Jump to Lightspeed
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Tandem Assault (858) - Hyperspace Foil
Jump to Lightspeed Tandem Assault Tactic Attack with a space unit. If you do, attack with a ground unit, and that ground unit gets +2/+0 for this attack. Illustrated by EJ Dela Cruz
£0.30
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Tantive Iv (252)
Jump to Lightspeed Tantive IV Fleeing the Empire Capital Ship;Rebel;Vehicle Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Played: Create an X-Wing token. Power: 5 HP: 7 Illustrated by Francois Cannels
£0.30
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Tantive Iv (750)
Jump to Lightspeed Tantive IV Fleeing the Empire Rebel;Vehicle;Capital Ship Sentinel (Units in this arena can't attack your non-Sentinel units or your base.) When Played: Create an X-Wing token. Power: 5 HP: 5 Illustrated by Francois Cannels
£0.32
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Targeting Computer (171)
Jump to Lightspeed Targeting Computer Item;Modification Attached unit gains: “You assign all indirect damage dealt by this unit.” Power: +1(+1) HP: +1(+1) Illustrated by Fernando Correa
£0.45
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Targeting Computer (433) - Hyperspace
Jump to Lightspeed Targeting Computer Item;Modification Attached unit gains: “You assign all indirect damage dealt by this unit.” Power: (+1) HP: 0(+1) Illustrated by Fernando Correa
£0.45
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Targeting Computer (669)
Jump to Lightspeed Targeting Computer Item;Modification Attached unit gains: “You assign all indirect damage dealt by this unit.” Power: (+1) HP: 0(+1) Illustrated by Fernando Correa
£0.45
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Targeting Computer (905) - Hyperspace Foil
Jump to Lightspeed Targeting Computer Item;Modification Attached unit gains: “You assign all indirect damage dealt by this unit.” Power: (+1) HP: 0(+1) Illustrated by Fernando Correa
£1.95
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Techno Union Transport (190)
Jump to Lightspeed Techno Union Transport Separatist;Vehicle;Transport Shielded (When you play this unit, give a Shield token to it.) Power: 4 HP: 4 Illustrated by French Carlomagno
£0.20
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Techno Union Transport (452) - Hyperspace
Jump to Lightspeed Techno Union Transport Separatist;Vehicle;Transport Shielded Power: 4 HP: 4 Illustrated by French Carlomagno
£0.20
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Techno Union Transport (688)
Jump to Lightspeed Techno Union Transport Separatist;Vehicle;Transport Shielded (When you play this unit, give a Shield token to it.) Power: 4 HP: 4 Illustrated by French Carlomagno
£0.25
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The Mandalorian (210)
Jump to Lightspeed The Mandalorian Weathered Pilot Bounty Hunter;Mandalorian;Pilot When played as a unit: Exhaust up to 2 ground units. Power: 5 (+3) HP: 6 (+1) Illustrated by Omercan Cirit
£0.30
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The Mandalorian (708)
Jump to Lightspeed The Mandalorian Weathered Pilot Mandalorian;Bounty Hunter;Pilot When played as a unit: Exhaust up to 2 ground units. Power: 5(+3) HP: 5(+3) Illustrated by Omercan Cirit
£0.35
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Theed Palace // Experience (23 // T03)
Jump to Lightspeed Theed Palace // Experience Learned;Naboo HP: 30 // +1 Illustrated by Adrien Girod, Mona Finden
£0.20
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Theed Palace // Shield (23 // T04)
Jump to Lightspeed Theed Palace // Shield Armor;Naboo HP: 30 Illustrated by Adrien Girod, Francois Cannels
£0.20
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Theed Palace // Tie Fighter (23 // T01)
Jump to Lightspeed Theed Palace // TIE Fighter Fighter;Vehicle;Naboo Power: 1 HP: 30 // 1 Illustrated by Adrien Girod, Francois Cannels
£0.20
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Theed Palace // X-Wing (23 // T02)
Jump to Lightspeed Theed Palace // X-Wing Fighter;Vehicle;Naboo Power: 2 HP: 30 // 2 Illustrated by Adrien Girod, Francois Cannels
£0.20
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There Is No Escape (244)
Jump to Lightspeed There Is No Escape Tactic Choose up to 3 units. Those units lose all abilities and can't gain abilities for this round. Illustrated by Reno
£0.45
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Thermal Oscillator (763) - Hyperspace Foil
Jump to Lightspeed Thermal Oscillator Your minimum deck size is decreased by 5 cards. Illustrated by Rocío Espin
£3.25
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Tie Ambush Squadron (87)
Jump to Lightspeed TIE Ambush Squadron Fighter;Imperial;Vehicle Ambush (When you play this unit, it may attack an enemy unit.) When Played/When Defeated: Create a TIE Fighter token. Power: 2 HP: 3 Illustrated by Shane Molina
£0.20
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Tie Bomber (237)
Jump to Lightspeed TIE Bomber Fighter;Imperial;Vehicle On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.) Power: 0 HP: 4 Illustrated by Amad Mir
£0.20
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Tie Bomber (735)
Jump to Lightspeed TIE Bomber Imperial;Vehicle;Fighter On Attack: Deal 3 indirect damage to the defending player. (They assign 3 unpreventable damage among their base and units.) Illustrated by Amad Mir
£0.25
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Tie Bomber (971) - Hyperspace Foil
Jump to Lightspeed TIE Bomber Imperial;Vehicle;Fighter On Attack: Deal 3 indirect damage to the defending player. Illustrated by Amad Mir
£1.75
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Tie Dagger Vanguard (239)
Jump to Lightspeed TIE Dagger Vanguard Fighter;Sith;Vehicle;First Order When Played: You may deal 2 damage to a damaged unit. Power: 2 HP: 2 Illustrated by Francois Cannels
£0.20
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Tie Dagger Vanguard (501) - Hyperspace
Jump to Lightspeed TIE Dagger Vanguard First Order;Sith;Vehicle;Fighter When Played: You may deal 2 damage to a damaged unit. Power: 2 HP: 2 Illustrated by Francois Cannels
£0.20