Foundations Jumpstart
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Sprite Noble (365)
Foundations Jumpstart Sprite Noble Creature — Faerie Noble Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn. "By thorn and by stone, we will fight to see the day when beauty returns to this world." Power: 2 Toughness: 2 Illustrated by Randy Gallegos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Squad Captain (257)
Foundations Jumpstart Squad Captain Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control. The strength of the one is the strength of the many. Power: 2 Toughness: 2 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Stalwart Valkyrie (258)
Foundations Jumpstart Stalwart Valkyrie Creature — Angel Warrior You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying "Only the worthy may pass." Power: 3 Toughness: 2 Illustrated by Jason Rainville All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Star Pupil (259)
Foundations Jumpstart Star Pupil Creature — Human Wizard This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control. "When I'm done here, they'll name entire buildings after me." Power: 0 Toughness: 0 Illustrated by Howard Lyon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Starfield Mystic (260)
Foundations Jumpstart Starfield Mystic Creature — Human Cleric Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature. "The realm of the gods opens before me!" Power: 2 Toughness: 2 Illustrated by Eric Deschamps All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Starlight Snare (9)
Foundations Jumpstart Starlight Snare Enchantment — Aura Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Illustrated by Borja Pindado All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Starlit Mantle (366)
Foundations Jumpstart Starlit Mantle Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature you control When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. Illustrated by Chris Rahn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Starnheim Courser (261)
Foundations Jumpstart Starnheim Courser Creature — Pegasus Flying Artifact and enchantment spells you cast cost less to cast. Every worthy warrior who arrives in Starnheim is gifted a mount befitting their heroism, a mighty pegasus raised and trained by the valkyries. Power: 2 Toughness: 2 Illustrated by Andrew Mar All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Starnheim Memento (29)
Foundations Jumpstart Starnheim Memento Artifact : Add . , : Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery. Made from a feather from Firja's wing, it marks a worthy hero with the blessing of the valkyries. Illustrated by Steve Ellis All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Steadfast Sentry (262)
Foundations Jumpstart Steadfast Sentry Creature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) When this creature dies, put a +1/+1 counter on target creature you control. "Get up, slugabeds! We've got company, and they're not dressed for a party!" Power: 3 Toughness: 2 Illustrated by Bram Sels All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Steadfast Unicorn (103)
Foundations Jumpstart Steadfast Unicorn Creature — Unicorn : Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.) As the majestic creature pranced through the market, furious haggling calmed and arguments trailed off. Power: 1 Toughness: 2 Illustrated by Leesha Hannigan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Stinging Lionfish (367)
Foundations Jumpstart Stinging Lionfish Enchantment Creature — Fish Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent. Starfish are its favorite prey. Power: 2 Toughness: 1 Illustrated by Christopher Burdett All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Stitched Drake (368)
Foundations Jumpstart Stitched Drake Creature — Zombie Drake As an additional cost to cast this spell, exile a creature card from your graveyard. Flying "The best skaab are more powerful and more beautiful than the sum of their parts." —Stitcher Geralf Power: 3 Toughness: 4 Illustrated by Chris Rahn All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Stolen by the Fae (369)
Foundations Jumpstart Stolen by the Fae Sorcery Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying. Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them. Illustrated by Ryan Alexander Lee All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Stolen Vitality (602)
Foundations Jumpstart Stolen Vitality Instant Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.) Illustrated by Mike Bierek All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Stone Haven Outfitter (263)
Foundations Jumpstart Stone Haven Outfitter Creature — Kor Artificer Ally Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card. The makers and menders are the first called to battle and the last to leave. Power: 2 Toughness: 2 Illustrated by Jason Rainville All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Stony Strength (720)
Foundations Jumpstart Stony Strength Instant Put a +1/+1 counter on target creature you control. Untap that creature. "What you build, we will destroy . . . and bury you in the rubble!" Illustrated by Chris Seaman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Stronghold Confessor (490)
Foundations Jumpstart Stronghold Confessor Creature — Human Cleric Kicker (You may pay an additional as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If this creature was kicked, it enters with two +1/+1 counters on it. Power: 1 Toughness: 1 Illustrated by Igor Kieryluk All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Subtle Strike (491)
Foundations Jumpstart Subtle Strike Instant Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature. Silence is an underrated hunting strategy. Illustrated by Brian Valeza All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Sudden Insight (110)
Foundations Jumpstart Sudden Insight Instant Draw a card for each different mana value among nonland cards in your graveyard. He sought to peer beneath the surface of the moon. Instead, he peeled back the skin of reality itself. Illustrated by Danny Schwartz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sunblade Samurai (264)
Foundations Jumpstart Sunblade Samurai Enchantment Creature — Human Samurai Vigilance (Attacking doesn't cause this creature to tap.) Channel — , Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. Power: 4 Toughness: 4 Illustrated by Aaron Miller All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sungrace Pegasus (265)
Foundations Jumpstart Sungrace Pegasus Creature — Pegasus Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) The sacred feathers of the pegasus are said to have healing powers. Power: 1 Toughness: 2 Illustrated by Phill Simmer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Sunhome Stalwart (266)
Foundations Jumpstart Sunhome Stalwart Creature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) "Before I let you wield one of these, let's see you dodge one!" Power: 2 Toughness: 2 Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sunmane Pegasus (267)
Foundations Jumpstart Sunmane Pegasus Creature — Pegasus Flying : This creature gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins. Power: 2 Toughness: 3 Illustrated by John Severin Brassell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20