Fallen Empires


  • 41b-necrite

    Necrite (41b)

    Out of stock

    Fallen Empires Necrite Creature — Thrull Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. "Ever see a wall drop dead of fright, kid? It ain't pretty." —Cpl. Dobbs Power: 2 Toughness: 2 Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 41c-necrite

    Necrite (41c)

    Out of stock

    Fallen Empires Necrite Creature — Thrull Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. Was it the sight, smell, or aura of the Necrite that killed so effectively? Power: 2 Toughness: 2 Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 71a-nightsoil

    Night Soil (71a)

    Out of stock

    Fallen Empires Night Soil Enchantment , Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. Some said killing the Thallids only encouraged them. Illustrated by Sandra Everingham All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 71b-nightsoil

    Night Soil (71b)

    Out of stock

    Fallen Empires Night Soil Enchantment , Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. The Elves gathered huge piles of rot to grow fungus. Out of imitation or forethought, the Thallids did the same. Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.40

  • 71c-nightsoil

    Night Soil (71c)

    Out of stock

    Fallen Empires Night Soil Enchantment , Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. "There were often more Thallids after a battle than before." —*Sarpadian Empires, vol. III* Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 60-orcishcaptain

    Orcish Captain (60)

    Out of stock

    Fallen Empires Orcish Captain Creature — Orc Warrior : Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. There's a chance to win every battle. Power: 1 Toughness: 1 Illustrated by Mark Tedin All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 61a-orcishspy

    Orcish Spy (61a)

    Out of stock

    Fallen Empires Orcish Spy Creature — Orc Rogue : Look at the top three cards of target player's library. "Yeah, they're ugly, they desert in droves, and their personal habits are enough to make you sick. But I'll say this for Orcs: they make great spies." —Ivra Jursdotter Power: 1 Toughness: 1 Illustrated by Susan Van Camp All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 61b-orcishspy

    Orcish Spy (61b)

    Out of stock

    Fallen Empires Orcish Spy Creature — Orc Rogue : Look at the top three cards of target player's library. "Orcish armies often employed the smaller, swifter, and less intelligent Goblins as spies." —*Sarpadian Empires, vol. I* Power: 1 Toughness: 1 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 61c-orcishspy

    Orcish Spy (61c)

    Out of stock

    Fallen Empires Orcish Spy Creature — Orc Rogue : Look at the top three cards of target player's library. "You idiot! Never let the spies mingle with the Orcish regulars after completing a mission. Now we'll never get them to fight!" —General Khurzog Power: 1 Toughness: 1 Illustrated by Pete Venters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 62a-orcishveteran

    Orcish Veteran (62a)

    Out of stock

    Fallen Empires Orcish Veteran Creature — Orc This creature can't block white creatures with power 2 or greater. : This creature gains first strike until end of turn. Orcs are not exactly known for their valor—although most Orcs have seen countless battles, only a handful have actually fought in them. Power: 2 Toughness: 2 Illustrated by Douglas Shuler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 62b-orcishveteran

    Orcish Veteran (62b)

    Out of stock

    Fallen Empires Orcish Veteran Creature — Orc This creature can't block white creatures with power 2 or greater. : This creature gains first strike until end of turn. "Orcs often greeted promotions to Icatian battle with anguished wails and pleas for mercy." —*Sarpadian Empires, vol. VI* Power: 2 Toughness: 2 Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 62c-orcishveteran

    Orcish Veteran (62c)

    Out of stock

    Fallen Empires Orcish Veteran Creature — Orc This creature can't block white creatures with power 2 or greater. : This creature gains first strike until end of turn. Unsuccessful in their early battle for Montford, the Orcs quickly tempered their bloodlust with cowardice. Power: 2 Toughness: 2 Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 62d-orcishveteran

    Orcish Veteran (62d)

    Out of stock

    Fallen Empires Orcish Veteran Creature — Orc This creature can't block white creatures with power 2 or greater. : This creature gains first strike until end of turn. Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies. Power: 2 Toughness: 2 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 16a-orderofleitbur

    Order of Leitbur (16a)

    Out of stock

    Fallen Empires Order of Leitbur Creature — Human Cleric Knight Protection from black : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand. Power: 2 Toughness: 1 Illustrated by Bryon Wackwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.40

  • 16b-orderofleitbur

    Order of Leitbur (16b)

    Out of stock

    Fallen Empires Order of Leitbur Creature — Human Cleric Knight Protection from black : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. "The powers of the corrupt will fade before the fury of the pure." —Bethan Leitbur, "The Way" Power: 2 Toughness: 1 Illustrated by Bryon Wackwitz All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.55

  • 16c-orderofleitbur

    Order of Leitbur (16c)

    Out of stock

    Fallen Empires Order of Leitbur Creature — Human Cleric Knight Protection from black : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. "Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders." —*Sarpadian Empires, vol. I* Power: 2 Toughness: 1 Illustrated by Randy Asplund-Faith All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.40

  • 42a-orderoftheebonhand

    Order of the Ebon Hand (42a)

    Out of stock

    Fallen Empires Order of the Ebon Hand Creature — Cleric Knight Protection from white : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. A true follower of Tourach took pride in achievement to the exclusion of other concerns. Power: 2 Toughness: 1 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.55

  • 42b-orderoftheebonhand

    Order of the Ebon Hand (42b)

    Out of stock

    Fallen Empires Order of the Ebon Hand Creature — Cleric Knight Protection from white : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. "There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin." —*Sarpadian Empires, vol. VI* Power: 2 Toughness: 1 Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 42c-orderoftheebonhand

    Order of the Ebon Hand (42c)

    Out of stock

    Fallen Empires Order of the Ebon Hand Creature — Cleric Knight Protection from white : This creature gains first strike until end of turn. : This creature gets +1/+0 until end of turn. Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals. Power: 2 Toughness: 1 Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.35

  • 63-orgg

    Orgg (63)

    Out of stock

    Fallen Empires Orgg Creature — Orgg Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater. It's bigger than it thinks. Power: 6 Toughness: 6 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.50

  • 64-raidingparty

    Raiding Party (64)

    Out of stock

    Fallen Empires Raiding Party Enchantment This enchantment can't be the target of white spells or abilities from white sources. Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player. Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 99-rainbowvale

    Rainbow Vale (99)

    Out of stock

    Fallen Empires Rainbow Vale Land : Add one mana of any color. An opponent gains control of this land at the beginning of the next end step. In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. Illustrated by Kaja Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £3.65

  • 89-ringofrenewal

    Ring of Renewal (89)

    Out of stock

    Fallen Empires Ring of Renewal Artifact , : Discard a card at random, then draw two cards. To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge. Illustrated by Douglas Shuler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.00

  • 24-rivermerfolk

    River Merfolk (24)

    Out of stock

    Fallen Empires River Merfolk Creature — Merfolk : This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) "Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism." —*Sarpadian Empires, vol. V* Power: 2 Toughness: 1 Illustrated by Douglas Shuler All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.15

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