Ice Age


  • 230-direwolves

    Dire Wolves (230)

    Out of stock

    Ice Age Dire Wolves Creature — Wolf This creature has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "It's amazing how scared a city kid can get at a dog. Now, of course, I'd cross Terisiare alone, and keep no watch if I had a pack of greys hanging on my flanks as I went." —Oddveig Ulfsson, caravan scout Power: 2 Toughness: 2 Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 20-disenchant

    Disenchant (20)

    Out of stock

    Ice Age Disenchant Instant Destroy target artifact or enchantment. "I implore you not to forget the horrors of the past. You would have us start the Brothers' War anew!" —Sorine Relicbane, Soldevi Heretic Illustrated by Brian Snõddy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.40

  • 122-dreadwight

    Dread Wight (122)

    Out of stock

    Ice Age Dread Wight Creature — Zombie At end of combat, put a paralyzation counter on each creature blocking or blocked by this creature and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains ": Remove a paralyzation counter from this creature." Power: 3 Toughness: 4 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 66-dreamsofthedead

    Dreams of the Dead (66)

    Out of stock

    Ice Age Dreams of the Dead Enchantment : Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 123-driftofthedead

    Drift of the Dead (123)

    Out of stock

    Ice Age Drift of the Dead Creature — Wall Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control. "Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose." —Lim-Dûl, the Necromancer Power: * Toughness: * Illustrated by Brian Snõddy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 21-drought

    Drought (21)

    Out of stock

    Ice Age Drought Enchantment At the beginning of your upkeep, sacrifice this enchantment unless you pay . Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. Illustrated by NéNé Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 182-dwarvenarmory

    Dwarven Armory (182)

    Out of stock

    Ice Age Dwarven Armory Enchantment , Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step. "Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons." —Perena Deepcutter, Dwarven Armorer Illustrated by Richard Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.55

  • 285-earthlink

    Earthlink (285)

    Out of stock

    Ice Age Earthlink Enchantment At the beginning of your upkeep, sacrifice this enchantment unless you pay . Whenever a creature dies, that creature's controller sacrifices a land of their choice. Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.45

  • 231-earthlore

    Earthlore (231)

    Out of stock

    Ice Age Earthlore Enchantment — Aura Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped. "Even the ground is our friend." —Kolbjörn, Elder Druid of the Juniper Order Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 232-elderdruid

    Elder Druid (232)

    Out of stock

    Ice Age Elder Druid Creature — Elf Cleric Druid , : You may tap or untap target artifact, creature, or land. "I am older than any Elder Druid before me, and still no child has been born with the Mark to take my place. When will the wheel turn?" —Kolbjörn, Elder Druid of the Juniper Order Power: 2 Toughness: 2 Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.55

  • 286-elementalaugury

    Elemental Augury (286)

    Out of stock

    Ice Age Elemental Augury Enchantment : Look at the top three cards of target player's library, then put them back in any order. "It is the changing of perception that is important." —Gerda Äagesdotter, Archmage of the Unseen Illustrated by Anthony S. Waters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.50

  • 317-elkinbottle

    Elkin Bottle (317)

    Out of stock

    Ice Age Elkin Bottle Artifact , : Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.65

  • 22-elvishhealer

    Elvish Healer (22)

    Out of stock

    Ice Age Elvish Healer Creature — Elf Cleric : Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. "The Kjeldorans keep the Orcs at bay and we train their healers. Most human bargains aren't as fair." —Laina of the Elvish Council Power: 1 Toughness: 2 Illustrated by Rick Emond All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 23-enduringrenewal

    Enduring Renewal (23)

    Out of stock

    Ice Age Enduring Renewal Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. That which lasts longest serves best. Illustrated by Harold McNeill All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £2.05

  • 24-energystorm

    Energy Storm (24)

    Out of stock

    Ice Age Energy Storm Enchantment Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps. Illustrated by Sandra Everingham All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.85

  • 67-enervate

    Enervate (67)

    Out of stock

    Ice Age Enervate Instant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep. "Worlds turn in crucial moments of decision. Make your choice." —Gustha Ebbasdotter, Kjeldoran Royal Mage Illustrated by Allen Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 68-errantminion

    Errant Minion (68)

    Out of stock

    Ice Age Errant Minion Enchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. Abandon not your faith when others abandon you. Illustrated by Harold McNeill All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 183-errantry

    Errantry (183)

    Out of stock

    Ice Age Errantry Enchantment — Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone. "There is no shame in solitude. The lone Knight may succeed where a hundred founder." —Arna Kennerüd, Skyknight Illustrated by Allen Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 233-essencefilter

    Essence Filter (233)

    Out of stock

    Ice Age Essence Filter Sorcery Destroy all enchantments or all nonwhite enchantments. "Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn." —Kolbjörn, Elder Druid of the Juniper Order Illustrated by Rick Emond All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 69-essenceflare

    Essence Flare (69)

    Out of stock

    Ice Age Essence Flare Enchantment — Aura Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. Never underestimate the power of the soul unleashed. Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.50

  • 287-essencevortex

    Essence Vortex (287)

    Out of stock

    Ice Age Essence Vortex Instant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. Masters who sacrifice for servants will receive the gift of loyalty. Illustrated by Margaret Organ-Kean All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 234-fanaticalfever

    Fanatical Fever (234)

    Out of stock

    Ice Age Fanatical Fever Instant Target creature gets +3/+0 and gains trample until end of turn. "Let go your fury, and hone your anger. Become the fist of Freyalise!" —Kolbjörn, Elder Druid of the Juniper Order Illustrated by Julie Baroh All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 124-fear

    Fear (124)

    Out of stock

    Ice Age Fear Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) "Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart." —Lim-Dûl, the Necromancer Illustrated by Rick Emond All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.20

  • 288-fieryjustice

    Fiery Justice (288)

    Out of stock

    Ice Age Fiery Justice Sorcery Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life. "The fire of justice burns like nothing else." —Lovisa Coldeyes, Balduvian Chieftain Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.75

Ice Age (ICE) is a Expansion Magic: The Gathering set and is part of the Ice Age block. It was released on June 03, 1995 and has a base set size of 383 cards with a current collection size of 383 cards (Non-foil only).

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