Final Fantasy Commander
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Swiftfoot Boots (361)
Final Fantasy Commander Swiftfoot Boots Artifact — Equipment Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.) "You can gain all kinds of abilities by equipping relics." —South Figaro merchant Illustrated by Daniel Landerman All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £2.30
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Sword of the Animist (362)
Final Fantasy Commander Sword of the Animist Legendary Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip "Don't fight here! You'll ruin the flowers!" Illustrated by Leonardo Santanna All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £4.25
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Swords to Plowshares (256)
Final Fantasy Commander Swords to Plowshares Instant Exile target creature. Its controller gains life equal to its power. "The refreshing caress of the wind, the soothing whisper of the waves... how liberating!" Illustrated by Le Vuong All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.00
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Syphon Mind (288)
Final Fantasy Commander Syphon Mind Sorcery Each other player discards a card. You draw a card for each card discarded this way. "'Tis now all but certain that the towers were conceived to facilitate the summoning of primals by those imprisoned within." —Urianger Augurelt Illustrated by Néstor Ossandón Leal All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.25
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Talisman of Conviction (363)
Final Fantasy Commander Talisman of Conviction Artifact : Add . : Add or . This artifact deals 1 damage to you. "He's alive... Locke's alive!" —Celes Chere Illustrated by Andreia Ugrai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Talisman of Dominance (364)
Final Fantasy Commander Talisman of Dominance Artifact : Add . : Add or . This artifact deals 1 damage to you. "The Ascian used me, as he used so many others-all to further the restoration of his wretched god." —Gaius Baelsar Illustrated by Toni Infante All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £1.40
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Talisman of Hierarchy (365)
Final Fantasy Commander Talisman of Hierarchy Artifact : Add . : Add or . This artifact deals 1 damage to you. "A red mage's spells belong to two distinct schools, rooted as they are in the ancient disciplines of black and white magic." Illustrated by Madeline Boni All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.65
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Talisman of Indulgence (366)
Final Fantasy Commander Talisman of Indulgence Artifact : Add . : Add or . This artifact deals 1 damage to you. "Hee-hee-hee! You're not getting away from me!" Illustrated by Kevin Sidharta All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £1.65
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Talisman of Progress (367)
Final Fantasy Commander Talisman of Progress Artifact : Add . : Add or . This artifact deals 1 damage to you. "Master Louisoix... I understand now... the choice you made... In death... there is life..." —Moenbryda Wilfsunnwyn Illustrated by Bruno Biazotto All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.40
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Tangled Islet (434)
Final Fantasy Commander Tangled Islet Land — Forest Island (: Add or .) This land enters tapped. "Are you heading for Kilika Temple? Then just follow this trail. There are poisonous fiends in the forest. Be on your guard!" -—Crusader captain Illustrated by Andrew Theophilopoulos All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Tataru Taru (138)
Final Fantasy Commander Tataru Taru Legendary Creature — Dwarf Advisor When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. Power: 0 Toughness: 3 Illustrated by Livia Prima All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£7.35 - £24.95
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Tataru Taru (30)
Final Fantasy Commander Tataru Taru Legendary Creature — Dwarf Advisor When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. Power: 0 Toughness: 3 Illustrated by Livia Prima All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £6.35
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Tataru Taru (466)
Final Fantasy Commander Tataru Taru Legendary Creature — Dwarf Advisor When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn. Power: 0 Toughness: 3 Illustrated by Domco. All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£188.10
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Temple of Enlightenment (435)
Final Fantasy Commander Temple of Enlightenment Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or . "First down the Moonflow to the Guado city of Guadosalam... then we cross the Thunder Plains to the temple of Macalania." —Lulu Illustrated by Sam Burley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Temple of Mystery (436)
Final Fantasy Commander Temple of Mystery Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or . Remiem Temple. Once a great religious center in the Calm Lands, lost after the battle with Sin. Illustrated by Sam Burley All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Temple of Plenty (437)
Final Fantasy Commander Temple of Plenty Land This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or . Kilika Temple is the temple of fire. Even the Cloister of Trials is engulfed in flames. Those who disobey the precepts and enter unsanctioned may forfeit their lives. Illustrated by Racrufi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45
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Temple of the False God (438)
Final Fantasy Commander Temple of the False God Land : Add . Activate only if you control five or more lands. "It is better for you to die in hope than to live in despair. Let me be your liberator." —Lady Yunalesca Illustrated by Craig Elliott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.30 - £0.35
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Terra, Herald of Hope (186)
Final Fantasy Commander Terra, Herald of Hope Legendary Creature — Human Wizard Warrior Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. Power: 3 Toughness: 3 Illustrated by Marta Nael All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£2.40 - £6.80
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Terra, Herald of Hope (204)
Final Fantasy Commander Terra, Herald of Hope Legendary Creature — Human Wizard Warrior Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. Power: 3 Toughness: 3 Illustrated by Misei Ito All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£32.90 - £50.85
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Terra, Herald of Hope (212)
Final Fantasy Commander Terra, Herald of Hope Legendary Creature — Human Wizard Warrior Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. Power: 3 Toughness: 3 Illustrated by Misei Ito All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£187.05
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Terra, Herald of Hope (223)
Final Fantasy Commander Terra, Herald of Hope Legendary Creature — Human Wizard Warrior Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. Power: 3 Toughness: 3 Illustrated by Marta Nael All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£3.00
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Terra, Herald of Hope (4)
Final Fantasy Commander Terra, Herald of Hope Legendary Creature — Human Wizard Warrior Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped. Power: 3 Toughness: 3 Illustrated by Marta Nael All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.60
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Thancred Waters (139)
Final Fantasy Commander Thancred Waters Legendary Creature — Human Warrior Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. Power: 3 Toughness: 5 Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £1.80
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Thancred Waters (31)
Final Fantasy Commander Thancred Waters Legendary Creature — Human Warrior Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn. Power: 3 Toughness: 5 Illustrated by Wisnu Tan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45