Fallen Empires


  • 44-thrullchampion

    Thrull Champion (44)

    Out of stock

    Fallen Empires Thrull Champion Creature — Thrull Thrull creatures get +1/+1. : Gain control of target Thrull for as long as you control this creature. "Those idiots should never have bred Thrulls for combat!" —Jherana Rure Power: 2 Toughness: 2 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.65

  • 45-thrullretainer

    Thrull Retainer (45)

    Out of stock

    Fallen Empires Thrull Retainer Enchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Regenerate enchanted creature. "Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives." —*Sarpadian Empires, vol. II* Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.40

  • 46-thrullwizard

    Thrull Wizard (46)

    Out of stock

    Fallen Empires Thrull Wizard Creature — Thrull Wizard : Counter target black spell unless that spell's controller pays or . "In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion." —*Sarpadian Empires, vol. II* Power: 1 Toughness: 1 Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 27a-tidalflats

    Tidal Flats (27a)

    Out of stock

    Fallen Empires Tidal Flats Enchantment : For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn. Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 27b-tidalflats

    Tidal Flats (27b)

    Out of stock

    Fallen Empires Tidal Flats Enchantment : For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn. Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 27c-tidalflats

    Tidal Flats (27c)

    Out of stock

    Fallen Empires Tidal Flats Enchantment : For each attacking creature without flying, its controller may pay . If that player doesn't, creatures you control blocking that creature gain first strike until end of turn. Illustrated by Sandra Everingham All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 28-tidalinfluence

    Tidal Influence (28)

    Out of stock

    Fallen Empires Tidal Influence Enchantment Cast this spell only if no permanents named Tidal Influence are on the battlefield. This enchantment enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on this enchantment. As long as there is exactly one tide counter on this enchantment, all blue creatures get -2/-0. As long as there are exactly three tide counters on this enchantment, all blue creatures get +2/+0. Whenever there are four or more tide counters on this enchantment, remove all tide counters from it. Illustrated by Tom Wänerstrand All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 47-tourachschant

    Tourach's Chant (47)

    Out of stock

    Fallen Empires Tourach's Chant Enchantment At the beginning of your upkeep, sacrifice this enchantment unless you pay . Whenever a player puts a Forest onto the battlefield, this enchantment deals 3 damage to that player unless they put a -1/-1 counter on a creature they control. Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 48-tourachsgate-a

    Tourach's Gate (48)

    Out of stock

    Fallen Empires Tourach's Gate Enchantment — Aura Enchant land you control Sacrifice a Thrull: Put three time counters on this Aura. At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped. Illustrated by Sandra Everingham All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.05

  • 29-vodalianknights

    Vodalian Knights (29)

    Out of stock

    Fallen Empires Vodalian Knights Creature — Merfolk Knight First strike This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature. : This creature gains flying until end of turn. Fear the Knight leaping from the water into the air, weapon ready. Power: 2 Toughness: 2 Illustrated by Susan Van Camp All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.90

  • 30a-vodalianmage

    Vodalian Mage (30a)

    Out of stock

    Fallen Empires Vodalian Mage Creature — Merfolk Wizard , : Counter target spell unless its controller pays . "Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas." —Lydia Wynforth, Mayor of Trokair Power: 1 Toughness: 1 Illustrated by Susan Van Camp All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.45

  • 30b-vodalianmage

    Vodalian Mage (30b)

    Out of stock

    Fallen Empires Vodalian Mage Creature — Merfolk Wizard , : Counter target spell unless its controller pays . "Come back, cowards! Everyone knows Merfolk can't wield magic!" —Pashadar Dirf, Goblin Flotilla Commander, last words Power: 1 Toughness: 1 Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 30c-vodalianmage

    Vodalian Mage (30c)

    Out of stock

    Fallen Empires Vodalian Mage Creature — Merfolk Wizard , : Counter target spell unless its controller pays . Vodalian Mages were invaluable in magical combat. Unfortunately, the Homarids raided with strength, numbers, and very little magic. Power: 1 Toughness: 1 Illustrated by Quinton Hoover All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 31a-vodaliansoldiers

    Vodalian Soldiers (31a)

    Out of stock

    Fallen Empires Vodalian Soldiers Creature — Merfolk Soldier "Vodalian Soldiers had some unique advantages. Often they would ride into battle on war machines rumored to have come from the far northern oceans." —*Sarpadian Empires, vol. V* Power: 1 Toughness: 2 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 31b-vodaliansoldiers

    Vodalian Soldiers (31b)

    Out of stock

    Fallen Empires Vodalian Soldiers Creature — Merfolk Soldier "You think you know everything there is to know about battle? You know Orc droppings! Underwater combat is three dimensional. Those thrice-damned Vodalians don't attack in ranks; they attack in schools." —Ivra Jursdotter Power: 1 Toughness: 2 Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 31c-vodaliansoldiers

    Vodalian Soldiers (31c)

    Out of stock

    Fallen Empires Vodalian Soldiers Creature — Merfolk Soldier "Stalwart Soldiers, you stand against the Homarids for Vodalia and for honor. Your homeland cries out for protection, and the moment has come. Now let your valor shine, and sound the cry to battle. Victory to Vodalia!" —Marshall Volnikov Power: 1 Toughness: 2 Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 31d-vodaliansoldiers

    Vodalian Soldiers (31d)

    Out of stock

    Fallen Empires Vodalian Soldiers Creature — Merfolk Soldier "The cooling climate introduced a new threat to Vodalia: the Homarids. Once a minor nuisance, they thrived in the changing environment. Their ceaseless attacks strained Vodalia's defenses to their limit, eventually overwhelming the empire." —*Sarpadian Empires, vol. V* Power: 1 Toughness: 2 Illustrated by Susan Van Camp All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 32-vodalianwarmachine

    Vodalian War Machine (32)

    Out of stock

    Fallen Empires Vodalian War Machine Creature — Wall Defender (This creature can't attack.) Tap an untapped Merfolk you control: This creature can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: This creature gets +2/+1 until end of turn. When this creature dies, destroy all Merfolk tapped this turn to pay for its abilities. Power: 0 Toughness: 4 Illustrated by Amy Weber All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.60

  • 91-zelyonsword

    Zelyon Sword (91)

    Out of stock

    Fallen Empires Zelyon Sword Artifact You may choose not to untap this artifact during your untap step. , : Target creature gets +2/+0 for as long as this artifact remains tapped. No sheath shall hold what finds its home in flesh. Illustrated by Scott Kirschner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.90

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