Fallen Empires


  • 2-farrelsmantle

    Farrel's Mantle (2)

    Out of stock

    Fallen Empires Farrel's Mantle Enchantment — Aura Enchant creature Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn. Illustrated by Anthony S. Waters All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 3a-farrelszealot

    Farrel's Zealot (3a)

    Out of stock

    Fallen Empires Farrel's Zealot Creature — Human Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn. After the fall of Trokair, Farrel and his followers formally broke their ties with the rest of Icatia. Power: 2 Toughness: 2 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 3b-farrelszealot

    Farrel's Zealot (3b)

    Out of stock

    Fallen Empires Farrel's Zealot Creature — Human Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn. Farrel and his followers became a formidable band of vigilantes, battling Icatians and followers of Tourach. Power: 2 Toughness: 2 Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 3c-farrelszealot

    Farrel's Zealot (3c)

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    Fallen Empires Farrel's Zealot Creature — Human Whenever this creature attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, this creature assigns no combat damage this turn. Farrel, a former priest, believed Icatia was far too complacent toward the Order of the Ebon Hand. Power: 2 Toughness: 2 Illustrated by Edward P. Beard, Jr. All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.25

  • 4-farrelitepriest

    Farrelite Priest (4)

    Out of stock

    Fallen Empires Farrelite Priest Creature — Human Cleric : Add . If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step. Although their methods were often brutal, Farrel's followers believed in the preservation of justice and virtue. Power: 1 Toughness: 3 Illustrated by Phil Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 69-feralthallid

    Feral Thallid (69)

    Out of stock

    Fallen Empires Feral Thallid Creature — Fungus At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Regenerate this creature. "Born and bred of fungus, Thallids were nearly impossible to kill." —*Sarpadian Empires, vol. I* Power: 6 Toughness: 3 Illustrated by Rob Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 70-fungalbloom

    Fungal Bloom (70)

    Out of stock

    Fallen Empires Fungal Bloom Enchantment : Put a spore counter on target Fungus. "Thallids could absorb energy from the forest itself. Even Elves were at a disadvantage in fighting them." —*Sarpadian Empires, vol. III* Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.85

  • 54a-goblinchirurgeon

    Goblin Chirurgeon (54a)

    Out of stock

    Fallen Empires Goblin Chirurgeon Creature — Goblin Shaman Sacrifice a Goblin: Regenerate target creature. The Chirurgeons patched up their fallen comrades with a gruesome mix of twisted limbs and mangled flesh. Power: 0 Toughness: 2 Illustrated by Daniel Gelon All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.35

  • 54b-goblinchirurgeon

    Goblin Chirurgeon (54b)

    Out of stock

    Fallen Empires Goblin Chirurgeon Creature — Goblin Shaman Sacrifice a Goblin: Regenerate target creature. "I asked one of my aides how they do it, but all he'd say was, 'Trust me, Mayor, you don't want to know.'" —Lydia Wynforth, Mayor of Trokair Power: 0 Toughness: 2 Illustrated by Phil Foglio All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.55

  • 54c-goblinchirurgeon

    Goblin Chirurgeon (54c)

    Out of stock

    Fallen Empires Goblin Chirurgeon Creature — Goblin Shaman Sacrifice a Goblin: Regenerate target creature. "Perhaps Goblins are good for something after all." —Attributed to General Khurzog Power: 0 Toughness: 2 Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.30

  • 55-goblinflotilla

    Goblin Flotilla (55)

    Out of stock

    Fallen Empires Goblin Flotilla Creature — Goblin Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay , whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight. Power: 2 Toughness: 2 Illustrated by Tom Wänerstrand All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.00

  • 56a-goblingrenade

    Goblin Grenade (56a)

    Out of stock

    Fallen Empires Goblin Grenade Sorcery As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. "According to accepted theory, the Grenade held some kind of flammable mixture and was carried to its target by a hapless Goblin." —*Sarpadian Empires, vol. IV* Illustrated by Ron Spencer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.00

  • 56b-goblingrenade

    Goblin Grenade (56b)

    Out of stock

    Fallen Empires Goblin Grenade Sorcery As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. "I don't suppose we could teach them to *throw* the cursed things?" —Ivra Jursdotter Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.85

  • 56c-goblingrenade

    Goblin Grenade (56c)

    Out of stock

    Fallen Empires Goblin Grenade Sorcery As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target. "Without their massive numbers, the Goblins could never have launched such a successful offensive." —*Sarpadian Empires, vol. VI* Illustrated by Christopher Rush All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.65

  • 57-goblinkites

    Goblin Kites (57)

    Out of stock

    Fallen Empires Goblin Kites Enchantment : Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. Illustrated by Anson Maddocks All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 58a-goblinwardrums

    Goblin War Drums (58a)

    Out of stock

    Fallen Empires Goblin War Drums Enchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.) "The Goblins' dreaded War Drums struck terror into the hearts of even their bravest foes." —*Sarpadian Empires, vol. IV* Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.50

  • 58b-goblinwardrums

    Goblin War Drums (58b)

    Out of stock

    Fallen Empires Goblin War Drums Enchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.) "Defending the outer trenches, we strained our eyes in the darkness. All we could hear was the Drums' terrible pounding. Dobbs, on my right, broke first. Soon we were all heading for the walls." —Corporal Peter Douglas, courtmartial testimony Illustrated by Richard Kane Ferguson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 58c-goblinwardrums

    Goblin War Drums (58c)

    Out of stock

    Fallen Empires Goblin War Drums Enchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.) The War Drums enabled Goblin and Orcish armies to crush the sparsely defended Dwarven cities. Illustrated by Heather Hudson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 58d-goblinwardrums

    Goblin War Drums (58d)

    Out of stock

    Fallen Empires Goblin War Drums Enchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.) When creating a new War Drum, Goblin designers sought out the highest quality skulls. Serra Angel skulls were most highly prized, although most acknowledged that the skull of the exotic Sea Serpent made for a richer tone. Illustrated by Jeff A. Menges All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 59-goblinwarrens

    Goblin Warrens (59)

    Out of stock

    Fallen Empires Goblin Warrens Enchantment , Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens. "Goblins bred underground, their numbers hidden from the enemy until it was too late." —*Sarpadian Empires, vol. IV* Illustrated by Dan Frazier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.50

  • 5-handofjustice

    Hand of Justice (5)

    Out of stock

    Fallen Empires Hand of Justice Creature — Avatar , Tap three untapped white creatures you control: Destroy target creature. "The Hand of Justice will come to cleanse the world if we are true." —Oliver Farrel Power: 2 Toughness: 6 Illustrated by Melissa A. Benson All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.05

  • 96-havenwoodbattleground

    Havenwood Battleground (96)

    Out of stock

    Fallen Empires Havenwood Battleground Land This land enters tapped. : Add . , Sacrifice this land: Add . Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.55

  • 6-heroism

    Heroism (6)

    Out of stock

    Fallen Empires Heroism Enchantment Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays . Illustrated by Mark Poole All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £0.30

  • 18a-hightide

    High Tide (18a)

    Out of stock

    Fallen Empires High Tide Instant Until end of turn, whenever a player taps an Island for mana, that player adds an additional . "When the very tides turn against you, it's time to consider retirement." —General Khurzog Illustrated by Drew Tucker All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast

    Out of stock

    £1.35

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