Adventures in the Forgotten Realms
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Temple of the Dragon Queen (260)
Adventures in the Forgotten Realms Temple of the Dragon Queen Land As this land enters, you may reveal a Dragon card from your hand. This land enters tapped unless you revealed a Dragon card this way or you control a Dragon. As this land enters, choose a color. : Add one mana of the chosen color. Illustrated by Cliff Childs All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.75
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The Blackstaff of Waterdeep (365)
Adventures in the Forgotten Realms The Blackstaff of Waterdeep Legendary Artifact You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — , : Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. Illustrated by Anna Steinbauer All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Thieves' Tools (122)
Adventures in the Forgotten Realms Thieves' Tools Artifact — Equipment When this Equipment enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip (: Attach to target creature you control. Equip only as a sorcery.) Illustrated by Deruchenko Alexander All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Tiger-Tribe Hunter (163)
Adventures in the Forgotten Realms Tiger-Tribe Hunter Creature — Human Barbarian Trample Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature. Power: 4 Toughness: 4 Illustrated by Grzegorz Rutkowski All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Trickster's Talisman (79)
Adventures in the Forgotten Realms Trickster's Talisman Artifact — Equipment Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip "Lady Luck, smile on me!" Illustrated by Sam White All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Triumphant Adventurer (237)
Adventures in the Forgotten Realms Triumphant Adventurer Creature — Human Knight Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Power: 1 Toughness: 1 Illustrated by Alexander Mokhov All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.45 - £0.60
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True Polymorph (80)
Adventures in the Forgotten Realms True Polymorph Instant Target artifact or creature becomes a copy of another target artifact or creature. Maybe a little *too* convincing. Illustrated by Steve Prescott All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Underdark Basilisk (208)
Adventures in the Forgotten Realms Underdark Basilisk Creature — Basilisk Deathtouch "See how the statues all have chunks bitten out of them? We're dealing with a basilisk, or I'm a froghemoth." —Larissa Kyriln, learned warlock Power: 1 Toughness: 2 Illustrated by Brent Hollowell All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Underdark Basilisk (334)
Adventures in the Forgotten Realms Underdark Basilisk Creature — Basilisk Deathtouch Power: 1 Toughness: 2 Illustrated by Pedro Potier All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Valor Singer (165)
Adventures in the Forgotten Realms Valor Singer Creature — Tiefling Bard Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. "There is only one way forward: into legend." Power: 2 Toughness: 3 Illustrated by Justyna Dura All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Vampire Spawn (123)
Adventures in the Forgotten Realms Vampire Spawn Creature — Vampire When this creature enters, each opponent loses 2 life and you gain 2 life. Unsuccessful vampire hunters often wind up as ravenous spawn. Power: 2 Toughness: 3 Illustrated by Alex Brock All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Varis, Silverymoon Ranger (209)
Adventures in the Forgotten Realms Varis, Silverymoon Ranger Legendary Creature — Human Elf Ranger Reach, ward Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token. Power: 3 Toughness: 3 Illustrated by Jesper Ejsing All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.40 - £0.45
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Veteran Dungeoneer (40)
Adventures in the Forgotten Realms Veteran Dungeoneer Creature — Human Warrior When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Her tales of glory light a fire in the souls of the next generation of adventurers. Power: 3 Toughness: 4 Illustrated by Sebastian Giacobino All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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Wandering Troubadour (210)
Adventures in the Forgotten Realms Wandering Troubadour Creature — Dragon Bard At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) "There's a new ballad waiting to be born around every corner." Power: 4 Toughness: 2 Illustrated by Rudy Siswanto All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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Warlock Class (125)
Adventures in the Forgotten Realms Warlock Class Enchantment — Class (Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. : Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. : Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) Illustrated by Kieran Yanner All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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White Dragon (288)
Adventures in the Forgotten Realms White Dragon Creature — Dragon Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Power: 4 Toughness: 4 Illustrated by Simon Dominic All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.75
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White Dragon (41)
Adventures in the Forgotten Realms White Dragon Creature — Dragon Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. White dragons are unparalleled hunters, keenly focused on slaughtering their enemies. Power: 4 Toughness: 4 Illustrated by Billy Christian All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.55
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Wild Shape (212)
Adventures in the Forgotten Realms Wild Shape Instant Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample. Illustrated by Sam Guay All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35
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You Come to a River (83)
Adventures in the Forgotten Realms You Come to a River Instant Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. Illustrated by Viko Menezes All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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You Come to the Gnoll Camp (168)
Adventures in the Forgotten Realms You Come to the Gnoll Camp Instant Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn. "Easy now, everyone. I'll take care of this." —Nadaar Illustrated by Billy Christian All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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You Find a Cursed Idol (213)
Adventures in the Forgotten Realms You Find a Cursed Idol Sorcery Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.) Illustrated by Sidharth Chaturvedi All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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You Find Some Prisoners (169)
Adventures in the Forgotten Realms You Find Some Prisoners Instant Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it. Illustrated by Lie Setiawan All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35 - £0.45
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You Find the Villains' Lair (84)
Adventures in the Forgotten Realms You Find the Villains' Lair Instant Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards. "Give me just a moment! I almost have it." Illustrated by Gabor Szikszai All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.20 - £0.25
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You Happen On a Glade (214)
Adventures in the Forgotten Realms You Happen On a Glade Instant Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand. Illustrated by Anna Fehr All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
£0.35