0.25
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Covering The Wing (574)
Jump to Lightspeed Covering the Wing Tactic Create an X-Wing token. You may give a Shield token to another unit. Illustrated by Erik Frobom
£0.25
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Covering The Wing (76)
Jump to Lightspeed Covering the Wing Tactic Create an X-Wing token. You may give a Shield token to another unit. Illustrated by Erik Frobom
£0.20
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Cr90 Relief Runner (333) - Hyperspace
Jump to Lightspeed CR90 Relief Runner Rebel;Vehicle;Capital Ship Restore 2 When Defeated: Heal up to 3 damage from a unit or base. Power: 4 HP: 4 Illustrated by Ario Anindito
£0.20
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Cr90 Relief Runner (569)
Jump to Lightspeed CR90 Relief Runner Rebel;Vehicle;Capital Ship Restore 2 (When this unit attacks, heal 2 damage from your base.) When Defeated: Heal up to 3 damage from a unit or base. Power: 4 HP: 4 Illustrated by Ario Anindito
£0.25
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Cr90 Relief Runner (71)
Jump to Lightspeed CR90 Relief Runner Capital Ship;Rebel;Vehicle Restore 2 (When this unit attacks, heal 2 damage from your base.) When Defeated: Heal up to 3 damage from a unit or base. Power: 4 HP: 6 Illustrated by Ario Anindito
£0.20
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Cr90 Relief Runner (805) - Hyperspace Foil
Jump to Lightspeed CR90 Relief Runner Rebel;Vehicle;Capital Ship Restore 2 When Defeated: Heal up to 3 damage from a unit or base. Power: 4 HP: 4 Illustrated by Ario Anindito
£0.50
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Crackshot V-Wing (158)
Jump to Lightspeed Crackshot V-Wing Republic;Vehicle;Fighter When Played: If you control no other Fighter units, deal 1 damage to this unit. Power: 2 HP: 2 Illustrated by Thomas Wievegg
£0.20
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Crackshot V-Wing (420) - Hyperspace
Jump to Lightspeed Crackshot V-Wing Republic;Vehicle;Fighter When Played: If you control no other Fighter units, deal 1 damage to this unit. Power: 2 HP: 2 Illustrated by Thomas Wievegg
£0.30