Foundations Jumpstart
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Sky-Eel School (359)
Foundations Jumpstart Sky-Eel School Creature — Fish Flying When this creature enters, draw a card, then discard a card. They swim on tides few can see, away from a threat few yet understand. Power: 3 Toughness: 3 Illustrated by Daniel Ljunggren All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Skyclave Pick-Axe (712)
Foundations Jumpstart Skyclave Pick-Axe Artifact — Equipment When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) For use on cliffs and other faces. Illustrated by Dan Murayama Scott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Skymarch Bloodletter (125)
Foundations Jumpstart Skymarch Bloodletter Creature — Vampire Soldier Flying When this creature enters, target opponent loses 1 life and you gain 1 life. "Looks like my Blood Fast is about to end early." Power: 2 Toughness: 2 Illustrated by Anthony Devine All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Slimebind (360)
Foundations Jumpstart Slimebind Enchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets -4/-0. "Relax. It's quite harmless. And it will dissolve completely in a month or two." —Navona, Simic field tester Illustrated by Mark Behm All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Slimy Piper (25)
Foundations Jumpstart Slimy Piper Creature — Fungus Bard Whenever this creature attacks, it gets +1/+1 until end of turn. If you control four or more creatures, it gets +2/+2 and gains indestructible until end of turn instead. (Damage and effects that say "destroy" don't destroy it.) All throughout the glade, sprouts squelched happily along to the tune. Power: 2 Toughness: 1 Illustrated by Borja Pindado All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Slinza, the Spiked Stampede (55)
Foundations Jumpstart Slinza, the Spiked Stampede Legendary Creature — Beast Beast spells you cast cost less to cast. Each other Beast creature you control enters with an additional +1/+1 counter on it. Whenever Slinza or another creature with power 4 or greater enters, you may pay . When you do, Slinza fights target creature you don't control. Power: 5 Toughness: 5 Illustrated by Ishikawa Kenta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.70
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Smoke Shroud (361)
Foundations Jumpstart Smoke Shroud Enchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature. Illustrated by Micah Epstein All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Snakeskin Veil (713)
Foundations Jumpstart Snakeskin Veil Instant Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) "Does a serpent roar and chase its prey? No. A serpent waits silently for oblivious prey to draw near." Illustrated by Matt Stewart All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Snapping Gnarlid (714)
Foundations Jumpstart Snapping Gnarlid Creature — Beast Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. All of Zendikar's beings sense the upheaval that accompanies the Eldrazi. Power: 2 Toughness: 2 Illustrated by Kev Walker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Somberwald Beastmaster (715)
Foundations Jumpstart Somberwald Beastmaster Creature — Human Ranger When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.) Power: 1 Toughness: 1 Illustrated by Marta Nael All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Soul Read (362)
Foundations Jumpstart Soul Read Instant Choose one — • Counter target spell unless its controller pays . • Draw two cards. It's easy to be two steps ahead when you can see their every thought. Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Soul Sear (599)
Foundations Jumpstart Soul Sear Instant Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn. There was no witty retort, no confident boast to accompany the attack. There was only pain. Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sparktongue Dragon (600)
Foundations Jumpstart Sparktongue Dragon Creature — Dragon Flying When this creature enters, you may pay . When you do, it deals 3 damage to any target. Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around. Power: 3 Toughness: 3 Illustrated by Daarken All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Speakeasy Server (255)
Foundations Jumpstart Speakeasy Server Creature — Bird Citizen Flying When this creature enters, you gain 1 life for each other creature you control. "Whatever ails you, friends, this will cure it for tonight! And leave you with a little inspiration for tomorrow." Power: 3 Toughness: 3 Illustrated by Scott Murphy All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Speaker of the Heavens (102)
Foundations Jumpstart Speaker of the Heavens Creature — Human Cleric Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) : Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery. Power: 1 Toughness: 1 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£1.30
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Spectral Sailor (363)
Foundations Jumpstart Spectral Sailor Creature — Spirit Pirate Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card. "Any ship that sails on these mean seas for long is bound to pick up a ghost or two." —Admiral Beckett Brass Power: 1 Toughness: 1 Illustrated by Cristi Balanescu All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Spellgorger Weird (601)
Foundations Jumpstart Spellgorger Weird Creature — Weird Whenever you cast a noncreature spell, put a +1/+1 counter on this creature. Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war. Power: 2 Toughness: 2 Illustrated by James Paick All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sphinx of Enlightenment (364)
Foundations Jumpstart Sphinx of Enlightenment Creature — Sphinx Flying When this creature enters, target opponent draws a card and you draw three cards. "I would be a fool if I taught you everything I know." Power: 5 Toughness: 5 Illustrated by Johan Grenier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Spined Tyrranax (26)
Foundations Jumpstart Spined Tyrranax Creature — Dinosaur Beast At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) "Drive the beasts into the enemy ranks, then stay back and let them do the work." —Koth Power: 5 Toughness: 5 Illustrated by Brent Hollowell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Spirited Companion (256)
Foundations Jumpstart Spirited Companion Enchantment Creature — Dog When this creature enters, draw a card. She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo. Power: 1 Toughness: 1 Illustrated by Ilse Gort All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Spore Crawler (716)
Foundations Jumpstart Spore Crawler Creature — Fungus When this creature dies, draw a card. "Remember to come back in a few years when that fungus has died off. Then we'll see what's in the chest." —Old Rutstein Power: 3 Toughness: 2 Illustrated by Nicholas Gregory All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20
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Spore Swarm (717)
Foundations Jumpstart Spore Swarm Instant Create three 1/1 green Saproling creature tokens. As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers. Illustrated by Mathias Kollros All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sporecrown Thallid (718)
Foundations Jumpstart Sporecrown Thallid Creature — Fungus Each other creature you control that's a Fungus or Saproling gets +1/+1. "The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal." —*Sarpadian Empires, vol. III* Power: 2 Toughness: 2 Illustrated by Bram Sels All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30
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Sporemound (719)
Foundations Jumpstart Sporemound Creature — Fungus Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token. "If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores." —Hadi Kasten, Calla Dale naturalist Power: 3 Toughness: 3 Illustrated by Svetlin Velinov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20