Fourth Edition
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Raise Dead (156)
Fourth Edition Raise Dead Sorcery Return target creature card from your graveyard to your hand. Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Rebirth (267)
Fourth Edition Rebirth Sorcery Remove this card from your deck before playing if you're not playing for ante. Each player may ante the top card of their library. If a player does, that player's life total becomes 20. Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Red Elemental Blast (218)
Fourth Edition Red Elemental Blast Instant Choose one — • Counter target blue spell. • Destroy target blue permanent. Illustrated by Richard Thomas All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.30
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Red Mana Battery (343)
Fourth Edition Red Mana Battery Artifact , : Put a charge counter on this artifact. , Remove any number of charge counters from this artifact: Add , then add an additional for each charge counter removed this way. Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Red Ward (44)
Fourth Edition Red Ward Enchantment — Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura. Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Regeneration (268)
Fourth Edition Regeneration Enchantment — Aura Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Relic Bind (97)
Fourth Edition Relic Bind Enchantment — Aura Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • This Aura deals 1 damage to target player or planeswalker. • Target player gains 1 life. Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Reverse Damage (45)
Fourth Edition Reverse Damage Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Illustrated by Dameon Willich All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.60
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Righteousness (46)
Fourth Edition Righteousness Instant Target blocking creature gets +7/+7 until end of turn. Illustrated by Douglas Shuler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Rod of Ruin (344)
Fourth Edition Rod of Ruin Artifact , : This artifact deals 1 damage to any target. Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Royal Assassin (157)
Fourth Edition Royal Assassin Creature — Human Assassin : Destroy target tapped creature. Trained in the arts of stealth, the Royal Assassins choose their victims carefully, relying on timing and precision rather than brute force. Power: 1 Toughness: 1 Illustrated by Tom Wänerstrand All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.85
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Samite Healer (47)
Fourth Edition Samite Healer Creature — Human Cleric : Prevent the next 1 damage that would be dealt to any target this turn. Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others. Power: 1 Toughness: 1 Illustrated by Tom Wänerstrand All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sandstorm (269)
Fourth Edition Sandstorm Instant Sandstorm deals 1 damage to each attacking creature. Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way. Illustrated by Brian Snõddy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Savannah Lions (48)
Fourth Edition Savannah Lions Creature — Cat The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless, flat plains of their homeland. Power: 2 Toughness: 1 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£5.75
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Scathe Zombies (158)
Fourth Edition Scathe Zombies Creature — Zombie "They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Coleridge, "The Rime of the Ancient Mariner" Power: 2 Toughness: 2 Illustrated by Jesper Myrfors All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Scavenging Ghoul (159)
Fourth Edition Scavenging Ghoul Creature — Zombie At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn. Remove a corpse counter from this creature: Regenerate this creature. Power: 2 Toughness: 2 Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Scryb Sprites (270)
Fourth Edition Scryb Sprites Creature — Faerie Flying The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore. Power: 1 Toughness: 1 Illustrated by Amy Weber All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sea Serpent (98)
Fourth Edition Sea Serpent Creature — Serpent This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. Legend has it that Serpents used to be bigger, but how could that be? Power: 5 Toughness: 5 Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Seeker (49)
Fourth Edition Seeker Enchantment — Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Segovian Leviathan (99)
Fourth Edition Segovian Leviathan Creature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) "Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?" —Job 40:25 Power: 3 Toughness: 3 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sengir Vampire (160)
Fourth Edition Sengir Vampire Creature — Vampire Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature. Power: 4 Toughness: 4 Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Serra Angel (50)
Fourth Edition Serra Angel Creature — Angel Flying Vigilance (Attacking doesn't cause this creature to tap.) Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity. Power: 4 Toughness: 4 Illustrated by Douglas Shuler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.90
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Shanodin Dryads (271)
Fourth Edition Shanodin Dryads Creature — Nymph Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be. Power: 1 Toughness: 1 Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Shapeshifter (345)
Fourth Edition Shapeshifter Artifact Creature — Shapeshifter As this creature enters, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Power: * Toughness: 7-* Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30