Jump to Lightspeed
-
General Hux (396) - Hyperspace
Jump to Lightspeed General Hux No Terms, No Surrender First Order;Official Each other friendly First Order unit gains Raid 1. Action []: If you played a First Order card this phase, draw a card. Power: 1 HP: 1 Illustrated by David Buisan
£0.35
-
General Hux (632)
Jump to Lightspeed General Hux No Terms, No Surrender First Order;Official Each other friendly First Order unit gains Raid 1. (They get +1/+0 while attacking.) Action []: If you played a First Order card this phase, draw a card. Power: 1 HP: 1 Illustrated by David Buisan
£0.32
-
Gold Leader (316) - Hyperspace
Jump to Lightspeed Gold Leader Fastest Ship in the Fleet Rebel;Vehicle;Transport Shielded While this unit is defending, the attacker gets –1/–0. Power: 5 HP: 5 Illustrated by EJ Dela Cruz
£0.30
-
Gold Leader (54)
Jump to Lightspeed Gold Leader Fastest Ship in the Fleet Rebel;Transport;Vehicle Shielded (When you play this unit, give a Shield token to it.) While this unit is defending, the attacker gets –1/–0. Power: 5 HP: 5 Illustrated by EJ Dela Cruz
£0.30
-
Gold Leader (552)
Jump to Lightspeed Gold Leader Fastest Ship in the Fleet Rebel;Vehicle;Transport Shielded (When you play this unit, give a Shield token to it.) While this unit is defending, the attacker gets –1/–0. Power: 5 HP: 5 Illustrated by EJ Dela Cruz
£0.32
-
Gold Leader (788) - Hyperspace Foil
Jump to Lightspeed Gold Leader Fastest Ship in the Fleet Rebel;Vehicle;Transport Shielded While this unit is defending, the attacker gets –1/–0. Power: 5 HP: 5 Illustrated by EJ Dela Cruz
£0.50
-
Grand Admiral Thrawn (2)
Jump to Lightspeed Grand Admiral Thrawn ...How Unfortunate Imperial;Official When you use a “When Defeated” ability: You may exhaust this leader. If you do, use that ability again. When you use a “When Defeated” ability: You may use that ability again. Use this ability only once each round. If you control 6 or more resources, deploy this leader. Power: 4 HP: 7 Illustrated by Borja Pindado
£0.20
-
Grand Admiral Thrawn (264) - Hyperspace
Jump to Lightspeed Grand Admiral Thrawn ...How Unfortunate Imperial;Official When you use a “When Defeated” ability: You may exhaust this leader. If you do, use that ability again. When you use a “When Defeated” ability: You may use that ability again. Use this ability only once each round. If you control 6 or more resources, deploy this leader. Power: 4 HP: 7 Illustrated by Borja Pindado
£0.20
-
Grim Valor (335) - Hyperspace
Jump to Lightspeed Grim Valor Innate Attached unit gains: “When Defeated: You may exhaust a unit.” Power: (+1) HP: (+1) Illustrated by Kyle Petchock
£0.50
-
Grim Valor (571)
Jump to Lightspeed Grim Valor Innate Attached unit gains: “When Defeated: You may exhaust a unit.” Power: (+1) HP: 0(+1) Illustrated by Kyle Petchock
£0.32
-
Grim Valor (73)
Jump to Lightspeed Grim Valor Innate Attached unit gains: “When Defeated: You may exhaust a unit.” Power: 1(+1) HP: 1(+1) Illustrated by Kyle Petchock
£0.30
-
Guerilla Soldier (218)
Jump to Lightspeed Guerilla Soldier Fringe;Trooper;Twi'lek When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. (That player assigns 3 unpreventable damage among their base and units.) Power: 2 HP: 3 Illustrated by Salomé Goré
£0.20
-
Guerilla Soldier (480) - Hyperspace
Jump to Lightspeed Guerilla Soldier Fringe;Twi'lek;Trooper When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. Power: 2 HP: 2 Illustrated by Salomé Goré
£0.35
-
Guerilla Soldier (716)
Jump to Lightspeed Guerilla Soldier Fringe;Twi'lek;Trooper When Played: Deal 3 indirect damage to a player. If a base is damaged this way, ready this unit. (That player assigns 3 unpreventable damage among their base and units.) Power: 2 HP: 2 Illustrated by Salomé Goré
£0.25
-
Heartless Tactics (194)
Jump to Lightspeed Heartless Tactics Tactic Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand. Illustrated by Benjamin Paulus
£0.30
-
Heartless Tactics (456) - Hyperspace
Jump to Lightspeed Heartless Tactics Tactic Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand. Illustrated by Benjamin Paulus
£0.30
-
Heartless Tactics (692)
Jump to Lightspeed Heartless Tactics Tactic Exhaust a unit and give it –2/–0 for this phase. Then, if it has 0 power and isn't a leader, you may return it to its owner's hand. Illustrated by Benjamin Paulus
£0.32
-
Hera Syndulla (45)
Jump to Lightspeed Hera Syndulla We've Lost Enough Rebel;Spectre;Twi'lek;Pilot Restore 1 (When this unit attacks, heal 1 damage from your base.) Power: 2 (+2) HP: 3 (+3) Illustrated by David Buisan
£0.30
-
Homestead Militia (113)
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.) Power: 3 HP: 3 Illustrated by Joshua Carson
£0.20
-
Homestead Militia (375) - Hyperspace
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. Power: 3 HP: 3 Illustrated by Joshua Carson
£0.20
-
Homestead Militia (611)
Jump to Lightspeed Homestead Militia Fringe;Trooper While you control 6 or more resources, this unit gains Sentinel. (Units in this arena can't attack your non-Sentinel units or your base.) Power: 3 HP: 3 Illustrated by Joshua Carson
£0.25
-
Hondo Ohnaka (56)
Jump to Lightspeed Hondo Ohnaka Superfluous Swindler Underworld Shielded On Attack: You may take control of a non-Pilot upgrade on a unit and attach it to a different eligible unit. Power: 3 HP: 3 Illustrated by Marc Escachx
£1.05
-
Hopeful Volunteer (246)
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.20
-
Hopeful Volunteer (508) - Hyperspace
Jump to Lightspeed Hopeful Volunteer Rebel;Pilot Power: 1(+1) HP: 1(+1) Illustrated by Marc Escachx
£0.20