Ice Age
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Chaos Moon (179)
Ice Age Chaos Moon Enchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional . If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type. Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.85
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Chromatic Armor (283)
Ice Age Chromatic Armor Enchantment — Aura Enchant creature As this Aura enters, choose a color. This Aura enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. : Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura. Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.95
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Chub Toad (229)
Ice Age Chub Toad Creature — Frog Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn. Chub Toad, Chub Toad At the door. Run away quick Or you'll run no more. —Traditional children's rhyme Power: 1 Toughness: 1 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Circle of Protection: Black (12)
Ice Age Circle of Protection: Black Enchantment : The next time a black source of your choice would deal damage to you this turn, prevent that damage. Illustrated by Sandra Everingham All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Circle of Protection: Blue (13)
Ice Age Circle of Protection: Blue Enchantment : The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Illustrated by Pete Venters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Circle of Protection: Green (14)
Ice Age Circle of Protection: Green Enchantment : The next time a green source of your choice would deal damage to you this turn, prevent that damage. Illustrated by Sandra Everingham All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Circle of Protection: Red (15)
Ice Age Circle of Protection: Red Enchantment : The next time a red source of your choice would deal damage to you this turn, prevent that damage. Illustrated by Pete Venters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Circle of Protection: White (16)
Ice Age Circle of Protection: White Enchantment : The next time a white source of your choice would deal damage to you this turn, prevent that damage. Illustrated by Sandra Everingham All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Clairvoyance (63)
Ice Age Clairvoyance Instant Look at target player's hand. Draw a card at the beginning of the next turn's upkeep. "As we followed the ice wall, we had the distinct feeling of being watched. Many of the party wanted to turn back." —Disa the Restless, journal entry Illustrated by Ken Meyer, Jr. All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Cloak of Confusion (117)
Ice Age Cloak of Confusion Enchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. Illustrated by Margaret Organ-Kean All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Cold Snap (17)
Ice Age Cold Snap Enchantment Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of snow lands they control. Who knows from whence the winter comes? Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Conquer (180)
Ice Age Conquer Enchantment — Aura Enchant land You control enchanted land. "Why do we trade with those despicable Elves? You don't live in forests, you burn them!" —Avram Garrisson, Leader of the Knights of Stromgald Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Cooperation (18)
Ice Age Cooperation Enchantment — Aura Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair." —General Jarkeld, the Arctic Fox Illustrated by Phil Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Counterspell (64)
Ice Age Counterspell Instant Counter target spell. "The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but all he ate were his words." —Gustha Ebbasdotter, Kjeldoran Royal Mage Illustrated by Allen Williams All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.75
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Crown of the Ages (315)
Ice Age Crown of the Ages Artifact , : Attach target Aura attached to a creature to another creature. Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Curse of Marit Lage (181)
Ice Age Curse of Marit Lage Enchantment When this enchantment enters, tap all Islands. Islands don't untap during their controllers' untap steps. "Our world has not felt her thundering steps in lifetimes, but Marit Lage's presence is still with us." —Halvor Arenson, Kjeldoran Priest Illustrated by Amy Weber All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.55
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Dance of the Dead (118)
Ice Age Dance of the Dead Enchantment — Aura Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature. Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£13.90
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Dark Banishing (119)
Ice Age Dark Banishing Instant Destroy target nonblack creature. It can't be regenerated. "Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither." —Leshrac, Walker of Night Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Dark Ritual (120)
Ice Age Dark Ritual Instant Add . "Leshrac, my liege, grant me the power I am due." —Lim-Dûl, the Necromancer Illustrated by Justin Hampton All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.95
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Death Ward (19)
Ice Age Death Ward Instant Regenerate target creature. "Sometimes, a soul is not ready to complete its journey to the next world." —Halvor Arenson, Kjeldoran Priest Illustrated by Harold McNeill All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Deflection (65)
Ice Age Deflection Instant Change the target of target spell with a single target. Up and down, over and through, back around— the joke's on you. Illustrated by Mike Raabe All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.65
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Demonic Consultation (121)
Ice Age Demonic Consultation Instant Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£8.40
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Despotic Scepter (316)
Ice Age Despotic Scepter Artifact : Destroy target permanent you own. It can't be regenerated. "We were not meant to have such terrible things. They should be left where we found them, if not destroyed!" —Sorine Relicbane, Soldevi Heretic Illustrated by Richard Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.05
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Diabolic Vision (284)
Ice Age Diabolic Vision Sorcery Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. "I have seen the true path. I will not warm myself by the fire—I will become the flame." —Lim-Dûl, the Necromancer Illustrated by Anthony S. Waters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70