Innistrad: Midnight Hunt
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Burly Breaker // Dire-Strain Demolisher (174)
Innistrad: Midnight Hunt Burly Breaker // Dire-Strain Demolisher Creature — Human Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 6 Toughness: 5 Illustrated by Justine Cruz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Burly Breaker // Dire-Strain Demolisher (299)
Innistrad: Midnight Hunt Burly Breaker // Dire-Strain Demolisher Creature — Human Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Power: 6 Toughness: 5 Illustrated by Sami Makkonen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Burn the Accursed (132)
Innistrad: Midnight Hunt Burn the Accursed Instant Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. Nothing remained but a few drifting embers and the smell of smoldering hair. Illustrated by David Auden Nash All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Candlegrove Witch (287)
Innistrad: Midnight Hunt Candlegrove Witch Creature — Human Warlock Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn. Power: 2 Toughness: 2 Illustrated by Brigitte Roka All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Candlegrove Witch (8)
Innistrad: Midnight Hunt Candlegrove Witch Creature — Human Warlock Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains flying until end of turn. "Like a thousand candles fighting back the darkness, we are strongest when we stand together." Power: 2 Toughness: 2 Illustrated by Anna Christenson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Candlelit Cavalry (175)
Innistrad: Midnight Hunt Candlelit Cavalry Creature — Human Knight Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains trample until end of turn. "On this night, the dark will fear us." Power: 5 Toughness: 5 Illustrated by Viko Menezes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Candletrap (9)
Innistrad: Midnight Hunt Candletrap Enchantment — Aura Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — , Sacrifice this Aura: Exile enchanted creature. Activate only if you control three or more creatures with different powers. Illustrated by Manuel Castañón All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Cathar Commando (10)
Innistrad: Midnight Hunt Cathar Commando Creature — Human Soldier Flash , Sacrifice this creature: Destroy target artifact or enchantment. "Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to." Power: 3 Toughness: 1 Illustrated by Evyn Fong All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.30
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Cathar's Call (11)
Innistrad: Midnight Hunt Cathar's Call Enchantment — Aura Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." Some cathars succumbed to despair at Avacyn's unmaking. The rest redoubled their efforts to carry out her work. Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Celestus Sanctifier (12)
Innistrad: Midnight Hunt Celestus Sanctifier Creature — Human Cleric If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. Power: 3 Toughness: 2 Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Chaplain of Alms // Chapel Shieldgeist (13)
Innistrad: Midnight Hunt Chaplain of Alms // Chapel Shieldgeist Creature — Human Cleric First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Power: 1 Toughness: 1 Illustrated by Anastasia Ovchinnikova All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Clarion Cathars (14)
Innistrad: Midnight Hunt Clarion Cathars Creature — Human Knight When this creature enters, create a 1/1 white Human creature token. The sound of the trumpet is both warning and comfort: it tells of approaching danger but also reminds the village folk that someone is there to stand against it. Power: 3 Toughness: 3 Illustrated by Leanna Crossan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Clear Shot (176)
Innistrad: Midnight Hunt Clear Shot Instant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work. Illustrated by Craig J Spearing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Component Collector (43)
Innistrad: Midnight Hunt Component Collector Creature — Homunculus If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. "Keep master busy with new bits or else maybe she wonders if I'm made of bits too." Power: 1 Toughness: 4 Illustrated by Mark Behm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Consider (388) - Pack Promo
Innistrad: Midnight Hunt Consider Instant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last! Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.15 - £2.10
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Consider (44)
Innistrad: Midnight Hunt Consider Instant Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. Ivold gasped in surprise. Either a very strange insect had crawled onto one of the lenses or he was seeing geists at last! Illustrated by Zezhou Chen All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.50 - £1.05
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Consuming Blob (362)
Innistrad: Midnight Hunt Consuming Blob Creature — Ooze Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." Power: * Toughness: *+1 Illustrated by Simon Dominic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65 - £0.85
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Contortionist Troupe (178)
Innistrad: Midnight Hunt Contortionist Troupe Creature — Human This creature enters with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. "Welcome to the greatest show in Kessig!" Power: 0 Toughness: 0 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Corpse Cobble (214)
Innistrad: Midnight Hunt Corpse Cobble Instant As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) Illustrated by Ravenna Tran All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Covert Cutpurse // Covetous Geist (92)
Innistrad: Midnight Hunt Covert Cutpurse // Covetous Geist Creature — Human Rogue When this creature enters, destroy target creature you don't control that was dealt damage this turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Power: 2 Toughness: 1 Illustrated by John Stanko All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Covetous Castaway // Ghostly Castigator (45)
Innistrad: Midnight Hunt Covetous Castaway // Ghostly Castigator Creature — Human When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Power: 1 Toughness: 3 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Crawl from the Cellar (93)
Innistrad: Midnight Hunt Crawl from the Cellar Sorcery Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) Illustrated by Igor Krstic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.35
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Crossroads Candleguide (253)
Innistrad: Midnight Hunt Crossroads Candleguide Artifact Creature — Scarecrow When this creature enters, exile up to one target card from a graveyard. : Add one mana of any color. Do the candleguides' heads turn to follow you as you pass, or is it merely a trick of the flickering light? Power: 3 Toughness: 4 Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Curse of Silence (15)
Innistrad: Midnight Hunt Curse of Silence Enchantment — Aura Curse Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card. Illustrated by Irina Nordsol All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45